
Polygons eating polygons eating polygons. An evolution sandbox where the genetics really are simulated. Seed a world, walk away, and come back to species neither of us designed. Watch populations boom, bust and go extinct. Best left on a second monitor.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In a universe driven by targets, a faceless corporation has employed you to create an evolving ecosystem you will never control.
Intelligent Design: An Evolutionary Sandbox is a god game with fully simulated genetics and evolution. Create species of plants, herbivores and carnivores, release them into a world, and then find out what evolution does with them.
Every organism's behaviour comes out of its genes. How tall will a plant grow? How fast can a herbivore run? How often does a carnivore go looking for prey? Those genes pass down generation after generation with random mutations, and there is nothing underneath them but the simulation. No tricks, no statistical approximations, no scripted events waiting to fire. Leave a world running long enough and species will speciate, boom, crash and go extinct without you touching anything
This is a slow simulation. Populations take generations to change. Your role is to seed a world, change something small, and come back later and see what happened. One of our players leaves it open on a second monitor during work, I leave it on my TV while I’m cooking. If you’re looking for objectives, scores and explosions this is not that kind of game (but we do make those).
You can engineer the genetics of organisms directly, but you should do that carefully, because once a genome is loose in your ecosystem it is very hard to control. And do you even know what those genes do? Getting a food chain to balance is satisfying. Watching that same food chain collapse in 2 minutes because you made the equivalent of a spelling mistake is, we’d argue, even more satisfying.
This is for you if: you have heard of SimLife, SimEarth, Creatures or Framsticks; you find a population graph more interesting than a quest marker; you are happy leaving a simulation running while you do something else.
This is probably not for you if: you want goals, a story or a win screen; you want something to happen in the first ten minutes; you want the game to tell you what its numbers mean. One of our own players put it in capitals “THIS IS NOT A QUICK GAME DON'T EXPECT STUFF TO HAPPEN FAST” a positive review)
Pill Bug Interactive is two people in Wales, Sean and Dave. We have been making games about systems that misbehave when you leave them alone for the best part of a decade, and we were nominated for a BAFTA Cymru along the way.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Less of a game and more of a science simulation. The UI is very clunky, graphics simplistic, and an extremely slow pace. Could be entertaining for someone very into evolution and altering genes, but just doesn't provide much entertainment value for me.
I really wanted to like this game, but found the design had some fatal flaws. Check out Bibits instead, for slightly-better evolution simulators.
This is a 50/50 kinda thing. It's kinda fun, but more for simulation than it is gaming.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cute little game but seriously lacks optimization. its extremely simple, but after a while the blob assets begin to make my computer sluggish. I also noticed a problem where the herbivores would not reproduce whatsoever.
so glad this is back in development!!
The secrets in this game are real. As an achievement hunter I wanted to unlock all the secrets but little did I know I had to crack a German incription method notorious for how hard it is to crack. This game has broken me, I still don't have all the achievements and need a lot of time before I can come back and face the horrors that lurk deep in this game of failed gods.
Juego tremendamente aburrido. tiene muy poco que hacer y es solo esperar y esperar y esperar. lo he pillado por 0,79€, y me siento completamente estafado y voy a pedir un reembolso
Nice game though i can't just set some stuff and let them be, they always end up needing user input sadly.
Very fun! I keep coming back to this game every so years, I love the concept and game-play. Getting a balanced ecosystem finally can feel rewarding. I keep making little weeds that are over efficient or rabbit's that eat up my plants lol
Пожалуй, соглашусь с обзорами. Дикая игра.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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