
The latest entry in the character collection and football simulation RPG series, "Inazuma Eleven!" With an original story featuring new main characters, over 5,400 players from across the series' history to collect and train, as well as exciting online tournaments, you can play the game your way!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
O smoldering clouds, let INAZUMA's lightning split the sky!
The newest title in the hyperdimensional football RPG series "Inazuma Eleven" is finally here!
A new story featuring a new protagonist, over 5,400 characters to collect and train, as well as an intense competitive mode; there is no shortage of activities to enjoy!
■ Story Mode
This new story takes place 25 years after the first Inazuma Eleven.
In search of a world without football, protagonist Destin Billows enrolls at South Cirrus Junior High. Meanwhile, within the prestigious Raimon Junior High - renowned as the top team in the nationals - rises a Football Monster named Harper Evans.
When these two cross paths, a tale begins to unfold...
■ Chronicle Mode
A roster spanning over 5,400 characters from previous entries in the series!
Relive past Inazuma Eleven matches with Victorio, the boy who came from the future.
Take on various teams, collect and train characters, and build your ultimate dream team!
■ Bond Station (Kizuna Station)
Freely arrange nostalgic objects from the Inazuma Eleven series to create your own "Bond Town"!
Customize your avatar, invite friends over and enjoy socializing and playing matches together!
Your custom made avatar can also be used in matches!
■ The Ultimate Anime Experience Brought to Life by MAPPA
In-game anime cutscenes were made in cooperation with animation studio MAPPA!
With the longest anime runtime in the series' history, the story's intensity will reach new heights.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 12.1Kreviews | 89% | — | $22.7M |
| $79.99 | 15.2Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 982 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
muy buen juego ya que no suelo jugar juegos de football ya que no me gusta pero este juego es unico y trae la historia de los juegos previos y puedes disfrutar todas las historias del anime mas la historia unica y maravillosa de este juego!!! super recomendable!
Le solo est sympa, un peu long à démarrer, mais globalement supérieur aux précédents. On est dans la peau de Destin, un ancien joueur (il est jeune, "juste" malade) qui "déteste" le football, du fait qu'il ne peut plus jouer. À son initiative, il entre dans un collège sans foot, son environnement va lui retransmettre sa passion en étant entraîneur. Voilà la raison de la lenteur du début, vous serez amené à faire du pierre feuille ciseau et créer des liens pour la création du club. L'aventure est mise en avant par des morceaux d'animation du studio Mappa (snk, jjk, chainsaw man), ça facilite l'immersion. Le chara design est malheureusement le pire de la série, c'est compliqué de se faire une équipe 100% victory road dans le mode story. Le gameplay est différent des anciens, pas de tactile. Il reste de la tactique avec des joueurs et techniques appartenant à certains éléments (terre, feu, feuille... D'où le shifumi). Vous devrez gagner et économiser de la tension, elle se gagne en remportant des duels sans technique. Il y a d'autres éléments, mais c'est la base. Il y a le mode chronique, long et redondant, mais obligatoire pour créer sa dream team au travers toutes les générations d'inazuma. Cela va servir pour les match en ligne, enfin... Il faut avoir le courage de dépenser des heures et se voir confronter à des tricheurs. Tension infini et j'en passe... Bref, ce mode est inutilisable actuellement, ces joueurs gâchent l'expérience des autres. Vous ne pourrez plus gagner de tension dans ces duels, 30 pts par duel perdu qui seront ensuite consommé par le gardien pour limiter les dégâts. Résultat, si la personne le souhaite, vous n'irez jamais dans sa surface. Très mitigé, pour du solo je recommande, pour du multi non. Ne perdez pas votre temps comme moi.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.7M | 59.7K | 90% | $19.99 | |
| $22.7M | 25.6K | 65% | $39.99 | |
| $22.7M | 16.2K | 63% | $59.99 | |
| $22.8M | 47.1K | 90% | $20.99 | |
| $22.7M | 12.3K | 62% | $39.99 | |
| $22.7M | 40.8K | 92% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $968.2K | 473 | 48% | $59.99 | |
| $4.1M | 6.8K | 72% | $39.99 | |
| $2.8M | 1.9K | 83% | $59.99 | |
| $980.6K | 2.1K | 91% | $9.89 | |
| $19.3K | 63 | 48% | $9.99 | |
| $22 | 1 | 100% | $0.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
| $69.99 |
| 312ratings |
| 90% |
| — |
| not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 984 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
GOAT
( full review with screenshots: https://www.gaming-parrot.com/post/inazuma-eleven-victory-road-review-carded-for-time-wasting ) tl;dr: A good game with zero respect for your time. Inazuma Eleven: Victory Road is a long-delayed entry in Level-5's long-running Inazuma Eleven series, and it is once again about a bunch of middle schoolers who are really into soccer and use absurd special moves. Victory Road's unique story pitch is that you're playing as a kid who can't actually play soccer because of a heart condition, so he acts as the manager and inspires his team from the sidelines. The unique point of VR that most people have heard about is its genuinely ridiculous amount of content: it features three distinct campaign modes, one of which takes you through the series' entire story to this point, and over 5,000 recruitable players. It's a game you'd need to play for hundreds and hundreds of hours to fully complete, but it probably shouldn't have been. But first, a quick overview of how soccer works in this game. As always for IE, this is the sport reimagined as a JRPG, so every character has