
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1095 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am putting this review in after 3 hours of game play. Since this is an Alpha there are some bugs and quirks but all in all its a good game. The game is similar to other extraction shooters so expect that for gameplay. Being PVE is good if you don't like cheaters. The Devs are active and work on bugs.
Devs aren't working fast enough, game still unfinished af and it doesn't looks really good by the 2026 standard graphics.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I absolutely love this game. It's a genuinely great action/extraction shooter and one of the things I love most is how unpredictable the enemy positions can be. I've lost count of how many times I've turned a corner and nearly jumped out of my chair because there's suddenly an enemy standing there with a shotgun right next to me. The gameplay and overall feel are brilliant. I love the gunplay, weapon customisation, movement and combat. For me, this game has pretty much everything I love about Tarkov while fixing most of the things I don't like about Tarkov and other extraction shooters. And probably one of the biggest things for me: no sweaty chads ruining your experience. I can actually take my time, build a weapon I like, explore, loot and get into fights without constantly worrying that there's someone with thousands of hours waiting in a bush to send me straight back to the menu. I also really like the purchase level system. It makes finding rare weapons, attachments and equipment genuinely exciting because you can't just buy everything immediately. Finding something good that you haven't unlocked yet actually means something. There are really only three things I would personally like to see changed or added: 1. The option to go prone This is a pretty big one for me. I love sniping and being able to go prone would make such a difference, especially when it comes to stamina and keeping your weapon stable. It would also make the game feel even more immersive. Being able to properly set yourself up on a hillside or somewhere overlooking an area with a sniper rifle would be a great addition. 2. Smoother AI movement at long distances I love long-range sniping, so this is probably something I notice more than some players. Once enemies get far enough away, their movement can become really stuttery rather than fluid. Through a scope it can look like they're moving at a much lower frame rate than the rest of the game, which makes tracking a moving target at long range difficult and takes away from what would otherwise be some really satisfying sniping. I've tried changing graphics settings, view distances and the AI simulation settings to improve it, but I still notice it at longer ranges. I understand that reducing how frequently distant AI is updated is probably necessary for performance, especially with a lot of AI on the map, but I'd love to see this improved further in the future. Being able to watch and smoothly track enemies from a proper long-range sniping position would make a massive difference for me. 3. THE SOUND This is probably my biggest issue with the game at the moment. I have my headset turned up to 100% and the in-game audio at 100%, and some sounds are still far too quiet. For a game this immersive, sound is really important. If I'm inside a building and kill an enemy directly in front of me, their voice or death sound can sometimes sound like it's coming from the opposite side of the room even though I'm looking directly at them. It also makes judging distance from footsteps difficult. Sometimes I'll hear footsteps and struggle to tell whether an enemy is just outside the room or much further away. I don't think the actual sounds themselves are bad at all. It's more the volume, positioning and sense of distance that could really use some improvement. Being able to properly hear where enemies are and judge how far away they are would make an already immersive game even better. Apart from those three things, I genuinely love this game. I don't play Tarkov anymore, and honestly I don't really play any other extraction shooters anymore either. I just play this. It gives me the weapon building, looting, tension, tactical combat and extraction gameplay that I love without a lot of the things that put me off other games in the genre. There's obviously still room for improvement, but what's already here is incredibly enjoyable. If the developers keep building on it, especially improving the audio and long-distance AI movement and hopefully adding prone at some point, I can see myself putting a ridiculous number of hours into this.
Crashes every time I try to enter an operation. Utterly unplayable.
Just started playing, absolutely love it besides the fact at night time its hard to see ( no nvgs yet) and the AI can spot u amazing, even when stealth walking. Heals are hard to come by also, seem to never find them in med bags. Other then that i am rly likeing this game right now. Will update more after haveing a day of playing.
game play is fun with friend but not solo these maps are too tiny like the size of Call Of Duty maps and would be better if they were bigger like in Tarkov or open world like in ghost recon wildlands and the games-borders are too close too combat locations near the edges of the maps make it impossible for my style of playing as a silent sniper-elite master. i do recommend it but these are my only real PET-PEEVES
dont play when your drunk other than that a good co op and singleplayer game
ez egy ingyenes roblox játéknak elmegy pénzt egyáltalán nem cserébe optimizálatlan és csunya is
Great game, really enjoy the ability to play in private sessions. The extraction dynamics are nice, and I think the valuable loot being a lot more rare than some other extraction shooters is more enjoyable when finding valuable loot. The game definitely has some bugs, but its to be expected in alpha. Excited to see what the full game will be like. So far I really enjoy playing.
geil
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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