
Build and power up the ultimate version of your favourite DC legends in INJUSTICE 2. This is your Legend. Your Journey. Your Injustice.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 9 → 2.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 24.6Kreviews | 86% | — | $26.7M |
| $39.99 | 11.5Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 926 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GOOD
Mortal Kombat DC game. A lot of fun and looks and runs beautifully on steam deck.
good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.7M | 27.7K | 89% | $17.99 | |
| $26.7M | 56.4K | 68% | $29.99 | |
| $26.7M | 21.4K | 59% | $31.99 | |
| $26.7M | 65.2K | 83% | $19.99 | |
| $26.6M | 29.7K | 77% | $49.99 | |
| $26.8M | 135.5K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.9M | 49.6K | 72% | $49.99 | |
| $10.6M | 20.1K | 86% | $19.99 | |
| $64.7M | 95.5K | 84% | $39.99 | |
| $24.9M | 60.9K | 86% | $19.99 | |
| $9.6M | 55.1K | 91% | $9.59 | |
| $7.4M | 11.1K | 94% | $29.99 |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Jul 30 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Portuguese - Brazil*, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 930 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pero tiene relleno al final
As frustrating as the latter story campaign can get, yes, I still recommend this game. As always, the visuals and designs are fantastic. A lot of heavy hitters, a few not so great, and we get to see some faces we haven't seen in a while like Brainiac and Atrocitus. I do have some nitpicks and complaints I want to get out of the way. In the previous game, whenever you returned to story mode, you didn't have to sit through the entire pre-fight cutscene to get to the action. Here, you do. Granted, you can skip it, I'm just jarred by the change. Also as always, Netherrealm nonchalantly cheats with the boss difficulty. If you're playing on Normal, the boss will fight as if you're playing on very hard. Granted, during the first phase of the big boss fight, I actually got through it by the skin of my teeth, so if nothing else, my skills at this game are improving. Still, Brainiac gets a bunch of arse-pull powers that he doesn't have when playable. Netherrealm bosses are literally the meme of scary nonplayable boss that becomes significantly weaker when finally playable. It's a tedious tradition with this games. The story itself is great, alien invasions, alliances and rivalries between superpowered demigods, earth shaking battles that really show off the depth and breadth of the DC universe, the kind that anyone who grew up with the Bruce Timm Justice League knows well. It's a shame the DCEU as it's called fails to do it justice. And I'm never playing Suicide Squad: Kill the Justice League, so I'll make my thoughts known here. ♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ that game. I don't know why DC keeps trying to promote its group of antiheroes over its actual heroes. Between this and the Boys, it's what happens when your writing department has been overstaffed by nihilists who wouldn't know heroism if it ripped a guff right in their faces. Believe it or not DC, despite all the mismanagement, we still fundamentally like these characters and want to see them well written. Ah well. Until then, at least we have Injustice 2. Also, for Injustice 3, I want Etragan, Gentleman Ghost, Booster Gold, Planet Master, Star Sapphire, Ocean Master, Robot Man, Plastic Man, Dr. Light, go crazy with it.
Aunque los efectos y animacion sean buenas, la historia es mala, para jugar juegos de peleas, hay mejores juegos, pero si eres fanatico de juegos de peleas, pues igual te puede gustar, a mi en lo personal no me ha convencido y si lo recomiendo es si esta con bastante descuento
This game is a mediocre story made by people who have never played a fighting game in their lives. The input delay is astronomically terrible, The controls suck worse than a broken vacuum. The comic it is adapting has done irrepareable damage to the characters portrayed. I swear the developers of this game either hate fighting games or have never played one in their lives. I shouldn't havbe to wait an entire second to imput another move to add to a combo. And that's the least of the issues. Story mode has the ai do moves that are inconsistent with the blocking even though ITS THE SAME EXACT MOVE. They recover almost immedietly when their knocked down wheras for the player it takes a whole damn buisness day only to get whooped again. I had to switch to an entirely new keyboard to to check and see if my older one was broken. It was not, the game just decides to ignore inputs all together, reguardless to what i have as my controll settings. Well done devs. You made me hate a game i wanted to love so desperately.
I Mean... Its Injustice alright
Inludes the most in-depth tutorial mode I have ever seen in a fighting game, teaching many skills and concepts which are universal to many fighting games. As a lover of tutorials I think that's amazing! The only negative thing is that the tutorials for the individual characters is a bit too short. I would love if they added trials to every individual characters just like they did in the general tutorial mode. This way I'm only learning specific advanced combos as Batman and no one else.
Muy divertido. Pero prefiero los de Mortal Kombat porque es mas divertido con sangre y fatalitys.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.