
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1083 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So, I tried coming into this one with fairly low expectations hoping to like it. But I'm just not having a good time. The game feels slow. The beginning experience just feels bad in my opinion. Market options a quite limited, including healing which is just rediculous to me. I shouldn't have to be hoarding all the medical stims I get off ai in order to have decent healing with me. Inventory space is also pretty small given the amount of space most objective items take up. And while the ai customization options are nice on paper, in practice you still have ai that will range from being easy to exploit, to one tapping when through some shrubbery when you can't even see them. The bunker map is also just annoying to play. The map has a lot of vertical differences, but the map interface doesn't reflect that well, and a good chunk of the map just isn't visible. I've tried checking to see if there's some sort of button to change what level my map is viewing, but their either isn't one, or it's not listed anywhere clearly visible. Maybe it's one of those games that gets better the further you are into it, but I'm not going to slog through a game I'm not enjoying just to hopefully enjoy it later. I hope the game gets better over time as it is still in development. If you want to pick it up, I'd recommend waiting for a sale or for more of the game to be developed.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I absolutely love the game and had fun playing even for just a short while. The moment I had my first firefight encounter I knew I was gonna love this game. The sound effects in this game is auditorily appealing to the point I feel like having an eargasm every time I hear footsteps or gunshots. Although verticality still needs a fix as its very confusing to hear footsteps beside you but its actually coming from the top of the watchtower to your left. The UI is fine, I wouldn't say it's praiseworthy great but it's good enough to not confuse the player and doesn't get in the way of your gameplay. I couldn't try every gun in the game due to my short playtime but the gunplay is very satisfying (based on the weapons I could pick up from the bots and the provided loadouts). This is the kind of game I've always wanted, an actually decent PvE extraction shooter that you can play casually. Unfortunately it runs very poorly on my PC despite adjusting the settings to the reasonable lowest without compromising too much visual fidelity that gives me an unforgiving disadvantage at long-ranged engagements (since it makes everything far away pixelated), the game just keeps stuttering and dropping frames so sadly it's unplayable on my PC. I hope to buy this game again when I get a better rig and the game's performance is improved enough for me to at least play at a smooth 60-90fps with less frame drops. I doubt you can run this game (in its current state) on an RX 5700XT, much less a GTX 1060.
good game play, not too stressful extraction shooter. high customizable with mod. nice price with all that come with it. hope the optimization become better with time.
I do not recommend this game, the movement is disgusting, the bots are not worth talking about, for what it costs there are much better ones.
tarkov for dads
Solid Co-op, pve loot extraction Shooter. Graphics are well done and bring back that old Farccry feeling. Gun Mechanics are really good, movements are smooth. So far only static vehicles in the scene, no civilians. It's a bit lifeless like you are in a "zone" after a catastrophe. 90/100
Mann merkt dem Spiel seinen frühen Status auf jeden Fall noch an. Was mich verwundert hat, ist das sich das Spiel wohl noch in der Alpha befindet. Sofern sich weiterhin um das Spiel gekümmert wird und Bugs gefixt werden und auch das ein oder andere Quality of Life feature eingebaut werden, hat das Spiel großes Potenzial. Wichtig ist es das von Seiten der Entwickler nicht mehr zu viel Zeit und Arbeit in die Gegner-KI fließen zu lassen. Im Moment hat es für mich den Anschein als wolle man unbedingt eine Unbezwingbare Gegner-KI zu erschaffen. Das brauch es allerdings gar nicht, dann wenn ich im Singleplayergame genauso schwitze wie im PVP kann ich auch drauf verzichten so ein Spiel zu Spielen. Wichtiger wäre es tatsächlich die Spielwelt lebendiger zu gestallten und so einige Komfortverbesserungen einzubauen. Die Gegner-KI ist bereits mehr als gut so wie Sie ist. Da sich die KI, an seinen eigenen Spielstil, anpassen lässt kann das Spiel nie zu Schwer oder zu leicht werden. Bin gespannt wo die Reise mit dem Spiel hingeht, ich hoffe auf mehr Content und eine Lebendigere Spielwelt sowie ein lebendigeres Safehouse. Eventuell die Möglichkeit seltenen Loot aufzustellen oder ein Radio einzuschalten und coole Rockmusik zu hören. Also liebe DEV´s mehr Liebe für die Spielwelt und weniger für die KI, dem Spieler das Leben in dieser leichter und angenehmer machen. Wir sehen uns wenn es wieder heißt, good morning Vietnam.
unplayable. clunky. unoptimized. Tarkov or Arena for me.
앞으로가 기대되는 게임. 업데이트를 자주하진 않지만 소통과 피드백을 자주하고 추가 및 개선 사항들이 상당히 알찹니다. 어서 정식 출시되면 좋겠습니다. 무기 커스터마이징이 다양하고, 차이를 실시간으로 체감할 수 있는 등 '나만의 무기'를 빌드해 나가는 감각이 가장 큰 매력이라고 생각합니다. 무기와 부품을 각 팩션 평판레벨을 올려서 구매 할 수도 있지만, 적에게서 루팅하거나 필드에서 입수한 것을 직접 장착할 수도 있습니다. AI도 평소 하던 게임들에 비하면 훨씬 좋은 편이고, 개발자들이 지속적으로 AI 개선사항 및 성과를 커뮤니티에 공유하는 등 적의 Ai 최대한 도전적이면서 공정하게 만드려는 노력이 느껴지는 것 또한 장점이라고 생각합니다. 컨텐츠가 다른 유명 익스트렉션 슈터에 비하면 부족해서 어느 정도 진행하면 무기 수집과 AI 성능 테스트로 흘러가게 되지만, 교전 자체가 긴장감 있으면서도 재밌고 메인 퀘스트에 해당하는 미션 요소도 생겨서 '할게 없다' 라고 느껴질 정도는 아닌 것 같습니다. 그리고 몇달 후 신규 맵과 미션, 보스가 추가된다고 합니다(이 떄 사도 괜찮겠네요) 무기와 탄환에 티어 같은 것도 없고, AI 난이도가 높으면 너도 한방 나도 한방인 긴장감 있는 전투를 비교적 쾌적하고 편리한 장비 조작과 함께 즐기실 수 있습니다. 인게임 경제 가치가 완전히 정립되지 않아서 조금만 노력해도 금방 부자가 된다던가, 이동이나 동작이 딱딱하고 굼뜨다던가 하는 개열받는 찐빠도 있지만, 개선한다고 확언하기도 했고 딱 그정도 단점이니 참을만 했던 것 같습니다.(조금만 턱이 높아도 절대 못넘어가고 저 멀리 100m는 돌아서 오고 그래야하는건 좀 열받긴합니다) 한국어는 지원하지 않지만 플레이에 필요한 기초적인 단어 몇개 기억하면 큰 불편함은 없습니다. (어떤 훌륭한 분께서 번역 모드가 있다고 알려주셨습니다. 정말 감사합니다. 영어가 어려우시면 검색해서 설치할 수 있겠네요.) 개인적으로는 돈값한다고 생각합니다. 특히 세일이면 한번 사서 찍먹해보는 것 고려해볼만 한듯
no real people to mess up your day had to leave ark raiders because they wont do a pve only
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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