
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1095 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is good, but the bots are terrible. I was in one of those big barns on the Delta map; there were only two enemies left to kill, and one of them stuck his gun through the wall and killed me without even seeing me. That kind of thing needs to be fixed immediately.
[h1]Worth your time.[/h1] After spending $150+ on Tarkov to get all future content for free, only to have Nikita say “sike”, I decided to escape for good and find something worth my time. Incursion Red River is just that. I enjoy PvP, but with how prevalent cheaters are in modern FPS games, IRR is a breath of fresh air. The AI is rather advanced compared to that in most tactical shooters. They lean around corners, prefire when engaging you, and even maintain suppressive fire on your last known location. The settings for the AI are also very accommodating, letting you tweak almost anything about them. One thing I didn’t hate about Tarkov was its inventory system—specifically the in-depth stash management, weapon customization, and overall item organization; IRR is the same. Also, the visuals are great and the game runs perfectly even on max graphics settings. As for mechanics, the gunplay feels solid and the movement is fluid. You can't zip around at Mach 5 like in CoD, but you aren't an obese turtle like in Tarkov. As for suggestions, I wish the vaulting animation was a bit smoother—more like a quick hurdle over low obstacles if you’re sprinting into it, rather than stepping on top of them. Jumping and catching yourself on ledges would also be really cool, even if it consumes a lot of stamina. Regarding Safehouse upgrades, having to collect all required items before turning anything in creates unnecessary stash clutter. Allowing partial hand-ins would leave more space for important equipment. Lastly, I think I speak for everyone when I say the ability to go prone would be much appreciated.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gg
great game, intense. good sounds, amazing customization of weapons
한국어 지원 해주세용 ㅠㅠ
Totally worth it so far. Looks great, maps are good, it's realistic without being too sweaty, has a lot of content considering it's an early access, and the option to customize ai is great to have. My only complain is sound, and not because it's [b]bad[/b] but because in this kind of game sound is really important so it should be [b]great[/b], and it isn't. I feel like enemy footsteps sound the same wether the enemy is 50 meters away or just around the vehicle your hiding behind, so despite being able to know in which direction enemies are, you cannot determine how far they are (this is actually fun sometimes because it creates tension, but it turns out disappointing when you hear an enemy that sounds like it's 2 meters away just around a corner to be on the complete opposite side of the building). Optimization is not great either but considering how many ue5 full release games launch poorly optimized, I feel it's too much to ask for an early access alpha build to have good optimization. Currently runs at ~60fps on a 9060xt @1440p max settings, fsr quality, with drops to ~40fps depending on map zone/weather. Obviously it could be better if I lower the settings but I like to play it slow and with relatively easy ai so it's perfectly enjoyable that way and I rather sacrifice some fps for the great visuals it has.
Had a lot of fun in-game but was in constant fear and disappointed when i had 5 good raids that ended bad due to unscheduled blackouts here in Philippines. Hope in the future the dev will include to save before the raid, so sudden disconnects wouldn’t throw away my expensive-but-good builds. I know it’s our government’s fault, but i hope this will be an option that the dev can squeeze in. Thank you.
红河行动,可以说是目前市面上这类游戏里比较适合“养老”的一款,不管是AI难度可调还是不用和其他玩家博弈,这些都是很舒适的。但是敌方AI伤害飘忽,经常神一阵鬼一阵,有的时候同样难度就死不掉有的时候就死的不明不白的。再就是目前的可选枪械太少,这点还需要后续版本不断填充,总体来讲算是很不错的作品。还有就是希望更多的藏身处等级以及更大的扩容箱,如果有盆栽之类的装饰品就更好不过了。 Red River can be said to be one of the more suitable games for "retirement" among similar games currently available on the market, whether it's the adjustable AI difficulty or the ability to play without competing with other players, both of which are very comfortable. However, the enemy AI's damage is inconsistent, often behaving erratically. Sometimes, players can survive with the same difficulty level, while at other times, they die inexplicably. Another issue is that there are currently too few selectable firearms, which needs to be continuously supplemented in subsequent versions. Overall, it's a pretty good game. Additionally, I hope there will be more levels of hideouts and larger storage boxes, and it would be even better if there were decorations like potted plants.
游戏尚可,这个价格买到这中游戏算是非常值,但是制作组更新慢,有些更新也很离谱,比如目前的枪械系统,有一个很搞笑的东西是目前冲锋一点地位都没有,伤害低,很容易破不了甲,最严重的是后坐力也很高,满配冲锋枪普遍比满配步枪高一倍左右,根本没法用,神奇的是不需要后坐力的狙可以做到后坐力为0,目前治疗物品只有4种,其中血包一种,绷带一种,复活队友的肾上腺素一种,止痛药一种,这里的止痛药是类似于求生之路止痛药效果,总结就是血包种类太少,占背包,因为这里的血包只能使用一次,一次回复40,还很贵,平常都是吃止痛药。优化应该还需要提升,我的配置在地图开火的时候感觉有点卡,其他都没事。小道消息,下次更新会出吃喝系统,跟一般的不一样,饱腹可以回血,水能回体力,感觉会很不错,
Greatly looking forward to the rumoured update. I keep coming back to this game. Run a mission at my own pace or sometimes go in with just a knife and come back with some cool weapons and some loot (or die). Only downside for me is the intel extraction puzzle at the end of some missions which I cant solve. It is central to the progression, which is a bummer. Why have a puzzle in a FPS anyway? There are other mission options so no big deal. The AI opposition can be set to the challenge level you want, which you can inch up with experience. I think this will become a classic franchise if it survives the startup phase.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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