
A railway-building adventure in an endless, procedurally generated world. Lay tracks, transport passengers and goods, mine resources, and buy unique locomotives. Play solo or with friends and create your ultimate railway network!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 28 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.83/day in the week to Jul 21 → 0.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Explore an Infinite WorldDive into a procedurally generated world with endless possibilities. Every region you explore offers unique landscapes, resources, and challenges. From rolling plains to rugged mountains, adapt your rail-building strategy to conquer any terrain. Discover new stations and routes as you expand your network. No two worlds are ever the same, ensuring a fresh experience every time you play.
Design and build your dream railway with intuitive track-laying tools. Connect stations across vast distances and create efficient routes to optimize transportation. Strategize your track placement to avoid obstacles and minimize travel times. Experiment with complex track layouts, including junctions, loops, and switches. Watch your rail system come to life as trains follow your carefully constructed network.
Take control of the land to suit your railway-building needs. Carve trough terrain, and bridge rivers to create the ultimate routes. Use advanced tools to shape the environment and overcome natural barriers. Turn rugged terrain into a smooth path for your trains to travel. In Infinite Rails, the world bends to your vision.
Transport passengers, wood, and wood beams across a dynamic network, and mine and sell coal at the coal mine to earn money, expand your operations, and purchase new trains. Keep a close eye on market price fluctuations to maximize your profits. Keep in mind that resources are limited, so plan strategically and store your goods in storages. You can also speed up production in every industry by placing surrounding booster buildings. Your strategic decisions will shape the growth of your railway empire.
Build stations to suit the demands of your growing railway empire or use procedurally generated ones with unique features and challenges. Strategically place them to maximize efficiency and serve passengers and industries. Upgrade stations to handle more trains, resources, and passengers. Every station is a hub of activity that brings your world to life.
Step into the cab and take control of your locomotives. For now, you can drive 4 beautiful models:
Locomotive 702
Chme3
V100
Class 08
Some of which can be renamed and customized with different colors. Drive across your tracks, delivering passengers and cargo through a procedurally generated world. Master the unique handling and fuel types of each train. Upgrade their performance, appearance, and capacity. Feel the thrill of being both a builder and a conductor.

Team up with friends to create the ultimate railway network. Work together to lay tracks, build stations, and complete tasks more efficiently. Share your world-building ideas and collaborate on massive projects. Compete or cooperate in a sandbox full of creative opportunities. Multiplayer brings a new dimension of fun to the Infinite Rails experience. Enjoy dedicated servers support.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 117reviews | 90% | — | $77.1K |
| $16.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Although it is still very buggy, it is still actively being improved by the devs. I have had almost 20 hours of play with a friend and I think I will have many more. I am excited to see what else will be added. As of right now the game is pretty much a huge sandbox where you create the entire railway system. I think some better tips or tutorial could be added to get you started. (There is a guide but I think something with more hands on actions to follow would help a lot, or maybe a tutorial for using the build controls?) I would love to see more decoration options as well to make the stations and resource sites feel used, maybe even other cars or town objects in general could be a huge improvement visually. The most apparent bug I ran into is train cars connecting while not connected in any way, and the engines not registering control inputs after being collision linked. If you manually link each car this will avoid these bugs completely. The collision issue should be fixed asap.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Russian, French, Spanish - Spain, Portuguese - Brazil, Japanese, Hungarian, Polish, Simplified Chinese
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really fun for what it has currently! The type of train game I've been looking for after certain other game flopped, freely buildable track and stations, large (possibly infinite) worlds to explore and build in. I can't wait to see what is added in the future!
-Place a log camp -Place a freight depot -Link them by rail Congrats, you are 10min into the game and you have already seen everything there is to see. I mean... you can grind moving wood between the camp and the freight station if you absolutely need/want to build a sawmill or buy the other locomotives, but why? The map has a very low zoom level at maximum unzoom. Meaning you'd better have an excellent memory and sense of orientation, otherwise, you'll never find the buildings you want to link ever again. The tracks laying lacks a lot of QOL feature like terrain elevation, track gradient and curve maximum speed. it's up to you to figure all that out by yourself. Did I mention there are only 2 resources to move? 3 If you count passengers. There is a very detailed way to place signals. What for? If you play solo you'll be the only train running around, you won't need them. And before someone says "how can you judge a game with less than 1 hour in your playtime?" I have already done everything there is to be done, in less than one hour, hence the negative review. The concept seems interesting, but it's just an empty shell with some very sparse content.
I like how this game took the best parts of railroads online and made it more enjoyable. being able to cut through terrain seems more realistic. Great job to the developer!
