
On a journey to great magical might, explore and control the lands of Eo in this ever-changing turn-based strategy role-playing game. Field armies and heroes in tactical combat, finish hundreds of quests, and gather spells and artefacts to become the most powerful mage of all.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 8 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 2.7Kreviews | 80% | — | $1.8M |
| $29.99 | 132ratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Every complaint about this game is a description of the problem it's trying to fix. No doomstacks, because armies cost real attention. No cutscenes, because the one map is doing the storytelling and it remembers what you did to it. Even the tower packs up and moves. Someone sat down and asked what is actually broken in this genre, which sounds like the bare minimum until you count how many designers never bother. "Too complicated" means "won't let me win by holding down End Turn." Give it a try
It's 2026 and the devs still haven't implemented a way to change keybinds. Just shows that there is no desire to actually improve the UX of the game. I'm refunding.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Traditional Chinese, Simplified Chinese, Russian*languages with full audio support
| $29.99 |
| 116ratings |
| 80% |
| — |
| not modelled |
| $7.49−75% | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 81 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An extremely rough start had me bounce off of it at first, but after beating my first run I can assuredly say this is one of the best Asymmetric 4Xs. Not everything has to be done, you honestly don't have to be strong to beat the game, but the open ended nature to it and how you slowly gather more units, tech, spells, and power until a unique blend built by the player culminates into its own identity deserving of the Circle you hope to join is magnificent. And like any 4X there's several goals to overcome it leading to a flexible end that's defined by choices you've already made and how difficult you want your run to be. I loved it!
I like it better than AoW4. It's closer to AoW3 in spirit.
Игра оказалась скучной. ..
after a while its got boring, and repetitive and somehow too hard to complete. and not to complete.
Я не любил героев и циву за душный микроменеджмент Мне не нравилась AoW 4 из-за ее душной цивоподобности Мне пожалуйста battle for wesnoth и fantasy general но с глобальной картой и квестами. Вот оно и получилось - Очень приятная графика, по стилю чем-то напоминает любимую solium infernum - Кажется, что глаза меньше разбегаются от обилия чисел, а я такое люблю - лучше меньше но лучше чем куча непонятных параметров - Нет бесячих механик из героев = чейнинг, единички - К сожалению тактические бои в среднем 5 на 5, до свалки фронтов воинов уровня wesnoth, bannerlord далеко, но тут акцент на другом - прокачка слаженной команды. Правильно прокачанная и забафанная пачка гоблинов сносит все живое, неживое и фантастическое Кто-то скажет - казуально, а я скажу - игра приятная, в меру сложная и попрошу еще больше квестов, кампаний, дополнений.
好玩,很有特色,喜欢奇迹时代的玩家不要错过
Spells and armies merge Kingdoms rise on tactics' edge Magic claims the land
That old Heroes of M&M Feel...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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