
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1083 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还不错,比较适合我,不喜欢PVP,不喜欢太复杂的战斗,这种强度的AI还行,不像其他游戏那样直接锁头的。画质也还可以,氛围还行,虽然枪械手感没有玩过的其他大作舒服,但是可以凑合玩,这个没那么硬核,适合喜欢休闲但是又想体验战斗快感的玩家
game has good bones, but I guess I just don't like extraction shooters that have no PvP aspect. I mean I thought Hell Divers was fun, but it's a different vibe.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Surprisingly entertaining and really fun. My first experience with these kinds of shooters, and I am now very invested. Great gameplay; intuitive, smooth, varied, and the rewards are a slow burn, yet satisfying and useful in both gameplay and visually.
Buen juego para sacarse la chucha
This game has changed a *lot* for the better in the past 6 months. Notably the AI overhaul was exceptionally well-done, as helped by the famous Tarkov 'SPT' modder Solarint. It shows. This is a PvE game that is slower than Tarkov, just FYI. It is a slower game because of the movement, and the intelligence and difficulty of the enemies, which is configurable. The team working on Incursion Red River is doing a great job listening to the community- just like any early access developer you hope would.
Want a solo extraction shooter experience? this might be the one for you, since it is for me. But there there are some drawbacks, keep in mind it is a 'Early Access' game. The graphics is beautiful overall but could use some polish. Optimization is passable, all on High Settings, got around 90-100 fps on 1080p, Could hit 120fps with DLSS on Quality. but the DLSS implementation is kinda muddy and lots of artifacting on foliage, maybe its just DLSS. Gameplay wise, I like it a lot but bare bones. Gunplay and Audio Quality are good, but the surround audio is sometimes off, sometimes i cant fully tell where the enemy is. Mission and plot are alright, I like the fact the main mission is on audio tho. Highlight is the enemy AI, they are manageable but could get dangerous at times, especially if one of them get close enough with a shotgun (I got one pumped by one), or a bunch of them decide to surround you. Overall its a 7/10 game for me, tho I can understand why I person could rate it lower since it is unfinished. But I can see the vision the developers are going for, and I'm here to follow and support that.
I just love this game honestly. Monstera is a douche though, 11/10, can't wait for more with this.
Very reccomend. 👌 If you like an "at your own pace", tactical, methodical objective based game, this is a really enjoyable extraction shooter. Fun on your own, or with friends, limited content as it still early access but it has real good bones. Most frequently used statement: "Lets just go for a little shopping trip" Whilst armed to the teeth trying to look for that one elusive rope!
i am not a milsim player. i play survival craft build genres for the most part. pvp pve. mostly pve now as reaction times are slower as i leveled up in real life and hit with the grandfather time nerfs. but IRR? absolutely best milsim i have ever tried. over the decades of gaming. i tried a few. just abandoned them quickly. they just didn't drive me and i only played because friends played them. i can't compare to other milsims others do as i don't have that first play bias experience. so for me. it is it's own game and it is brilliant. well priced in comparison to others. it actually raises my heart beat. which i never got from playing past or recently, other milsims. as it is with alpha early access games it does have some bugs. or it wouldn't be early access alpha. so when purchasing it and getting a lil miffed at it. stay strong. be patient more is coming. if this second version is anything to go by. then damn! it is just going to get better. one of my top worth the buy games for sure. it won't cost you to much to purchase it, as other milsims do. but the experience, even for none milsim players like me. it's awesome.
The sound design is gold
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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