
A railway-building adventure in an endless, procedurally generated world. Lay tracks, transport passengers and goods, mine resources, and buy unique locomotives. Play solo or with friends and create your ultimate railway network!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 28 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.83/day in the week to Jul 21 → 0.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Explore an Infinite WorldDive into a procedurally generated world with endless possibilities. Every region you explore offers unique landscapes, resources, and challenges. From rolling plains to rugged mountains, adapt your rail-building strategy to conquer any terrain. Discover new stations and routes as you expand your network. No two worlds are ever the same, ensuring a fresh experience every time you play.
Design and build your dream railway with intuitive track-laying tools. Connect stations across vast distances and create efficient routes to optimize transportation. Strategize your track placement to avoid obstacles and minimize travel times. Experiment with complex track layouts, including junctions, loops, and switches. Watch your rail system come to life as trains follow your carefully constructed network.
Take control of the land to suit your railway-building needs. Carve trough terrain, and bridge rivers to create the ultimate routes. Use advanced tools to shape the environment and overcome natural barriers. Turn rugged terrain into a smooth path for your trains to travel. In Infinite Rails, the world bends to your vision.
Transport passengers, wood, and wood beams across a dynamic network, and mine and sell coal at the coal mine to earn money, expand your operations, and purchase new trains. Keep a close eye on market price fluctuations to maximize your profits. Keep in mind that resources are limited, so plan strategically and store your goods in storages. You can also speed up production in every industry by placing surrounding booster buildings. Your strategic decisions will shape the growth of your railway empire.
Build stations to suit the demands of your growing railway empire or use procedurally generated ones with unique features and challenges. Strategically place them to maximize efficiency and serve passengers and industries. Upgrade stations to handle more trains, resources, and passengers. Every station is a hub of activity that brings your world to life.
Step into the cab and take control of your locomotives. For now, you can drive 4 beautiful models:
Locomotive 702
Chme3
V100
Class 08
Some of which can be renamed and customized with different colors. Drive across your tracks, delivering passengers and cargo through a procedurally generated world. Master the unique handling and fuel types of each train. Upgrade their performance, appearance, and capacity. Feel the thrill of being both a builder and a conductor.

Team up with friends to create the ultimate railway network. Work together to lay tracks, build stations, and complete tasks more efficiently. Share your world-building ideas and collaborate on massive projects. Compete or cooperate in a sandbox full of creative opportunities. Multiplayer brings a new dimension of fun to the Infinite Rails experience. Enjoy dedicated servers support.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 117reviews | 90% | — | $77.1K |
| $16.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've never enjoyed the limitless potential of a game as in early stages such as this one in a good while, and I hope to play it until they reach their furthest milestones. This game has a team who is smaller than some of the Train games that do exist, despite the case of the later stages and the high amounts of people who followed those games, this one actively has potential to do more than what the developers have originally intended and the player base who chooses to follow along should give them a further nudge in support by joining the journey! I also do hope this sparks interest in more procedurally generated games that let you build and populate a world you and/or your friends choose to embark upon.
