
A turn-based tactical roguelike from the creators of Monster Train. Play solo or co-op, create powerful builds, and save the Atheneum.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ton o' fun
这游戏玩起来真上头,跟怪物火车一样!宝藏开发组,求求了多出点dlc吧,出必买!
like my children after the divorce, this game is unsupported.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 17.5K | 94% | $9.99 | |
| $4.3M | 9.8K | 85% | $15.99 | |
| $4.3M | 6.7K | 97% | $24.99 | |
| $4.3M | 2.8K | 83% | $35.99 | |
| $4.3M | 18.2K | 80% | $14.39 | |
| $4.3M | 6.4K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $318 | 4 | 50% | $2.99 | |
| $5.2K | 19 | 89% | $11.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
リプレイ性が高く、シナジーを考えて組み上げたビルドで戦うのは楽しい
While I am disappointed to hear that the devs are no longer working on the game, there is still a lot here to enjoy! My first run lasted around 3-4 hours, and my team (myself and two friends) all had a great time. The gameplay feels pretty unique for a rogue-like, turn-based strategic combat with a focus on building and executing combos, and I'm interested to try the other classes and feel how they play. Here's hoping that the devs make the unlikely decision to show this game some more love following their new game's EA launch.
游戏画风独特,战斗游玩体验很不错。战斗系统比较像晶体管transistor,回合制即时战斗,还融合了一些常见的rougelike游戏的机制,遗物可以像自走棋那样组成不同数量级别的羁绊,玩法有一定深度,build多样性还可以。比起单人独乐,多人游玩的乐趣更是成倍增加,多人比起单人难度整体更低,虽然敌人的数值变高了,多人模式可以相互给队友遗物,更容易成型养大哥,没有好遗物也可以打打辅助体验也不错。比较遗憾的游戏太小众了也没有什么宣发,销量不行,开发商不更新赛季了,不过现有内容整体完成度已经比较高了。比较明显的缺点是这个剧情和任务系统,游戏本地化整体是做得比较好的,像职业里握碑力士的翻译可以说是信达雅,但是任务线里有太多不明所以的谜语人提示和翻译不准确,非常折磨人,隐藏职业和最终隐藏boss做完任务线都要几十个小时了,隐藏职业强度还不太行。总体来说还是十分推荐游玩的。
bom bom viciante
Smooth gameplay with lots of build diversity.
"/,,.lvb,m,.';l
the game is good, but you really need to play it with friends to trully enjoy [url=https://store.steampowered.com/curator/7279488-One-Grumpy-Russian/]One Grumpy Russian[/url] 7/10 - worthy co-op ruguelike with artstyle so adorable you can't be grumpy about it
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.