
Iratus: Lord of the Dead is a turn-based tactical roguelike RPG set in a dark fantasy universe. Lead an army of undead to help an angry necromancer in his quest to reach the surface world and bring death to the mortal realms!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 30 → 0.86/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.3Kreviews | 85% | — | $5.1M |
| $2.99−90% | 333ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Enjoyable game, no issues. If you like turn based games, with the need for base management this one is for you.
不错的电子榨菜
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 209/day in the week to Jul 16 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, German*, Spanish - Spain, Korean, Simplified Chinese*, Traditional Chinese*, Japanese*, Polish, Turkish, Hungarian*languages with full audio support
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really like the squad-building aspect of Iratus, creating and levelling up your forces, as well as the time spent between fights upgrading Iratus and the other minions. I'm less interested with the length of the combat encounters themselves, and coupled with the long-term scale of the game, makes every run slightly too arduous for my tastes. Moreover, the roguelike loop is less satisfying than quicker paced games. Also, it felt pretty terrible losing your squad and feeling like you are losing progress, because the narrative is actually pretty novel itself. I was always intrigued at what abilities and powers new enemies and minions would have and how Iratus was going to continue his conquest. Not every mechanism interested me, but there are definitely a lot of interesting aspects to Iratus that may attract different players. I would recommend the game for anyone that finds the presentation of the game intriguing.
流程非常长,光看技能动画就占了1/3。我打一局就用了13h
Все же в детстве мечтали поиграть за крутого могущественного некроманта? Получите и распишитесь!
很喜欢这种题材,但是为啥我吸血鬼的鲜血献祭没有愤怒
Ну, чтож, прошёл игру на трех сложностях без дополнений. Первая сложность проходится фейсроллом, но ты знакомишься с игрой и открываешь новых миньонов. Вторая сложность немного посложнее в начале, но уже где-то после второго босса, когда раскачаешься, опять начинается фейсролл. А вот третья заставила уже попотеть, даже миньонов несколько раз потерял. Проходить последнюю сложность без монстров и зельеварения из DLC уже не охото, как и выбивать душные ачивки, типа убить 1000 врагов или потерять 100 миньонов. В целом, удовольствие от игры получил, механики прикольные, музыка создает нужную атмосферу, есть простор для билдостроения, но, к сожаления, небольшой, потому что часть миньонов вообще бесполезна, не предсталяю даже, нах они нужны на высокой сложности. Короче лайк, как-нибудь потом куплю DLC по скидону и поиграю еще разевич.
Darkest Dungeon but you are the evil lord.
这个世界对不死族太不友好了,难的发昏
Brutto come pochi, si va avanti premendo a caso senza pensare.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 4.1K | 70% | $34.99 | |
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| $5.1M | 7.4K | 88% | $29.99 | |
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| $5.1M | 9.7K | 82% | $24.99 |