
Iratus: Lord of the Dead is a turn-based tactical roguelike RPG set in a dark fantasy universe. Lead an army of undead to help an angry necromancer in his quest to reach the surface world and bring death to the mortal realms!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 30 → 0.86/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.3Kreviews | 86% | — | $5.1M |
| $2.99−90% | 333ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fun game that scratches that itch of being a proper necromancer. Its a half step between Darkest Dungeon and Slay the Spire, Combat style, squad management, and base building feel very much like Darkest Dungeon, and the runs have a Slay the Spire style rouge approach with interesting paths and choices to be made. (So very similar to Darkest Dungeon 2, which I honestly enjoyed more than the original anyways.) It is a challenging game, but perfectly manageable for Veterans of the genre, although the end game is extra tough if you don't figure out the right combination, I think I was lucky that my preferred play style was a good match up. Even without any losses, I still got a good 80 hours going through each difficulty (including the cool expansion). [strike] Without an ascension style scaling at the end game there is limited replay-ability after that point, although there are quite a few different combinations of squads you could try if you wanted a few more runs.[/strike] While it is a little easy to miss, on the last difficulty option there are some arrows that you can use to amp up the difficulty even further Ascension style giving some extremely challenging end game to try and get through. I breezed through the base difficulties, but now am struggling (Just the way I like it!) The game has a fun story with some cool lore, great atmosphere, and voice acting. I quite enjoyed the game and will certainly check out any more content that is produced. Not many games have hooked me this hard for awhile.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 11.5K | 94% | $24.59 | |
| $5.1M | 5.2K | 83% | $49.99 | |
| $5.1M | 3.7K | 79% | $59.99 | |
| $5.1M | 7K | 54% | $59.99 | |
| $5.1M | 7.4K | 88% | $29.99 | |
| $5.2M | 7.5K | 86% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $405.7K | 5.5K | 79% | $3.99 | |
| $81.4M | 162.6K | 92% | $24.99 | |
| $48.9K | 219 | 81% | $6.99 | |
| $0 | 2.4K | 92% | Free | |
| — | 10 | 60% | — | |
| $99.1K | 506 | 58% | $6.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 209/day in the week to Jul 16 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, German*, Spanish - Spain, Korean, Simplified Chinese*, Traditional Chinese*, Japanese*, Polish, Turkish, Hungarian*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this game, it's perfect in its own category as it should.
Je vais vous dire ce que j'en pense de votre merde : comme toutes les autres merdes pendant 30 heures tu te ballades, même en super difficile. Et ensuite, le dernier boss : impossible. Tu ne peux rien faire, l'ordi joue tout seul, ça prend des plombes, mais il décime tout. Et quand t'as plus rien tu rééssaie avec des merdes niveau 1 donc c'est impossible. Le jeu te chie dessus alors que tout roulait dans le même run. Voilà les jeux de maintenant : aucun équilibre, une difficulté niche et unique sur UN SEUL DERNIER BOSS, artificielle, te pourrissant tout ce que t'as fait avant. C'est super, bravo pour votre grosse merde
Непоганий олдскул в новому форматі , рекомендую
Убей всех людей!
Нашел эту игру, как ни странно, через чат ЖПТ. Был приятно удивлен обратным сеттингом, когда мы наконец-то играем за монстров. И терять их так же жалко, как и людей из DD. Мой вонючка по имени Олег умер уже 4 раза, теперь в отряде ходит гордый Олег V. У игры, помимо нескольких интересных механик, на удивление хороший баланс. Вот прям не придраться. Поначалу я откровенно не понимал, зачем вообще существуют такие бесполезные артефакты или юниты, которые накладывают убогие дебаффы, но, поиграв денек, осознал, что буквально каждую вещь и каждого юнита можно использовать в каком-либо билде. Причем использовать настолько удачно, что даже на высокой сложности становится весьма комфортно. Например в самом начале игры мне выпало кольцо, которое дает 40 манны, если противник отступит из боя. Но противники в первой локации из боя не отступают почти никогда. В итоге это кольцо было обругано и забыть. Но, открыв юнита, способного инициировать отступление врага, а так же заклинание, что превращает отступившего в вампира я понял, что с этим кольцом можно получать бесплатных вампиров не теряя манну. Это действительно приятно, в какой-то момент самому допереть, как и что можно использовать ради победы. В общем, это отличный продукт, а уж купленный по скидке 90% - вообще бомба. Спасибо разработчикам!
:)
It's a great tactical game. But very adictive
даркест данжен но наоборот,вы мучаетесь от стресса в даркесте,вы мучаете стрессом врагов,герои ходили по подземельям,монстры идут по подземельям,герои дохнут как мухи,монстры дохнут как мухи.10/10 мертвых клеток
yes!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.