
Control powerful mechs from the future to defeat an alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 4 → 8.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 22.4Kreviews | 94% | — | $1.8M |
| $14.99 | 1.1Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1017 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
八年过去了,你们怎么还不出新的游戏啊,哪怕把ftl重置一下或者出个2都行555
[quote][b]Into the Breach — это не та игра, которую хочется назвать гениальной с ходу. В ней нет эпичного сюжета, кинематографичных сцен или попытки поразить игрока масштабом. Зато в ней есть чистая, концентрированная работа с мышлением. Это пошаговая стратегия, которая не столько проверяет реакцию или терпение, сколько постоянно заставляет думать, считать, просчитывать. Главное, за что игра цепляет — это ситуации без очевидного решения. Когда у тебя три меха против шести противников, когда цель вот-вот будет уничтожена, а ресурсов и ходов не хватает. И вот в такие моменты игра раскрывается максимально. Она не ждёт от тебя идеального хода, но она провоцирует на жертвы, нестандартные решения и риск. Иногда правильный ход это ударить по собственной цели, если это даёт стратегическое преимущество. Иногда использовать слабое оружие не ради урона, а ради позиционирования врагов. Самый сильный кайф в Into the Breach — это момент озарения. Когда в один момент понимаешь, что не обязан побеждать врагов напрямую. Что можно использовать окружение, механику карты, физику отталкивания. Когда вместо отчаянной обороны ты принимаешь решение, которое за один ход ломает ситуацию в твою пользу. Именно в такие моменты игра даёт мощнейшее чувство интеллектуального превосходства, не за счёт цифр или прокачки, а за счёт мысли. При этом игра удивительно честная. Она заранее показывает, что сделают враги. Она не обманывает и не подкидывает случайных катастроф. Если ты проиграл значит, где-то просчитался или не увидел вариант. Игра обучает через поражение. Отдельно стоит отметить контент. Количество мехов, оружия, отрядов и вариантов прохождения действительно впечатляет. Комбинации ощущаются по-разному, заставляют менять стиль мышления, адаптироваться и переучиваться. В общем игру рекомендую. На пару вечерков может затянуть, поэтому рекомендую.[/b][/quote]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 480.71/day in the week to Jul 18 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Arabic*, Korean* +5 more
| $14.99 |
| 188ratings |
| 92% |
| — |
| not modelled |
| $14.99 | — | 96% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have learned one thing playing this game and that is that I'm an unbridled masochist. There are only a few things you can do with just three pieces on an 8x8 grid yet, not unlike in a game of chess, it is incredlibly easy to make a move that will lead to your downfall*. Into the breach doesn't ask much of you, at best you have to look one, maybe two, turns ahead. Simple but still too much for this noggin of mine. Of the 16 hours I have spend so far, all of them have been on the default Riftwalker squad. This is because I somehow got it into my head that the first completion of a run should be perfect. Said run being one wherein you complete all of the objectives within the run without taking any grid damage. Now, in principle, this is a pointless exercise, objectives are only a semi-priority for the sake of boosting your chances to win, you get health so you can lose it, you don't unlock anything for achieving a perfect run, nor is there an achievement at the end rewarding you for it. Still, the game has enrapt me enough and to such an extent that I have forsaken all other forms of play available to me to pursue that rigid goal. As I've grown older and gotten acquainted with more and more games, I've had to come to terms with the fact that there is no such thing as a perfect game. There is always something that you can nitpick or an amount of nostalgia that is keeping you from making a fair judgement. Into the breach is likewise not a perfect game, I can nitpick some aspects of it and I have compared it unfavorably with other titles, not least FTL, the other of Subset Game's games. Still, in spite, despite, whatever minor gripes I do have with it, Into the breach gets pretty close to being perfect and I thus recommend it wholeheartedly.
Лучший симулятор войны слонов в посудных лавках 10 размозжённых монстров об жилые дома / 10
This is such a gem of a game. Since completing it and hunting all achievements I have actively searched for a similar game to scratch the same itch this does. Following FTL's massive success, Into the Breach really impressed me and I actually enjoy it better — it is such a good game.
