
A turn-based tactical roguelike from the creators of Monster Train. Play solo or co-op, create powerful builds, and save the Atheneum.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
中上评。值得一试的肉鸽回合制战斗。基础数值和机制靠抓取遗物、凑遗物套装和技能强化。 从数值来源可以看到随机性对于数值的严重影响。角色打完战斗并不会自动变强,必须靠上述物品的抓取,而遗物和技能分为攻防数值类和机制类。前期最重要的是数值类提升,后期才转变为着重机制。但是,所有端口的遗物包括职业专属遗物都会混在同一个池子里,这导致两个问题,第一是单人游玩难以兼顾两个端口。第二是即便多人游玩也因为物理魔法dot三体系而难以稳定凑出套装。进阶20的情况经常是听几轮遗物没套装就得死1层,毫无操作空间,全靠运气。进阶低的情况下,数值要求就相对宽泛,可以狠狠战未来,通常会很爽,这点做的还是不错的。 另外,心脏需要做大量前置任务包括但不限于30局打死3层boss30次,给我恶心坏了,目前仍然没有解锁心脏。
bom jogo e bem balanceado, exceto pelos modificadores, alguns são muito fortes dificultando as runs completamente, de forma que em altos ranks o jogador sempre escolherá a mais fácil, diminuindo a variedade, mas mesmo assim , um ótimo jogo e o recomento para jogadores de estratégia,tático ou de turno, bem como roguelikes de cartas
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muito bom.
I just started, but I'm loving so far.
Un très bon jeu, n'étant pas du tout fan de Monster Train, c'est bien dommage que les devs aient décidé d'abandonner Inkbound pour faire Monster Train 2.. le jeu avait vraiment beaucoup de potentiel et aurait pu être encore plus incroyable qu'il ne l'est en l'état, du beau gâchis car "pas assez de vente".
meh. A turn based roguelike with differen classes and different items with set boni is a cool idea and has alot of potential. unfortunatly, said potential will never bear any fruits now, because development has been canceled. btw, the oficial statement to the cancelation was made on discord and discord only over half a year since the last update. wtf? the game simply is lacking in content. after maybe 10 hours, you have seen everything this game has to offer. The amount of areas, enemies and bosses is incredibly lmited. and while it can be fun to try around with builds, there is a huge gap bewteen how good certain builds are, and the extrem high RNG you need for good builds is really annoying. what else can I say, game had huge potential and now I am probably never gonna play again.
Pretty damn good, I normally dislike turn-based combat but this one got me hooked for some reason. The freely moving pieces rather than a grid helps a lot in making combat feel fluid and fresh unlike most turn-based games I've seen. I will add though, even though this is a roguelike it is very repetitive, every 'class' (aspect) has only 2 or sometimes even 1 viable build in higher difficulties, in ranks 1-10 most anything will work as long as you stack either damage or shielding options but beyond that there's no room for creativity. Granted that is a very difficult order for any game, not just this one in particular. There will also be no further attempts at balancing or creating opportunity for more variety as the developers moved on to Monster Train 2, so just keep that in mind
インクに染まれ。 敵の攻撃は範囲のギリギリを詰めたら味方の攻撃でターゲットが消えて巻き込まれた! 偶然強力なアイテムが揃って突然無双モードになった。 そんなわちゃわちゃ要素が詰まった王道なターン性ローグライクRPGです。 シングルでもプレイは可能ですが、全員で相談しながらプレイのできるマルチの方がオススメ。
从完成度上来说算合格了,典型的底子不错能够发展得更好但是并没有被继续深入开发下去的游戏。 打折值得入。
:)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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