skills, levels, and elements that play into their strengths. When two characters collide on the field, it triggers a focus battle that is resolved either by maneuvering in real time or by triggering a special skill, which gives the other player a chance to counter before playing a fancy animation for whoever won. Shooting works similarly: the shooting player can either just kick the ball normally or trigger a skill, and then the keeper either catches normally or uses a skill to boost their defenses. Keepers have a certain amount of stamina that drains with each shot blocked and further receive a permanent penalty to their stats after each block, so repeated shots should eventually result in scoring. Notably, it's all but impossible to avoid this system: Even if you shoot at an empty net, the keeper will just turn into The Flash and get into position to trigger the RPG battle. The right way to play VR for all but the most hardcore players will be to ignore all the fancy modes on the menu and just go right into the RPG story mode. This has all the charm you'd expect if you've played any other Level-5 game, and while the plot isn't going to win any awards for originality or depth, it's decently entertaining. It'll probably take 20-30 hours to get through depending on how much side content you do, and it just about completely avoids the grind issues that plague the rest of the game until the very end. If you've enjoyed any other games in the series or just want a sports anime as a game, this is a very polished version of that. That said, the story really should have ended at about the 75% mark. The last quarter of the game is the same as every other sports game and the last chapter in particular is very weak. I ended up skipping most of the cutscenes at the end because I just couldn't care anymore. Of course, what really drove me to that point was the rest of the game. If you're like me and have only played a couple of the early games, then the logical starting point would seem to be Chronicle, which promises to take you through the story of each previous game by playing the marquee matches from the series. This would be a mistake for many reasons. The biggest is that Chronicle takes forever no matter how you play it. You need to play every single match twice at a minimum, once in the "history" mode to see abbreviated cutscenes of the original story and to act out the match according to a script, and then again with your custom team against low level opposition. The story matches, like the original games, are extremely reliant on the same trope where the enemy is unbeatable until a deus ex machina moment happens, but it's infinitely worse here because all the other content of the original stories has been stripped out. So you're made to play a bunch of matches that are all scripted to go basically the same way, and then you have to play the same match again with a custom team that is almost certainly wildly overleveled. If you want rarer player rewards, you're going to need to play the same match a third time after that, and finally a fourth time if you want the very best rewards. Playing all four in sequence is mandatory for some cursed reason - even if you have a level 99 custom team, you have to waste your time playing the two lower difficulty modes before you can take on the highest one, which probably won't be a challenge either. The only small mercy is that the second half takes half as long if you are up 3-0 after the first half and the game will end entirely if you are up 4-0, but you have to turn this setting on. Without it, my record was something around 20-0. Those pointlessly lopsided scores are a result of my team being massively overleveled, but also owe as much to the AI being terrible at this game. The higher difficulty teams have better stats and more moves, but still fail to make good use of passing and never develop an answer for just doing long passes to your forwards. Because of that, and as if it wasn't enough that you have to play every team multiple times, it hardly makes any difference what team you're playing. The same simple strategy will destroy every AI team in the game in every situation. So I definitely don't recommend playing Chronicle, but VR definitely wants you to. Once you reach Chapter 7 of the story, you'll unlock the ability to recruit hundreds of new players to your story team. The good news is that this is completely pointless, because all the players you can recruit are statistically basically identical and the story barely gives you the opportunity or reason to use any of them, but most people are going to want to catch them all when given the opportunity. And yet, only 6.4% of people recruiter even 10 players in story mode even though 61% of players made it that far. Why? Because recruiting a player means you have to find them on the map, give them the random item they want, find them again in a different place, then find them again in the first place and have completed some arbitrary achievement that wasn't visible until just then. That takes a while in the best case, but in most cases you won't have the item they want, so you need to guy buy it and find them again. Then you won't have completed the achievement they want, which could just be a side activity in story mode, but is most likely a requirement that you've done something a large number of times. If you're not fortunate enough to have already done that by playing Chronicle or by blind luck, now you need to go grind out that achievement. But if you're really unlucky, the requirement is something like using an ability that is only on rare players, so you'll need to go do a tremendous amount of chronicle grinding to get one. Once you've done all that, you have finally earned access to a character with one of like four distinct personalities and the same stats as all the others. So that's why almost no one bothered.
