
Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 17 → 5.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 993 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
love it when every save file i make gets corrupted every patch or update and i have to play the longest tutorial ever
Doesnt support HTC Vive, which is the only headset i have.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.7M | 23.7K | 96% | $12.99 | |
| $8.8M | 11.6K | 86% | $19.99 | |
| $8.7M | 26.1K | 94% | $9.99 | |
| $8.8M | 10.4K | 88% | $24.99 | |
| $8.7M | 25.2K | 96% | $8.99 | |
| $8.8M | 25.4K | 92% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 11.3K | 94% | $29.99 | |
| $124.8K | 315 | 78% | $19.99 | |
| — | 0 | — | — | |
| $149.3M | 140.8K | 80% | $59.99 | |
| $15.4M | 20.3K | 78% | $24.99 | |
| $5.1M | 9.4K | 83% | $19.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 994 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
thinking about leaving a review for chuzzle
It's sooooooooooooo good, if u have a good pc and a vr than ur good to go and than graphics are prestine.
I personally enjoy this game a lot but i cant help but recomend the first one over this one. The mechanics and gameplay are very good and make the game a solid title. I love the customization and weapon building that brings new life to the series but that's mostly my favorite part. Other than that i would much rather play the first game. Even though its 1.0 it still feels like it's missing something, and at times the performance is downright horrific, and yes i know these things are currently being fixed but I still feel like this title doesnt deserve the 40$ pricetag. The first game is 30 and has more content in some areas. As a longtime fan of the series I will definietly be playing this game more in the future as it progresses in development.
Best single player VR shooter ever, yes, better than Alyx/Into the Radius 1/whatever else you can think of. I could gush about this game for paragraphs but yeah, it just really really came together.
Usually I don't review a game until I've completed it, but I'm willing to make an exception for Into the Radius 2. The first Into the Radius was the start of something magical for me, it plopped me into a hostile environment with relatively fresh VR legs and said "good luck." I'd never come close to playing a game like this before, even in flat screen, so I was justifiably terrified at even the weakest of mimics. Eventually, I got good and finished it around 4 months ago, absolutely enthralled by the atmosphere, the gunplay and the aesthetics. I booted this up and was unfortunately met with a subpar experience, jank aplenty back in february, and ended up putting it down to take a break and wait for 1.0. While some of it is still present with the 1.0 release (I'd really like my body to move with my head instead of jutting from place to place and PLEASE give us wrist rotation options like the first game) the game is now, in my opinion, fantastic. It's scarier, the gunplay is more in depth, the customisation is incredible, I really feel like each weapon I wield is personal to me. The best part about it though? I never feel safe. Ever. Not even in the base. Sometimes, I'll catch something in the corner of my eye, or I'll hear a very distinct noise and I KNOW something was watching me. Or I'll be deep into the radius, cowering in a corner of a house in the dark of night because they're waiting for me outside. Yeah, physically shaking in fear, jumping at the horrible horrible sounds those ash statues make (WHY DID YOU MAKE THEM MAKE NOISE NOW AND REAPPEAR LIKE THAT IT HAS SCARED ME SO MANY TIMES.) But really, that's exactly the kind of feeling I wanted from this game, It's empty and barren and yet also constantly unnerving. Performance has really improved since the beta too, I've experienced little to no slowdown or stuttering (that I've noticed) and the game is absoloutly stunning (seriously, check out my screenshots of the game if you'd like) and it only adds to the creepy vibes that this series is best at. All these words were to say that I really love this game, just like the first one and I look forward to the continued updates, eventual mod support and whatever else they have in store for it. One last thing though: DEVELOPERS, ADD A G11 (and other non conventional/experimental weapons) AND THE CHEYTAC M2000 INTERVENTION TO THIS GAME, AND MY LIFE....IS YOURS.
A must play for any VR fps fan, slightly different vibes than the 1st but with so many extra features and QOL changes that it is a worthy sequel
Bought this game for myself and a friend so that we could play co-op together and considering the current state of the game considering it a "full release" is embarrassing. We ran into numerous infuriating bugs within the first 30 minutes. Every time my friend loaded into the game it would spend 10 minutes recompiling shaders instead of caching them correctly. Half the time when loading into the game the entire game and menu would be upside down?? When a coop member was reloading, their mag would glitch and appear 6 inches in front of the bullets. The inventory is frustrating to use due to needing to crane your neck downwards to see the tiny mag pouches, and if you miss them by a millimeter your precious ammo just drops to the ground. Their body forward estimation isnt great either, if you look to side and then down, you'll end up looking at your chest instead of your bodies side, meaning you have to do the unnatural opposite movement of looking down and then over to your pistol or pouch. The graphics and performance were iffy too, with a 3090 i had to drop down to medium to get a consistent 90fps, and heavy use of fog effects means its a very blurry experience for anyone using a standalone headset.
My all time favorite VR game
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.