
Control powerful mechs from the future to defeat an alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 4 → 8.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1056 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
👍 Recommended 🤖 Chess... except the chess pieces are giant mechs, alien bugs, and your mistakes are permanent. I started thinking this would be a relaxing strategy game. Then I spent 15 minutes staring at one turn because moving one tile left could either save humanity... or get a power plant turned into a crater. 😅 Pros: 🧠 Every battle feels like a clever puzzle instead of a numbers game. 🤖 Each squad completely changes how you approach combat. 🎯 You always know what the enemies will do—the hard part is stopping them. 🔄 Roguelite progression keeps every run fresh. 💥 Tiny maps, huge brain power. Cons: 🧩 Analysis paralysis is real. 💀 One bad turn can snowball into disaster. ⏳ "Just one more run" somehow lasts two hours. Things I learned: 🏢 Buildings are VIPs. 👊 Sometimes punching your own mech is the correct move. 🐛 The Vek have a personal grudge against power grids. 🧠 My biggest enemy wasn't the aliens... it was my own overconfidence. The best part is that every victory feels earned. There are no lucky crits or random miracles—just careful planning, creative thinking, and accepting that sometimes the least bad move is the best one. 🏆 10/10. This game doesn't ask if you're smart... it politely waits for you to prove it. 🤖🧠
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.5M | 32.1K | 85% | $9.99 | |
| $8.4M | 74K | 85% | $5.99 | |
| $8.5M | 22.2K | 93% | $19.99 | |
| $8.4M | 14.2K | 80% | $19.99 | |
| $8.4M | 60K | 94% | $6.29 | |
| $8.5M | 18.3K | 89% | $21.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $366K | 699 | 81% | $19.99 | |
| $306.4K | 996 | 75% | $9.99 | |
| $10.6K | 111 | 92% | $4.19 | |
| $9K | 27 | 85% | $11.99 | |
| $6.2M | 8.3K | 83% | $24.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 480.71/day in the week to Jul 18 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Arabic*, Korean* +5 more
| $14.99 |
| 188ratings |
| 92% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es una maravilla. Estrategia muy purista, exigente pero justo, muy bien medido, excelentemente diseñado, de hecho, redondo en su diseño. Un tactics hecho rogue-like, un advance wars futurista mas simple en su ejecución, mas complejo en sus dinámicas. Campañas relativamente cortas, con mucha variabilidad entre ellas, tremendamente rejugable (al igual que su predecesor FTL), fácil de entender, dificil de dominar. Te gustará si te gusta la estrategia por turnos, si te gusta que te exijan pero de manera justa, si te gustan los robots gigantes que reparten candela a bichos gigantes, si te gusta pacific rim, las paradojas temporales y los juegos a los que podrías jugar toda una vida. Este desarrollador solo ha creado joyas.
Its cool, I like the different types of mechs.
是一款好游戏,好评大家都写的差不多了 但是,这款游戏的容错率为0,当你战战兢兢、如履薄冰、绞尽脑汁得运营了3个小时,眼看就要通关,却因为一个很小的失误,导致满盘皆输,没有任何方法可以补救或者挽回,带给人的挫败感实在太强了
Brainhot insano pra jogar enquanto assiste qualquer merda
incredibly entertaining game
greatness
very nice
Je recommande ce jeu ! 🤖
纯动脑游戏
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.