
Iratus: Lord of the Dead is a turn-based tactical roguelike RPG set in a dark fantasy universe. Lead an army of undead to help an angry necromancer in his quest to reach the surface world and bring death to the mortal realms!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 30 → 0.86/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.3Kreviews | 85% | — | $5.1M |
| $2.99−90% | 333ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Way too much fun, but super hard. The voice acting is top-notch and playing as a necromancer is super awesome! The Alchemy update makes the game more challenging and the minion variety makes multiple playthroughs a blast!
Great turn-based strategy game. Resource management, levelling, various classes; all the usual fun components of a turn based strategy combat game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 4.1K | 70% | $34.99 | |
| $5.1M | 7.4K | 88% | $29.99 | |
| $5.1M | 3.5K | 59% | $59.99 | |
| $5.2M | 7.5K | 86% | $17.99 | |
| $5.1M | 11K | 96% | $19.99 | |
| $5.1M | 29.7K | 69% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $405.2K | 5.5K | 79% | $3.99 | |
| $81.3M | 162.6K | 92% | $24.99 | |
| $48K | 216 | 82% | $6.99 | |
| $0 | 2.4K | 92% | Free | |
| — | 7 | 57% | — | |
| $99.1K | 506 | 58% | $6.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 209/day in the week to Jul 16 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, German*, Spanish - Spain, Korean, Simplified Chinese*, Traditional Chinese*, Japanese*, Polish, Turkish, Hungarian*languages with full audio support
| $29.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The gameplay is really fun and approachable (similar to DD) with different options for difficulty so I'd say it is really forgiving. The main 2 points where the game shines for me are: - the power-fantasy of playing as the evil necromancer fighting the good guys - the amount of possible builds that you can create is super immersive (and addictive). There are builds that rely solely on stress damage making the enemies insane; builds where the enemy takes damage for attacking your tank in the party; poison builds, magic damage builds, pure critical damage builds... I am eager to see the next project from these developers
这中文配音给到10分满分,太带派了,沉浸感拉满,玩得我都快以为我就是死灵法师了哈哈
На среднем уровне сложности - неплохая игра (особенно при учёте скидок под 90%!!! на основную игру и 50 на дополнения). С такой математикой своих 300 рублей она определённо стоит. Стоит ли она покупки без скидки? Не уверена... Так как враги достаточно однообразны, вроде бы много персонажей, которых можно создать, но нащупав "свою" команду сильно эксперементировать не хочется. Путешествие по подземелью - скучное, особенно в сравнении с Даркест Данжен. Наверное не хватает того самого выбора взять больше расходников или оставить больше места, чтобы унести лут. На высокой сложности не играла, возможно там всё меняется и становится безумно интересно. В сухом остатке - по скидке можно брать и играть, по полной цене - не стоит.
Iratus: Lord of the Dead Разработчик: Unfrozen. Издатель: Daedalic Entertainment. Дата выхода: 23 июля 2019 года. Платформа: PC (Windows, macOS, Linux через Steam). Жанр: тактическая RPG, dungeon crawler. Модель: платная. Языки: английский, русский и другие. Суть: взять на себя роль некроманта Иратуса и вырваться из заточения, создавая армию нежити из частей тел поверженных врагов. Цель — покорить мир живых, используя тёмную магию и чудовищных слуг. Ключевые особенности: управление не героем‑одиночкой, а отрядом из четырёх существ нежити; создание и прокачка слуг: зомби, гулей, баньши, вампиров и других — каждый тип имеет уникальные навыки; сбор «материалов» (кости, плоть, органы) с павших врагов для создания новых слуг и усиления существующих; система «морали» слуг — чем сильнее повреждения, тем выше шанс, что существо выйдет из‑под контроля; пошаговые тактические бои с учётом позиций, укрытий и комбинаций навыков; развитие логова Иратуса — строительство комнат (лаборатория, склеп, алтарь) для доступа к новым возможностям и улучшениям; древо навыков некроманта — усиление магии, способностей слуг, эффективности сбора ресурсов; мрачная готическая эстетика и чёрный юмор в диалогах и описаниях; нелинейное прохождение: выбор целей и маршрутов в подземельях; случайные события и встречи, влияющие на состояние отряда и запасы ресурсов; несколько уровней сложности, включая режим «Железный человек» (одна жизнь); достижения Steam.
Boring. Not engaging. Fails to excite or provide any kind of hook that would make you want to keep playing. Just a strictly worse version of Darkest Dungeon.
システムとルールを理解するまで少し時間が掛かりましたが、わかってくるとめちゃハマります。iratusさんのようにドSになりきってクリーチャーたちに冷徹な命令をくだしつつも育てたコマが死ぬと身悶えするほど悲しい、、。 ですが、自軍を誰も死なせず撃破出来た時は小躍りしてしまうほどの爽快感を覚えます。頭と心をかき乱されたい方におすすめだと思います。
Spiel hat mir eigentlich Spaß gemacht bis ich ein Spiel auf der 3. Stufe " Das Gute gewinnt" begonnen habe. Hier hat es aufgehört mich zu fesseln, es war nurnoch ermüdend, unfair und so als würde ich es einfach nicht verstehen. Vielleicht passt mein Spielstiel auch einfach nicht zu dem was hier verlangt wird - nacvh jedem Kampf fast das ganze Team neu zu erschaffen. Und das würde nicht passen da man nach dem Kampf auch damit alle getragenen Items verlieren kann und auf höherer Stufen effektiv spielen muss, also ohne Verluste da man nur wenige Ressourcen zum heilen und neu erschaffen bekommt, also so entbehrlich wie beim Start des Spiels beschrieben, sind die Untoten dann wohl doch nicht. Ich denke das Spiel ist schon einen Versuch Wert, aber mein letztes Spiel hat mich dazu gebracht über meine eigentlich sichere Entscheidung das DLC zu kaufen nochmal nachzudenken und es nicht zu tun. (Save wo ich im letzten Gebiet war habe ich aus Wut gelöscht).
Good stuff, very good. Iratus as a character reminds me of myself when I'm horribly under slept. Life is a disease, the only things that resonate with me are corpses, and the only thing that remotely makes me happy is a cadaver I call my "bride" when really it's just the raw chicken breast I'm going to cook in the evening - but a breast will do. Mental health admissions aside, this is similar to Darkest Dungeon in that you have a party of 4, their position in the party determines which abilities they can use, and you can either knock HP or sanity down to take out enemies. That's about it for similarities as Darkest Dungeon is more "not fun" and Iratus is "fun", huge distinction. I don't like Darkest Dungeon. You put body parts together to create units, and units have certain abilities and niches that fit into a party composition. They all have use cases as progressing through the game will introduce a plethora of new, wildly different and often annoying enemies that may require an alternate approach. My solution was largely mortars in the back with zombies, dog man to back line destroy any stupid spell casters and boner lord golem at the front to transfer his viagra dosages to everyone else, shielding and hardening them. Priapism does not bother the dead. Anyway, it's very good. There are six zones in total and they all escalate in difficulty. You will need to think about how to build Iratus as he has his own assortment of spells and buffs, as well as how to level minions as you can give them a huge amount of different items to enhance them in certain ways. The music is sinister and cheesy as is Iratus, and the art is wonderful. This is a very good - if not a little repetitive - game that I highly recommend starting on "Good Always Wins" mode, as that is where the difficulty feels just right. It can swiftly kick you in the nuts if you're unprepared, but with some careful thought you can beat it just fine. These devs are also handling the new Heroes of Might and Magic game (2026 as of this writing). If so...in good hands. They know their strategy mechanics.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.