
A turn-based tactical roguelike from the creators of Monster Train. Play solo or co-op, create powerful builds, and save the Atheneum.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
games aight, lots of stuff to do, the questing is a touch overwhelming as the amount of quests across different characters and playthroughs is just a lot. Even turning the game on the easiest difficulty, allowing almost perfect runs while completing quests, it still takes 10-20 hours before you really get your teeth into the game. Multiplayer rarely worked properly, from friends dropping to being in the same lobby but unable to party up, entire runs being ruined whiler friends drop out of games and brick runs, etc. Other than that, a really unique, fantastic Roguelite that allows for lots of character expression, customization and multiple ways to approach combat however you'd like. This game is fun.
画风和《怪物火车》一样,有种怪异的美,游戏上手后依旧精彩!不同角色的不同机制,数百种道具的搭配,好像第一次接触这种,嗯,回合制肉鸽?又让我沉迷其中~就是有时候网速不好就会被迫进入离线模式…… 更新感受:这任务系统,不知道是不是翻译的问题,真是谜语人之巅峰,让人十分摸不着头脑,攻略也没有。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game took some time to get into, but in the end, I had quite a bit of fun with the builds and unlocking stuff. Well done, Shiny Shoe!
Underrated gem with cute art and lore. I love the gameplay mechanics, there's a lot of build variety and complexity here to explore without becoming overwhelming. You can increase the difficulty at your own pace, or just play for the fun of it in casual mode. Unfortunately, the game feels a bit unfinished, which aligns with the development history behind this game. I was not much bothered by this, I just wish the game had gotten more attention and the studio hadn't been forced to abandon working on this a bit more.
이 정도 퀄리티에 팔천원이면 혜자. 단점도 많지만 10시간은 충분히 할 만함. 다만 가격 비쌀 때 구입하는 건 말린다.
На сколько мне понравилась игра в первые 2 часа - на столько разочаровывала после 6 часа. Крутые механики есть, разные эффекты, которые могут круто комбинироваться есть, но за этим ничего более глубокого не стоит. За 2 захода на персонаже можно увидеть все возможные улучшения его 3 скиллов, из которых часть просто не играбельна. Не мало (но и не много) разных айтемов, которые слегка улучшают рогаликовую составляющую. Персонажей всего 8, но любой персонаж без большого урона по площади становится пососным, и из них урон нужно выжимать (за счет удачного рандома с айтемами/улучшениями абилок). Больше всего раздражает то, что в игре уйма гарантированного урона по игроку, что приводит к тому, что слабый персонаж должен тратить ресурсы на хил, чтобы пережить босса (у которых тоже куча гарантированного урона), вместо того, чтобы наращивать недостающую силу. Контента как для рогалика маловато. После очередного захода, где был убит очередным гарантированным уроном просто вышел с грустной мордой. Может, в пати это играется лучше, но в соло - сходите в Fights in thight spaces/ Into th breach - там хоть нет ощущения, что получаешь пиздов в одну калитку
I won lvl 12 with 3 glass cannons, I think i might be lost in the ink
Very happy with this purchase. Challenging to play but if you use your head, it's quite winnable. Tactically sound, good gameplay, what's not to like?
好玩!上头! 就是任务指引很迷,有些特定的地点,怪物之类的,能不能给一个(在XXX地图)这类的标识?
This one of the ugliest games I've ever seen. UI looks like a mobile game and I hate the art. But... I must admit.... it really is good. I am actually a bit in love with it once I understood how to play. One of the better co-op strategy games available with a good amount of content. God I hate that I like this one so much. Is the lesson here to not judge a book by it's cover? No. The game still looks dorky as hell. I guess I'm just stuck staring at the covers of great novels. Bound to the ink.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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