
Iratus: Lord of the Dead is a turn-based tactical roguelike RPG set in a dark fantasy universe. Lead an army of undead to help an angry necromancer in his quest to reach the surface world and bring death to the mortal realms!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 30 → 0.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.3Kreviews | 85% | — | $5.1M |
| $2.99−90% | 333ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
伊拉图的配音太强了,近些年听过的最好的中文配音,简直是山德鲁在世
its okay sweetie we have darkest dungeon at home
a great take on Darkest Dungeon formula, which I personally liked much more than DD1 or DD2. it's much shorter, but much more mechanically rich while not having the boring stuff like "kill literally same bosses and enemies again, but they have more numbers" you also have ~twice as many classes and can swap them freely without the need to spend ages leveling your characters up (althogh some leveling is required and you have limited character slots so you aren't absolutely limitless) the game mechanics are similar to DD, with addition of some extra mechanics like Iratus' spells. however, instead of multiple dungeons, you are traveling through one long dungeon. this isn't a roguelite, although on higher difficulties you can't save. the only meta-progerssion are your unlocks, which you will get by second run (and they last ~12h each, maybe less) anyway, I do recommend. the only minuses for me are artstyle (although I did get used to it) and narrator (who has his charisma but repeats same phrases way too often)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 209/day in the week to Jul 16 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, German*, Spanish - Spain, Korean, Simplified Chinese*, Traditional Chinese*, Japanese*, Polish, Turkish, Hungarian*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game's premise and intro are pretty good, you make undead with parts you harvest from enemies, good parts = more stats for the undead, you level them up or implant them with brains to get level ups, etc etc etc Honestly the gameplay loop at the start seems pretty solid, however it quickly devolves into tedium around the end of the second floor. First of all, a LOT of minions are locked and the majority of the locked minions are frankly kind of niche, stuff like the Lich or the Shade are simply outclassed by the Zombie or the Wraith but even if that wasn't the case why should you bother? Some undead (like the Lost Soul) simply do not work unless you have a team properly setup for it, plus the game is basically rock paper scissors where you get yourself 2 teams: one that deals vigor damage, one that deals sanity damage, you see what enemy you're about to face and then decide which team will handle it best... that's it. After a while the fights are just tedium, you fight the same enemies over and over and ""lose"" only through bad luck or ♥♥♥♥♥♥♥♥ mechanics, a boss fight that comes to mind is the boss summoning allies, dying, resurrecting and then resummoning the same allies. I like the idea and the early game but this is just an extreme tedious grinding experience, the items you can equip vary from absolutely needed to completely worthless. For this game to be worth it you'd need more undeads and/or more abilities the undead can have. As it stands right now (and I'm guessing it won't change) the game just isn't worth it.
Посредственный гибрид упрощенной Darkest Dungeon и рогаликов в духе FTL. 5(6 с длс) уровней, где из точки старта до точки финиша (с боссом) ты можешь провести свой отряд через несколько альтернативных путей, чередуя бои / награды через один с редкими исключениями, когда подряд стоит два боя. Чем дальше продвигаешься, тем жирнее противники, больнее бьют, имеют больше щитов на старте и... в общем-то все. Подбор универсальной партии, которая может и в магический и физический урон с восстановлением щитов/оберегов и реген решает все проблемы на "добро всегда побеждает зло", и бои превращаются в монотонное кликанье по одной и той же ротации способностей. Сюжета, как такового нет, саспенса тоже. Да, миньоны гибнут в процессе нащупывания универсальной стратегии, но на продвижении армии тьмы это никак не сказывается - как шел по рельсам так и идешь. Последний босс без длс - шутка какая-то. Убей один раз и убей еще раз точно так же. Зачем покупать длс, чтобы пройти еще один уровень того же самого, но с еще одной облегчающей жизнь механикой - вопрос. Арт стайл очевидно сомнительный. Озвучка унылая. Сюжет такой, что можно сказать отсутствует. Рад что кому-то игра нравится, но даже второе прохождение Darkest Dungeon принесет больше эмоций чем принесло первое прохождение Иратуса. Возможно, не занимай бы весь процесс одного прохождения более 20 часов, оценка была бы другой.
玩暗黑地牢,哭唧唧 玩伊拉图斯,笑嘻嘻
曾经不可一世的死灵法师 伊拉图,在被囚禁了千年之后,修为明显有点不赶趟儿了,说最狠的话,挨最毒的打,一看情况不对跑的比谁都快,你召唤的死灵们明显比对面落后好几个版本了,赶紧找个地方闭关修炼吧,别出来丢人了,大人,时代变了o(TヘTo)
I really wanted to like this Darkest Dungeon spinoff but its just so.. meh. i mean, its just been 12 hours since I started and I already see it as a big chore to continue, maybe Im missing something because the game is alright, its decent. Sound, music, art, story, mechanics.. everything is.. alright but.. its just.. like.. being on a diet and eating the same things for weeks, its ok but theres no excitement or fun or anything, its just a time sink. Im supposed to be curious about new team builds and do research on the most effective way and quickest way to deal with enemies but somehow, im not. Its like, there is no good incentive to pour brainpower on the game, something is missing and I cant quite put my finger on it, maybe the reward isnt worth the efforts? As achievements go, most are easy to get with a few tricky exceptions but I already see that the grind achievements are horrible and it will take me tedious weeks to complete.. kill 1000 enemies in a zone? with 4 enemies per battle and the battle taking from 2 to 6 minutes.. thats a lot of time wasted grinding.. well, whatever. I might update the review after I hit hour 100 to see if I was able to find fun in the game, as for now, I cant really recommend this grindy mess. Its not a bad game, its just.. one more in the pile... very meh.
buying this was a mistake the game was made for countless DLCs - new costumes, Halloween pumpkins, new character, another one buy buy buy buy... this is so annoying and I hate this approach from developers I'll return the game
This is a small indie project from developers working on a new part of the HOMM-saga right now. The game proposes a turn-based RPG with tactical-mode battles 4x4. In the game, you are a resurrected necromancer whose path goes through a 6-level dungeon. Every floor involves fighting battles and visiting any interesting points (like tomb-chambers, sources of revival, etc.). Of course, the main brilliance of this game is its over-attractive antagonist, whom you will play. And if you start, be him! – First of all, construct your own undead army: take two parts of bones, one heart, some blood, give any armor or weapon to this lovely creature, and let it fight! The process is as routine as you can only imagine. Everyone does something like that, don't they? – add some beauty to your sweet, cozy home at the graveyard! Build a mortuary, abode of wrath, arrange an excavation, and enjoy! – Be a good leader! After killing any enemy, support your forces and say something like “Is this a result of a thousand years of evolution? Such a disappointment…” (sounds better if you say it phlegmatically). – improve your abilities: it will help you to heal your minions with a potion, which is crafted with their brothers’ hearts, bones, and flesh. Very nice game, I must say. It’s neither very challenging nor particularly stylish visually. However, the game costs its price just because of the a lot of fun it might present to you.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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