В целом задумка не плохая и имеет место быть. Процедурно генерируемая карта является по сути бесконечной. Т.е. она просто огромная. И из этого к сожалению вытекает главная проблема - полное отсутствие оптимизации. Игра сделана на Юнити, но оптимизация хуже, чем в TSW сделанном на UЕ. При подъезде к построенным станциям ФПС проседает до 5-7 кадров. Это реально слайд шоу. И это на средних настройках в FHD . В режиме полёта, карта дорисовывается на глазах и частенько с лютой задержкой. Звуки весьма посредственные. Из размещаемых объектов очень не хватает каких нибудь домов, ферм с пастбищами, полей с урожаем, магазинов и т.д. Чтобы хоть как то оживить пустой мир. Есть животные. Собаки,кошки,лошади это хорошо. Слоны,зебры,тигры - зачем? Слоны гуляющие в берёзовой чаще выглядят очень нелепо! Пассажиров надо вручную выставлять на станциях. Автоматической погрузки нет. В общем идея и концепция вроде не плохая, но реализация ужасная. Я понимаю, что это ранний доступ и игру скорее всего делает один человек, но рекомендовать такое пока не могу. Если игру доработают и приведут в нормальное техническое состояние, изменю отзыв. А пока, что только вот так. ************************************************************************************************************************************************************************************** Overall, the concept isn't bad and it's worth pursuing. The procedurally generated map is essentially endless. It's simply enormous. And this, unfortunately, leads to the main problem: a complete lack of optimization. The game is made in Unity, but the optimization is worse than in TSW, which is made in UE. When approaching constructed stations, the frame rate drops to 5-7 frames. It's literally a slideshow. And this is on medium settings in FHD. In flight mode, the map is drawn before your eyes, often with a severe delay. The sounds are very mediocre. Among the placeable objects, there's a severe lack of houses, farms with pastures, fields with crops, shops, etc. to somehow liven up the empty world. There are animals. Dogs, cats, and horses are good. Elephants, zebras, tigers – why bother? Elephants walking in a birch thicket look very ridiculous! Passengers have to be manually placed at stations. There's no automatic loading. Overall, the idea and concept are not bad, but the execution is terrible. I understand that this is Early Access and the game is likely being made by one person, but I can't recommend it yet. If the game is improved and brought up to standard technically, I'll change my review. For now, this is all I have.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Russian, French, Spanish - Spain, Portuguese - Brazil, Japanese, Hungarian, Polish, Simplified Chinese
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game feels unfinished/ unpolished and clunky or cheaply made. It all works okay but I feel it' is lacking quality. This feels like a childs game.
Been Playing for a few hours haven't had many bug issues lags pretty crazy tho i do enjoy just casually building looking forward to seeing the future 10/10
Good progress during Early Access and I have noticed that the performance has majorly improved recently. Inventory assets and world building features are still quite limited though. Overall, a nice and simple, decently priced and relaxing train game. Will follow its development and report back in future. Follow me to get more real reviews like this!
This has huge potential. The agency this game gives you is incredible. It's like railroader only you get to build the tracks, industry. Good sound, runs great. The developer has a great concept here not done before I don't think. Right now there isn't much industry since it is early access, but I can only see that balooning into multistage resources and crafting in future updates. The track building works good, the building placement is easy, you need to make sure your grades are not to steep or trains wont make it. The industry buildings cost money to build, and you deliver freight back and forth from them, do yourself a favor and start on a fresh empty map to get a good feel of what the game will eventually be like when more content is added. I can see rail costing money to build, currently it's free to place down where ever you like. Will be a SOLID game. If you like railroader and trains, you have a lot of freedom to choose what you want to work on and how to build out your map, it's not simply sitting in a cabin and driving trains, you create an entire railroad network, make money on it. You can currently setup fuel stations to fill up, they are also free but eventually see a lot of this stuff costing money, time and resources to build.
game runs like ass the further you get from spawn
A fun train game for any train lovers! Since this game is in early access it might have some bugs and not alot of features and stuff so you might wanna buy it later if you want.
Nice game, a bit scarce at the moment, but lots of potential. Works fine for single players (not perfect but with acceptable issues for a 0.3 version). Multiplayer on the other hand has a lot of issues. Although it is fun to run multiple trains on single track main line and setting up automated signals most of the fun is in building as loading/unloading, driving and synchronizing the parts needed do not work very well. It may work for a few hours but suddenly engines starting to act up, cars behave crazy and loads can't be handled (or disappearing completely in front of the host and client watching). If you find fun in building a railroad network (for future use in MP, hopefully) you'll enjoy the game. If you run single player trains you'll start to feel lonely soon and if you go for multiplayer: well, it's fun when it works but can get annoying if things stop to work properly. Best wishes and all support possible to the developers. I hope they'll overcome the issues and will be able to develop this game to the whole shiny marvel it can be, and that it already partially shows.
german engineering apparently cannot keep up with russian engineering. railroads online gets released and then this pops up, and only has a few things while still being better and then takes over from where one game failed to deliver a better game
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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