
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1095 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly one you should be looking out for come the next update. Ai are good, gameplay is good, and it was made by people with the drive to make the most accessible but difficult coop extraction shooter. Currently the only gripes I have is just the performance being meh and the emptiness of some of the buildings. However the developers have shown great care and will be fixing both of these in the coming update. Me and my partner love it and spend hours finishing missions and extracting. Well worth the 20ish bucks they are asking for it.
this game is promising i hope you don't ♥♥♥♥ it up, much support!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Escuchan mucho a la comunidad y se puede (con ajustes por fuera) correr en PCs de gama media-baja. Muchas horas de juego de progreso, no muchas de "historia", pero suficiente para el tipo de juego (nadie jugó tarkov por la historia). El gunplay está bueno y en el update 10 estará god.
system: 14700k/5070/32gb ram 60hrs so far, i really like the game and like where this is going. one of the better enemy AI's in my opinion, great level design very immersive. bellow are some things i ve noticed, suggestions or things i d like to be different -after nvidia panel fps cap to either 80/90/100/120fps i always see dips to 20fps here and there that occur either when ADSing/zooming in or out, opening/closing lootboxes or looking towards AI -i ve came across items like basketballs/toolboxes or an ornament like tree logs on the ground that feel out of scale/proportion. -bullets dont go through camouflage nets -sound feels off. not in relation to the direction. i hear an enemy and i feel like he is 2meters away from me but in reality he is like 15meters away. -i would like to see subsonic rounds so its hard for emenies to pin point your exact/general location right away. i ve shot AI, supressed from quite far distances and they always know my location. -i would like to be able to walk in the water near a beach for example or cross a river. it may be something that is already planned for future update. -i would like to be able to drag bodies out of a road for example so enemies wont be immediately alerted in a map like quarry - maybe one more default AI difficulty setting like ''Realistic/Unfair'' (for example no received or dealt damage multipliers, damage is dependent on character's gear armor/ ammo, same perception angles etc) and different rarity loot tables for each difficulty setting maybe, so that looting and effort feels even more rewarding. To people getting stuck in places, if it ever happens press ESC and Redeploy. it teleports you back to first spawn. it doesnt reset enemikes killed or loot you ve gathered Non of these is a complaint, you can see the devs working on things. great game in my opinion and pricing is right/fair.
游戏很便宜但是,优化奇差。糊的不行,卡的受不了
top demais
好玩 等更新 灰区的替代品
Desde el punto de vista grafico esta muy aceptable. Me hace acordar a los ultimos extraction shooter. La IA de los enemigos no perdona. Eso esta bueno. Ahora, no se si realmente va a ser un juego que va a sobresalir con toda la oferta gratuita (o casi) que hay en el mercardo.
saugut
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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