I very excited to see this game grow over time! It has so much potential and is decently fun to play already
Ich bin sehr zwiegespalten was dieses Game betrifft. Im Solo Play sicher eine gute Idee. Wie bei RRO läuft es im SP recht gut. Wer natürlich vor hat im MP seine Freude zu haben, der sollte es lieber noch lassen. Züge fliegen von Gleisen(selbst bei 20kmh). Wenn man wieder aufgleisen könnte sicher kein großes ding, leider ist nur zerstören möglich, und somit auch die Fracht... Fracht bleibt auf Bahnsteigen liegen, zumindest für den Host, der Client sieht nix. Kupplungen reißen an Bahnhöfen gern mal ab. und wenn man versucht wieder zu kuppeln fährt man in den wagen hinein. MP ist etwas frustrierend. Wer allein spielt kann zugreifen. Mach erstmal Daumen runter ,weil es ein kauf wegen MP war. Nachtrag.. Sind Erfahrungen aus der Sicht vom Host.
Infinite Rails! Eine sehr gute Idee im Bereich des 3D-Eisenbahn-Builders. (wenn man mal ein Genre dafür erfinden will, Probs an mich ;) ) Das Spielprinzip Prozedurelle Karte + Eisenbahn + unendlich lange Strecken ist genial und steht mit anderen Größen wie Derail Valley oder Railroads Online bzw. Railroader in guter Konkurrenz. Bei mir lief das Spiel bisher trotz veralteter Hardware sehr gut, obgleich ich mich bisher nur zum Sägewerk vorgearbeitet habe und noch keinen Test mit massiven Anzahlen an Rolling Stock durchgeführt habe, aber das kommt noch. Konzeptuell und für Early Access solide und klare Empfehlung. Großes Lob auch an den Realismusgrad bei den Bremsen, ich habe selten so lange gewartet wie hier, bis mein Zug sich endlich nach einem "Verbremser" wieder in Bewegung setzen konnte weil die Luftleitungen erst wieder gefüllt werden mussten, wenn das Lösen noch etwas gradueller geschieht, ist es perfekt! Falls der Dev das liest: nochmals großes Lob, für ein Eary Access ist es sehr gut gelungen! Ich habe natürlich auch eine ganz eigene Wunschliste für dieses Spiel von der ich glaube, dass sie, sobald das Framework natürlich fertig ist und die Stabilität so rund läuft wie gewünscht, viele Wünsche und Verbesserungen zusammenfasst. Ich bin sehr gespannt wie sich die Roadmap weitergehend entwickelt: - Tunnelsysteme - fände ich, gerade weil es eine unendliche große Karte ist, sehr spannend um noch ausgefeiltere Builds zu erschaffen - distanzabhängige Zahlung für Güter - ich glaube das wäre neben dem dynamischen Markt noch klasse um weitere Fahrstrecken zu fördern und die Spieler zu größeren Karten zu motivieren, vielleicht wäre eine Regelung über die Chunkdistanz möglich? - Mehr Industrie / Rolling Stock / Lokomotiven - klar, selbsterklärend, mehr Content längere Spielzeiten -> Diesbezüglich: Dampf! Eine gute Dampflok lockt unheimlich viele Spieler an, weil es einfach ewig viele Fans für das Dampfzeitalter gibt - Entgleisungen - nervig und gleichzeitig spektakulär! Wenn man seinen Zug falsch bedient verlässt er ab einem gewissen Punkt die Schienen, schafft vor allem im realistischen Modus Spannung - Mod- bzw. Workshop-Support - Man hat es bei Spielen wie Transport Fever 2 gesehen, die Eisenbahncommunity hat mit dem richtigen Framework unglaublich gute Modder mit Potential, das weit über (no Offense) die Fähigkeiten und Möglichkeiten eines Einzelentwicklers hinausgeht und einer Liebe ins Detail, die selbst den größten Eisenbahnnarren glücklich macht. Eine kleinere Kritik: Das Horn der Lokomotiven ist sehr schlecht hörbar, wenn man nicht direkt in der Nähe ist. In der Realität kann man das Kilometerweit hören und es wäre für Multiplayer cool, wenn man das mehrere Chunks entfernt, vielleicht jeweils per Chunk etwas leiser, hören kann. Solide Arbeit und klare Empfehlung, allein um die Weiterentwicklung zu unterstützen. Möge es lange und solide entwickelt werden und nicht enden wie andere Titel in diesem Genre *hust* RRO :)
Cute little sandbox game to keep you entertained for a bit. This is early in it's development cycle so expect many changes along the way toward completion. The only 'goals' here [thus far] would be the Steam achievements. There are no campaigns or scenarios [yet] but the dev is quite responsive so don't be afraid to open a dialogue.
german engineering apparently cannot keep up with russian engineering. railroads online gets released and then this pops up, and only has a few things while still being better and then takes over from where one game failed to deliver a better game
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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