
Iratus: Lord of the Dead is a turn-based tactical roguelike RPG set in a dark fantasy universe. Lead an army of undead to help an angry necromancer in his quest to reach the surface world and bring death to the mortal realms!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 30 → 0.86/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.3Kreviews | 86% | — | $5.1M |
| $2.99−90% | 333ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
耐玩,非常不错。硬核游戏。几小时上手有点说少了,别看是个挺朴素的4v4平面回合游戏,但战术性非常强。
mmm nice, pick me
:)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 209/day in the week to Jul 16 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, German*, Spanish - Spain, Korean, Simplified Chinese*, Traditional Chinese*, Japanese*, Polish, Turkish, Hungarian*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+
難易度ノーマルを11時間程でクリア。 おすすめはできないけど、暇つぶしにセールで買うならいいとは思う。 いい所 ・翻訳の違和感はほぼない。 ・世界観がいい 悪いところ ・UIがあんまりよくない 直感的にいかず分かりにくい、長くやっていくほど細かいイライラが溜まる ・バランスが悪い 弱いキャラ、強いキャラがいて。最初は色々とパーティーを組むけど決まったパーティーに落ち着いてしまう。全部を均等にするのは難しいけど、編成次第で使える!ってことも無いのはダメだと思う。 ・ローグライク要素が弱い ローグライクの醍醐味と言えば、そう、ぶっ壊れの武器、レリック、装備を手に入れた時だろう。しかしその要素は限りなく薄い。レア、アンコモン、レジェンドとかそういったレア度が無い。正確には少しだけあるのだが。キャラを作る時のステータスを上げるものにしかない。そういったレア度の表記がないので、文字を読んで、「お、これは強い」しかない。しかも、戦略を変えるようなぶっ壊れや、シナジーがほぼない。 ・戦闘が長くつまらない 最初は手探り故に楽しいのだが。中盤、終盤では決まった動きをポチポチするだけでつまらない。敵もある程度固定になるのでこれがずっと変わらない。ボス戦ですらそうだ。長くなる要因なのが、敵味方に攻撃を一回無効にするバリアみたいのが貼れるのだ。30%軽減とかとかじゃない。 このように悪い所が目立つ作品ではあるが、セールでかなり安くなるし、暇を潰すならやってもいいと思う。
7.2h轻松一周目//杀戮尖塔+暗黑地牢的感觉。前期相对较为上头,但局外成长引导做的不太好。游戏给了很多资源也可以有不少流派,但对应对的环境较为单一,没有组合新流派的欲望,最后直接物伤薄纱通关了。//美术风格还可以。玩到一周目后期已经比较腻了。可以当作6~7小时的一次性游戏。
最后一关设计的小怪真的怎么恶心怎么来,给我干恶心了,还有那每次行动后拖时间的台词以为很带感吗?
第一次玩这种类型的游戏,真的上头
к сожалению лишь бледный клон даркест данеон(
ok, niente di più niente di meno.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 11.5K | 94% | $24.59 | |
| $5.1M | 5.2K | 83% | $49.99 | |
| $5.1M | 3.7K | 79% | $59.99 | |
| $5.1M | 7K | 54% | $59.99 | |
| $5.1M | 7.4K | 88% | $29.99 | |
| $5.2M | 7.5K | 86% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $405.7K | 5.5K | 79% | $3.99 | |
| $81.4M | 162.6K | 92% | $24.99 | |
| $48.9K | 219 | 81% | $6.99 | |
| $0 | 2.4K | 92% | Free | |
| — | 10 | 60% | — | |
| $99.1K | 506 | 58% | $6.99 |