
Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 17 → 5.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Неплохое взаимодействие с оружием, инвентарем. А локация-переход из кооператива в окраины Печорска вызвал невероятное ощущение загадочности и отчужденности. Хотелось бы видеть больше подобных мест, однако даже так игра оставит впечатление хорошего приключения. Всегда приятно зайти в эту игру на пару-тройку часов, потестить новую пушку, насладиться атмосферой отчужденности. Разрабам успехов в дальнейших улучшениях
相比一代有不少进步。目前版本虽然是正式版但是估计是还有挺多东西没更新完,商店里还有几个空货架没摆东西。制作组也说想等彻底稳定再更新中文所以目前没中文。Bug时不时可能碰上但是没碰上恶劣bug,顶多一些东西穿模卡地,或者开柜子手会卡门把手上,这俩都能解决不过确实比较烦。 目前光线配合夜视仪表现比较烂,双目夜视仪如果用老苏联货一片黑看不清我都不说啥,怎么四眼也一抹黑。同时IR补光灯范围也很小,开大灯一是太亮而是怪会看到就很烦,二是这破夜视仪不会自动调亮度在白天根本没法用。在这狗屎光线的影响下白天无论室内外多黑开夜视仪都是闪光弹,但场景不够亮的话你摘夜视仪就一抹黑。希望还能改。 DLC是一代套装,相比新手装性能会好些,够前期过渡,不过外观还就是90年代简陋货,斟酌买
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super fun game with sick armoury mechanics. The game has a lot of bugs on multiplayer - items (Weapons, ammo, bags, quest items) glitching through walls or the roof. I've had to save scum to get my main back after it fell through the floor and became un-interactable probably more than 5 times. All the enemies are fun except for the electrostatic anomoly - you just hear zapping and take damage, theres no indicator or way to avoid without just memorising their locations. Outside of these minor complaints, the game is super fun to play and makes me feel like I'm ready to join spec ops.
Biggest complaint i have that no one seems to care abt is how awful the scopes are. Other than that the game is great lol
Игра красивая, атмосферная. Оружие ощущается приятно. В общем игра качественная. Стоит попробовать. Для меня только не понятен прикол заставлять игрока проходить 7-10 одинаковых скучных миссий по типу сходи-принеси, а уже после этого давать одно сюжетное задание. В рейды ходить, лично для меня, не интересно. Интересно продвигаться по игре, а не шляться по карте в сотый раз в одни и те же места в поисках какой-то мелочёвки.
terribly mad to work with meta quest 2 and when you look up anything to get help with it its just rehashed crap that has nothing to do with your problem..... cutting it straight its terrible to try to work with and figure out 0/10 not worth your time unless you can code and fix THEIR game
C'est un super jeux, l'ambiance est unique. Il reste un peut de travail que j'aimerai voir, comme la possibilité d'enlever ces marqueur blanc qui gâche l'immersion.
I am loving this game. I bought it here and on quest 3. Its not the same on quest 3... the whole first mission got skipped. I was never introduced to that guy... he was just there....Maybe it happens later? or maybe this game is to big and awesome for the Quest 3 idk.. But i love this game. 5/5
Into the Radius 2 has the most satisfying guns I've ever used in VR especially because of the gun customization system and condition system. I saw people were complaining about Co-op but personally I've barely had any problems except not being able to shake the guy's hand to travel (which was fixed by host re-shaking his hand). Multiple of my friends who have played ITR1 have said that the shop system and gun system is way better in ITR2. For sniping, there is a focus fire button which helps stabilize the gun for a satisfying shot. This is very helpful for players who don't have a physical stock and removes the shakey aim. Overall, game has a really addicting gameplay loop as you gotta do missions to unlock better gear.
Wenn absoluter PEAK ein VR Spiel wäre, wäre es dieses. Es gab noch kein VR Spiel bei dem ich mir so sehr in die Hose geschîssen habe, wie bei ITR2. Und das ist gut. Die Atmosphere ist super immersiv und realistisch, wie ich sie bei noch keinem VR Spiel jemals gesehen habe. Außerdem ist das Gun-handling und die generelle Interaktion mit Gegenständen sehr smooth und nicht janky oder so. Was mir sehr gefällt, ist das realistische Waffensystem: Man kann sich die einzelnen Teile von Waffen kaufen und sie selber zusammenbauen und das ganze ist sehr modular. Man kann also je nachdem wie viele Credits man ausgeben möchte, oder was für Stats die Waffe haben soll, sich für unterschiedliche Bauteile entscheiden. Dann sind da die Gegner. Es gibt Anomalien, also passive Gegner, die eher stationär sind und nur Damage machen, wenn du in die Nähe von ihnen kommst, und Gegner wie Mimics oder Fragments. Diese jagen dich sobald sie dich entdeckt haben und können auch ggf. schießen. Nenn mich pûssy, aber es ist wirklich terrifiyng wenn du im Radius bist und so ein Vieh hörst und es auf dich zu rennt. Was mich auch sehr überrascht hat, ist die Grafik. Mit meiner RTX3060 sieht das Game wirklich erstaunlich schön und realistisch aus. Das Spielkonzept macht außerdem Spaß auf mehr. (Ich habe jetzt erst knapp 3 Stunden gespielt, deshalb kann ich nicht ganz sagen, ob es in der Story irgendwann zuende geht, oder ob man quasi auch "endless" spielen kann) Man akzeptiert Missions und muss Artefakte aus dem Radius sammeln und diese gegen Credits bei der Facility abgeben. Ähnlich wie z. B. Lethal Company oder das VR Game Ghosts of Tabor, bin ich Fan von diesem Spielkonzept weil man konstant Progress machen kann und immer besser wird. Aber genug Glaze. Einen schlechten Punkt hat das Spiel leider schon. Nämlich kann ich jetzt meine anderen VR Shooter Spiele nicht mehr zocken. Müsst ihr wissen.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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