
A classic real-time strategy game with an epic single player campaign, multiplayer & coop, set in the alternate reality of 1920+
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−85% | 16Kreviews | 73% | — | $1.2M |
| $49.99 | 756ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 855 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Iron Harvest - хороший представитель стратегий в жанре RTS, базовая механика и геймплей здесь почти полная копия серии Company of Heroes, а вот сюжетная составляющая и постановка роликов выполнена близко к эталонной StarCraft 2, отличная игра которой нужно продолжение.
When I started playing I felt OK but right after complting few missions the game started to grab my attention especially the Campaign mode. I love this game I really want a Iron harvest 2............
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 30 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Polish*, Russian*, Czech, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 859 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Iron Harvest: дизельпанк-мечта с привкусом ностальгии Iron Harvest — это глоток свежего воздуха для всех, кто истосковался по классическим стратегиям в реальном времени (RTS) в духе старой школы. Игра погружает нас в удивительный мир альтернативной истории 1920-х годов, вдохновленный мрачными, но харизматичными иллюстрациями польского художника Якуба Ружальского (Якуба Розальского). Здесь нет эльфов и драконов — только грязь Первой мировой, суровые солдаты, и, самое главное, огромные, громыхающие дизельпанк-мехи! Что особенно радует в Iron Harvest: Атмосфера и визуал: Игра выглядит и звучит превосходно. Каждый шаг меха ощущается тяжелым и значимым, а детально проработанные карты так и просятся в альбомы по дизельпанку. Альтернативная история захватывает и интригует. Геймплей в духе Company of Heroes/Dawn of War: King Art Games не стали изобретать велосипед, а взяли за основу проверенные и любимые многими механики: тактические бои с использованием укрытий, захват ресурсов и строительство базы. Это знакомо и очень увлекательно, особенно для фанатов жанра. Разнообразные кампании: Три фракции со своими уникальными юнитами и сюжетом предлагают часы увлекательного одиночного прохождения и отличный искусственный интеллект противников. Конечно, у игры есть свои небольшие шероховатости, но Iron Harvest — это, безусловно, качественный и душевный проект, который подарил нам массу положительных эмоций и надежду на то, что жанр RTS жив и процветает. Надежды на новую Dawn of War от King Art Games Успех Iron Harvest показал, что студия King Art Games мастерски умеет работать с тактическими RTS и обладает глубоким пониманием того, что ценят игроки в этом жанре. В свете слухов и обсуждений о разработке новой части культовой серии Warhammer 40,000: Dawn of War 4, фанаты замерли в предвкушении. И тот факт, что именно King Art Games может взять этот проект под свое крыло, вселяет огромный оптимизм! Мы искренне надеемся, что разработчики: Сохранят тактическую глубину: Используют свой опыт из Iron Harvest для создания сложных и вариативных сражений, где позиционирование и укрытия играют ключевую роль, как это было в лучших частях Dawn of War. Перенесут харизму вселенной: Дизельпанк из Iron Harvest доказал, что студия умеет создавать уникальную атмосферу, и мы ждем такого же внимания к мрачной и эпичной вселенной Warhammer 40k. Учтут ошибки предшественников: Мы верим, что King Art Games прислушаются к сообществу и создадут ту самую Dawn of War, которую игроки ждали годами, избегая спорных экспериментов. Iron Harvest заложила прочный фундамент, продемонстрировав талант студии. Если им удастся все сделать правильно, то священная серия Dawn of War, в надежных руках!
Mission Kolno ist nach wie vor verbuggt und kann nicht beendet werden. Damit ist die Polania Kampagne gestorben. Außerdem ist das ständige Bedauern der Anna eh nervig. Das lässt nichts Gutes ahnen für das Dawn of War Spiel der Entwickler. PS : man kann weiterkommen, in dem man sich in der Übersicht dass Video nach Kolno anschaut, das geht trotz Hänger in der Mission. Danach geht die Kampagne weiter. Trotzdem unbefriedigend.
Harvested Iron so hard that I 1920'd. I am enjoying the game. I sat down for a 1 hour session and it turned into 12 hours.
Just reinstalled this. Five years ago, there was a bug where you couldn't change any settings as the "Accept"-button doesnt work. That bug is still in. What a pile of garbage.
кусок не даделаного гавна столько лет прошло а игру так и не доделали. Постояные глюки, загруски по пол года. нельзя создавать новые карты. игра практически мертва. Последние гвозди в крышку гроба стали гранатомечики задания режыма карты: из-за глюков убежать от гранаты не возможно, ета - вся пихота, писии просто ♥♥♥♥♥♥ ты можеш забить фул стак самой тяжолой техникой о мисия не разрешает ее и все, ты не пройдеш. Тема с шагоходами интераесная но баги, мертный онлайн, и не интересные задания не дают игре расцвести
首先可以肯定的是,这个游戏的美术和设定非常棒,甚至可以说制作组应该给美术磕一个。 然后就是游戏内容,完完全全的一坨狗屎,平衡性一坨大便,甚至于槽点太多都没办法一一列举。 补兵系统,自动寻路等等等等完全都是狗屎一坨,他到现在还是褒贬不一纯粹是因为美术组。
If you enjoy games like Dawn of War, Command and Conquer, AOE, you'll enjoy this game. Played a bit of the story and a skirmish match. It's got me interested and I want to play more. Love the aesthetic and the graphics are pretty good. It's currently on sale too. For around $10aud, this is an absolute bargain of a game. Even at full price, it's still a good value game. And aparently, the studio that made Iron Harvest is producing Dawn of War 4, so yeah. Great game.
I really liked the concept of this game: the design of the dieselpunk mechs, an alternate timeline with a maniacal but otherwise benevolent Nikola Tesla, Wotjek the army bear... but it just doesn't play well. The infantry Units are cookie-cutter across the board, with only the power armored units having any kind of diversity, not even picking up enemy weapons give them any change compared to their initial loadout, and they are all pretty much fodder in the face of the heavy weapon units (machine gun, cannon, mortar) anyway. The mechs, the centerpiece of the setting, *are* cool, I can't deny that, but your Mech Units will always feel frail compared to the computer's, not to mention that the computer can and WILL output far more mechs than should be legally possible during Skirmishes, making those matches a race against the clock to basically get your infantry to the enemy base and stop their production before they swarm you (and they always swarm you). The story has great lore, but the Campaign feels half-finished. Most of the missions are front loaded with your army, with very little base building/unit production on your part; reminds me of original Command & Conquer in the worst way (the first mission for Saxony is impossible for me, even on lowest difficulty); I wish that each army had at least 1 more mech each and Usonia needed 2 or 3 more, their "air force" was paltry. If this game looks interesting to you, wait for a sale, don't fork over full price. I'm very concerned about Dawn of War IV at this point...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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