
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1083 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
love this game so much, give me the feeling of tarkov but without the rage of fighting players with meta builds. would love to see some features like when checking ammo and mag is empty it auto reloads and ability to click and drag in stash, also a quick grab and put away keybind for storage and invantory. but other then that i cant wait to see what comes in the furture.
idk seems better thank tarkov and the reviews are pretty straight-forward, i like this game and its a great way to pass time. overall pretty good, just starting out is kinda hard but im sure people can adapt pretty easily, has a nice "reset inventory" tab in menu and allows you to do so (if you lose all your inventory starting out) without resetting progress to story, which is kinda cool
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The rounds can take a looooooong time. Which, kind of makes it more realistic. The combat is a lot of fun, and sometimes the enemy ambushes hit hard. There are still a few kinks to work out, but as it stands, this game is in great shape and headed in the right direction.
GOOD
다듬어지지 않은 부분이 꽤 많아서 아쉽긴 한데 AI 움직이는거 하나만큼은 비슷한 PVE 탈출슈터 장르중에서 제일 괜찮은 것 같음 환경음 같은 사운드나 투명벽 이슈 같은건 수정이 시급해보이고, 추가해준다는 다른 시스템들도 어서 추가되었으면 좋겠음 좀 느리긴 한데 그래도 꾸준히 업데이트하는 내용들이 다 괜찮아서 가끔 해보는 중
Overall, Incursion Red River ticks all the right boxes for me. The best part is the weapon customization. It constantly gives you a reason to raid again, searching for better attachments and small upgrades that have a real impact on how each weapon handles, feels and performs. The AI can feel surprisingly realistic, although some enemies repeat predictable behaviours. This can make it too tempting and easy to farm them around corners. I expect this will improve as development continues. The graphics, atmosphere and environmental detail are top-notch, especially for a game that still feels like a passion project rather than a large studio production. Big respect to the developers—you have my support, and I will also be buying the supporter package. Suggestions for future improvements: More customization options for armour, rigs and other gear Different AI personalities: some retreat, some flank and others push aggressively A lure or distraction mechanic to influence enemy movement Prone movement for shooting under gaps and using low cover A personal cover or concealment indicator showing how detectable you are Automatic sorting by item type in both the stash and player inventory Overall, this is a very promising game with a strong foundation. Keep up the good work.
Hideout is so dark you cant see anything, force to use console commands to upgrade hideout two lighting levels just to see the the places you need to go and use to PLAY TEH FKING GAME For real what the ♥♥♥♥ is this how tf is it that despite this issue being such a big deal that one google searched showed me hundreds of community posts complaining since LAUNCH!!!!!! Its not even quality of life its literally an unplayable mess for zero reason, just have fking lights in the stash ffs Tarkov even had that in the fking alpha.
还不错,比较适合我,不喜欢PVP,不喜欢太复杂的战斗,这种强度的AI还行,不像其他游戏那样直接锁头的。画质也还可以,氛围还行,虽然枪械手感没有玩过的其他大作舒服,但是可以凑合玩,这个没那么硬核,适合喜欢休闲但是又想体验战斗快感的玩家
game has good bones, but I guess I just don't like extraction shooters that have no PvP aspect. I mean I thought Hell Divers was fun, but it's a different vibe.
Surprisingly entertaining and really fun. My first experience with these kinds of shooters, and I am now very invested. Great gameplay; intuitive, smooth, varied, and the rewards are a slow burn, yet satisfying and useful in both gameplay and visually.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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