
Automaton Heart is an RPG with platforming elements where you visit obscure and interesting places while upgrading your organs and strategizing about which items to bring along.
Modeled estimate, not a reported figure. How we estimate →
About
Automaton Heart is an RPG with platforming elements where you visit obscure and interesting places while upgrading your organs and strategizing about which items to bring along.
Upgrading organs will influence not only your combat stats, but also will unlock new features for your automaton. Upgrade the mind to gain useful navigation tools or upgrade your lungs to breath underwater for longer.
Different tools will help you gain access to new areas but you may only carry so many at a time.
The world remains persistent so you can stash items and come back for them later, but beware of enemies that can stalk you between areas or steal items off your person or the floor.
Periods of action are punctuated by stretches of pure exploration and rest areas where the player may choose to deal with their equipment and upgrades.
Play through the stories of the automatons Uma, Alma, and Misha experiencing their unique abilities and traits.
Each of the three characters have a set of six unique abilities with a wide range of different effects like allowing the player to summon a friendly companion or jet through the air for a short time.
Players will need to assess their equipment and stats, make hidden item stashes, and plan to bring an adequate bundle of supplies for an excursion into the unknown.
Shopkeepers and friendly sentient creatures in the world can trade useful items so you'll have to think before you act during an encounter.
Gain experience levels to generate organ cores, and then choose how you distribute organ cores amongst each organ to upgrade them.
Experience is gained by finding new secret areas, defeating enemies, or choosing to invest computer chips into your own body vs. selling them to a shopkeeper.
For reading a little bit about my game. I worked a long time on it and didn't use generative tools of any kind so I hope for human expression to shine through in the work I did.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It makes me really glad that games like these still exist. I was a big fan of automaton lung, so seeing it scaled up to the level of an open world RPG made me ask some questions about where the funding for such a scope came from. It came from the people. I get to share a planet with people still willing to vote with their wallets for games like these. They may be janky in some places, they may be overly ambitious, but they are a labour of love and a very strong vision. Undeniably human and beautiful. Loved every minute and couldn't put it down. Among the best games I've played this year.
[h3] Gloomy, mythical, alienating, avant-garde, ethereal, with a sick y2k aesthetic. [/h3] Definitely a top 3 game this year so far for me. The atmosphere is the strongest part of this game. I'm a sucker for brutalist megastructures, and this game has exactly that. Riding your hoverboard through a completely deserted world, from a freshly explored location toward the giant silhouette of the unknown far beyond, is the best feeling the game can give you. It doesn't have any markers, journals, direction, or a cohesive story with npcs. The closest you get to a narrative is vague exposition and a questline given to you by statues, with some basic tutorials. It's just a colossal world to explore and nothing more. To quote the epilogue: "A world can only be seen clearly once stripped of meaning" -- and this game fully embodies that belief. Can't wait to play Automaton Lung and the next game in the series (I'm not sure if this is a series but it looks like one). p.s. [spoiler] please add the OST (and maybe an artbook) to the store, also steam cards and points shop items would be a great addition. thank you for the game! [/spoiler]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English**languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I want to preface this review stating that I have not yet played [url=https://store.steampowered.com/app/2158900/Automaton_Lung/]Automaton Lung[/url]. I went in pretty much completely blind to what this assumed sequel had to offer. Automaton Heart is one of my favourite games of the year so far. It's beautiful synthy music mixed with it's visuals of which I like to personally categorize as "crust-fuck" (I use this term endearingly) converges into a very unique ambient style of which I have only seen captured by few games in the past; it very distinctly screams "indie." Automaton Heart is certainly not the type of game that will hold your hand. Other than a few basic tutorial messages at the beginning and vague directions on where you'll need to go to progress later on, you're pretty much entirely left to your own navigation skills to find your way through the vast open world. While some may be turned off by this prospect, I found it to really add to not only my personal engagement with the game, but the mistique of the world and the megastructures contained within. During my time playing I was constantly mapping things out in my mind, trying to discover ways in which I could access new dungeons with my mobility of which was progressively improving throughout. I managed to complete the main quest in around 10 hours with no outside internet help, due to the fact that the game had just released and is still relatively obscure. I encourage those who play to try and follow suit, as the sense of accomplishment you gain from navigating on your own is very rewarding. I'll likely add to my review once I play more; there's still so much I have to say about it. [spoiler]pls let me buy the soundtrack i beg[/spoiler]
What a hidden gem this game is, i enjoyed it thorougly from beginning to end exploring the giant world and admiring the beautiful structures! absolute vibe, kudos to the developer!