Grand fan de la licence depuis que je suis tout petit, j'attendais ce jeu avec impatience. Outre les multiples ♥♥♥♥♥♥♥ dans le développement du jeu (on aurait pu penser que ce serait bon signe pour la qualité du jeu), je dois dire que le résultat est extrêmement décevant.... Même si l'histoire présente un scénario sympathique sans être non plus excellent, et que le mode chronique est assez bon pour pouvoir se rappeler avec nostalgie les anciens jeux (ou les séries animés si vous n'avez pas joué mais regardé), le online est absolument CATASTROPHIQUE. Non seulement il faut jouer certains personnages équipés de certains passifs très précis si vous voulez avoir ne serait-ce qu'une chance de gagner, il faut en plus de cela farmer pendant des centaines d'heures pour pouvoir acheter l'équipement et les techniques nécessaires. J'avais, comme de nombreux joueurs, espoir que le mode Victory Road aide le jeu à se refaire une santé, mais malheureusement, c'est encore pire que le online traditionnel: le lag est incessant, les joueurs et le ballon se téléportent (voir passe simplement à travers vos joueurs), sans parler du fait que seuls ceux ayant investi des milliers d'heures dans le jeu sont aptes à gagner des parties (il suffit de regarder les premiers du classement pour s'en rendre compte). En plus de cela, certaines règles sont totalement absurdes, comme le fait que l'on doive jouer la phase online du tournoi sur certains horaires (7h-9h, 12h-14h ou 19h-00H), ce qui fait que si vous avez une vie un tant soit peu remplie, il est pratiquement impossible de participer. J'ai placé beaucoup d'espoirs dans ce jeu, j'ai persévéré, j'ai voulu l'aimé, mais malheureusement, une fois que j'aurais terminé le mode chronique (si je le termine), ce sera sans moi, que ce soit pour les futures mises à jour ou les prochains jeux. En résumé, si vous cherchez un jeu Inazuma Eleven sympa en solo, vous pouvez y aller, mais si vous voulez jouer en online sans avoir le temps de mettre des milliers d'heures, passez votre chemin.
vaya juegazo
Jogo maravilhoso. Recomendo que todos joguem, principalmente o Modo Crônica. Infelizmente é mal divulgado, os YouTubers vão logo pro modo história (demora muito pra chegar no futebol) e faltam algumas correções (textos, técnicas novas), mas acredito que virão com o tempo.
Enjoying the game so much. The amount of details this game has is crazy. Worth the price ngl
futbol
Inazuma Eleven: Victory Road tiene muy buenas ideas, pero el sistema necesita ser más justo. El “foco” y las técnicas a veces hacen que el resultado dependa demasiado de estadísticas, incluso cuando el jugador adivina bien la jugada. El sistema de porteros también podría mejorar: en vez de resultados tan rígidos (gol o parada), sería mejor incluir más rebotes, córners y segundas jugadas, para que los partidos sean más dinámicos. Así sustituyendo el asco de parada y brecha por un bote y corner para el rival en vez de parada y rebote que crea una 2° jugada en caso de brecha , también cambiar completamente la barra del portero da asco y le quita la esencia al juego hacer que tenga X poder y cansancio como en el Crono storms por ejemplo, da asco que yo con una patada celestial no pueda parar un tiro raso y arregla tú juego también en el sentido del poder que saca la gente como es posible que en un juego sue supuestamente quiere durar y ser competitivo un rival con una bolea normal saque 2500 de poder y yo con un tornado de fuego 1700 simplemente el apartado del poder de técnicas y focos está muy mal hecho al igual que las paradas y la brecha . También faltan modos más sociales tipo clubes con amigos, donde cada jugador controle su propio personaje creado, lo que haría el online mucho más divertido. En general, tiene mucho potencial, pero necesita más equilibrio y control del jugador en momentos clave.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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