Найпростіше описати цю стратегію ось як - програв, вивчив помилку, спробуй знов. Щось не вийшло, запам'ятай що саме, спробуй знов. Вийшло пройти кампанію? Добре, в тебе є ще команди з автоматонами (роботами), спробуй щось нове, чи пройти більше островів знов. І це цікаво. Into the Breach є покроковою стратегією в якій в тебе завжди обмежений час бою, де шляхом проб і помилок ти вивчаєш ворога, автоматонів якими керуєш і яка в якої команди особливість. Часто доводиться думати, що в тому чи іншою бою важливіше, врятувати людей, автоматони з бійцями чи виконати завдання на всі 100. Хоч буває що все іде геть не так і ти програєш або бій, абой всю кампанію. По сюжету герої в світі вже знищеному гіганськими комахами, використовують машину часу, щоб запобігти цьому в інших часових лініях та врятувати якнайбільше людей, та знищити цих монстрів поки вони не знищили людей. Тож тут купа команд які відкриваються за виконані досягнення, час від часу прилітають капсули з посиленнями чи новими героями, і виконання завдань під кінець порятунку кожного з островів можуть дати, або якесь хороше покращення на вибір (якщо виконати всі завдання на кожному завданні повністю), абож дають енергію чи модулі для покращення автоматонів. Тут треба думати, ризикувати та прораховувати ходи, і це цікаво, тим більше що піксельна мальовка тут хороша і перепроходити гру цікаво.
É tipo xadrez, mas: o tabuleiro explode as peças gritam e você pode arremessar o rei nos inimigos e chamar isso de “estratégia avançada” 🧠 Sensação ao jogar Turno 1: “Ok, isso é fácil.” Turno 3: “Talvez eu sacrifique só esse prédio.” Turno Final: “A humanidade tinha que acabar mesmo”
Interesting game - should be renamed "in the pursuit of the restart". This game is in the running for the most restarts ever. Other things that break it for me: -It's more of a puzzle game more than a strategy game -Cannot replay a level = disrespect for players time (I have to make a new game from the beginning - seriously?) -Why ask the player where to place units, they never move first, so it's pointless to have any attempt to form a strategy through initial placement. I place and every time the ai moves that completely nullifies what I was hoping to do. (interesting aliens apparently do not have this limitation - they get to instantly move.) - From the start things are stacked against the player, pretty much 100% of the time (i.e. you land, enemy moves, they web your guys in place, you can't move, down goes some buildings / power with ZERO chance to change the outcome. How is this fun or fair? IMO if players want that extra layer of difficulty, make it an option in settings or through difficulty and stop forcing your customers to play a certain way. (disrespectful of their time)
Считаю, что это лучшая игра всех времен. -Стильный арт и классный сеттинг -Пошаговые бои -Реиграбельность -Разные уровни сложности (хард прошел после 60 часов игры) Не знаю что еще сказать, идеально
ORIGINAL POSITIVE REVIEW: Winning in this game is simple! All you have to do is not make a mistake. Easy, right? On a serious note, if you enjoy this, you'll probably also strongly enjoy [url=https://store.steampowered.com/app/1105670/The_Last_Spell/]The Last Spell[/url]. Go check that out, too. EDIT, CHANGED REVIEW: After more time in this game, I see underneath the hood. Once you figure out how the mechanics of the game work, you've solved this puzzle. It's an engaging puzzle at first, but the variety of mission objectives don't change what the puzzle is. You're still doing the same puzzle over and over. The real variety you'll get is the RNG of enemy spawning positions and attack decisions. This RNG can make some of the puzzles impossible to solve without losses. Normally, I'm fine with taking an L (see the aforementioned The Last Spell recommendation, which is HARD). But in this one, it hits a bit different. Perhaps because it feels more like a puzzle than a tactics game. I'm not sure. I just know I realized I wasn't having fun anymore.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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