Four years ago, I played Automaton Lung and called it an art piece because of its abstract nature and unique world. If Lung was an art piece, this game is a ♥♥♥♥♥♥♥ museum. I love this game to death. This great, big world to explore, deep lore that's entirely yours to interpret, complex item management systems, charming 2000's-ish graphics, an absolutely incredible soundtrack... I could go on and on about why I love Automaton Heart, but I'll just let you buy it and figure that part out for yourself. The game certainly has a few flaws, but I guarantee you, if you like games with huge worlds, you'll adore this one. Oh yeah, and if you ever find yourself in prison, say hi to Dean Patrick for me.
[h1] An absolute must-play for megastructure fanatics. [/h1] Loved exploration in this game, having a banger Y2K soundtrack and art style helps alot with that. This is one of the best games I played this year for sure.
If you like exploring strange worlds in search of mysterious objects, this is the game for you! Much like its predecessor Automaton Lung, Automaton Heart is a mysterious and enigmatic game. The world is huge, the characters and monsters are strange, and there is very little in the way of guidance for what you ought to do or where you ought to go. However, just like the previous game, I am enamored with it! As a returning player, the upgrades to the visuals are huge! The character models, the menu art, the pre-rendered videos, and the UI are all working together to enhance the atmosphere of the game. While these are by no means the most amazing visuals I've ever seen, they're doing a good job selling me on the world. The texture work especially is a big step up from where it was before! Travelling the overworld is a real treat as a returning player, since you might recognize some of the locations from the previous game. The world itself, though usually empty and lonely, does have a little more population to it. You can find various NPCs to buy and sell things with. Besides them, there are some statue-like beings that offer hints as to what you should be aiming for next. I've managed to stumble across all sorts of interesting places and can't wait to see what else I can find as I continue to play.
mysterious and weird. what i like about games
[i]Automaton Heart[/i] is a pure collectathon platformer, a sort of DIY [i]Jet Force Gemini[/i], or as if in [i]Sin and Punishment[/i] you suddenly glitched off the fixed rail and were FREE to go anywhere, with all entails: Am I in the right spot? Is this a "megastructure" or a test room, never meant to be seen? (Personally, I believe every room was created with utmost care and architectural love.) You proceed, lock on to enemies and zap them, find upgrades. Nothing [b]forces[/b] you to engage deeper. But it's [b]possible[/b] to get lost in the atmosphere and much better music than [i]Automaton Lung[/i] had, a kind of "optional depth" to speak of, I think it depends on the player and if you're willing to sometimes pause and appreciate the strange non-opressiveness very different from other games featuring "megastructures".
Playable Bryce 3D 2000s render art. Automaton Heart has been the only platformer adjacent thing I've played in the past 4 years. I do not inherently like platformers, but there is really nothing exactly like this game. It is a game built entirely around the player's wanderlust. There are no quest markers here and you have to intuition everything out. There is very little direct storytelling so you effectively have to figure everything out. It is not a hard game but it does require patience to get your bearings and you will just spend large amounts of time wandering. The combat is perfect for this sort of game. Its intricacies are not the "point" of the game and it really more serves to flush out the rest of the pace. The game's art does capture quite well early 2000s "weird software art" and unlike most 2000s nostalgia things, this game doesn't beat you over the head with how "2000s and wacky" it is. Its very tasteful. Do recommend at full price, but not for everyone.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $37 | 1 | 100% | $1.99 | |
| $0 | 28 | 96% | Free | |
| $0 | 0 | — | Free | |
| $3M | 4K | 53% | $29.99 | |
| $638 | 1 | 100% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33K | 170 | 98% | $9.99 | |
| $33K | 149 | 45% | $6.99 | |
| $33K | 97 | 98% | $14.99 | |
| $33K | 206 | 80% | $8.99 | |
| $33K | 139 | 99% | $14.99 | |
| $33K | 55 | 73% | $19.99 |