
A turn-based tactical roguelike from the creators of Monster Train. Play solo or co-op, create powerful builds, and save the Atheneum.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Edit: Game is abandoned an will never get more updates. currently seems to have broken servers that prevent multiplayer. Same dev as monstertrain and they abandoned for monster train 2. i suppose maybe something gets fixed if they decide to do an inkbound 2 ten years from now good game, started in early access, love the added controller support. like the how you can customize your difficulty every run. getting a good run going feels very satisfying. and when its not good it seems to be over quick so i dont suffer so much lol. the story and voice acting leaves a lot to be desired. i eventually just started skipping all of it because some of these characters make me actually cringe IRL. its bad. but the gameplay is great so i recommend.
It's a cool game. Definitely hard.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Much like D&D, the magic of this game lies in the Weave(r)
Для игры Inkbound надо ебёчие подкючение к серверам игры у меня выходит ошибка: «Your connection to the Inkbound server was lost. Please try again» Поэтому разраб Ч_Е_П_У_Х !!!!
怪物火车的开发组制作的游戏,里面有很多怪物火车的元素,美工和音效都挺好,就是一局下来墨迹了一点 ps:不知道为啥就是不太好玩
Хuy знает что тут можно делать в соло, но в кооп с кайфом поиграли и в целом 10 часов игры с наличием игровой импотенцией это прорыв за 270 рублей по скидке. Сама геймплейно игра очень кайфовая, но что тут можно делать десятки часов - непонятно, как будто разнообразия в билдах никакого нет, прокачки вне забега нет, бои становятся однообразными.
Inkbound is a really good core game system, but it's weighed down by the initial structure having been as a live service game. You can feel the remnants of this old idea clinging to a lot of systems in it. The story is also really, really long and not all that compelling. I sound not-very-enthused here, but I had a great time once I looked past the shortcomings and I think these devs are awesome. Looking forward to what they do next in any case.
I think it says something when my only real issue with the game is that it doesn't have any options for UI scaling. Pretty, sounds good, relaxing yet engaging, and it's even better with friends!
Game is stupid hard. I love extreme challenge like Dark Souls series and beyond but this is bad balancing. Lots of unintuitive mechanics not explained in the game. When you attack, sometimes the enemies completely change all of their attack patterns which means all of your tactical positioning and planning is thrown out of the window. You could be on the SECOND FIGHT of a run and have 8 mobs on screen, 2-3 of them have 1,000 hp, one is a healer than room-heals for 250.... and you hit for 250 a round with starting skills (line attack if you can get them in a row). Refunded, I don't have the patience for this nonsense right now.
Бомба, пушка, пуля и война за пиксель.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $318 | 4 | 50% | $2.99 | |
| $4.9K | 18 | 89% | $11.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 18.2K | 80% | $14.39 | |
| $4.3M | 17.5K | 94% | $9.99 | |
| $4.3M | 9.8K | 85% | $15.99 | |
| $4.3M | 2.8K | 83% | $35.99 | |
| $4.3M | 25.5K | 97% | $7.99 | |
| $4.3M | 6.7K | 97% | $24.99 |