
Monster Hunter Stories is an RPG that takes the world of Monster Hunter and expands upon it in new and exciting ways! No longer are you hunting monsters, but raising them! In this deep story featuring heroes known as Monster Riders, you will live alongside monsters and form lifelong bonds with them.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 7 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam + Google Play only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.89−67% | 2.1Kreviews | 91% | — | $972K |
| $19.99 | 16.4Kratings | 82% | — | $8.8M | |
Engagement
Reviews
Themes across 162 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The first 30 hours are genuinely fun, but the rest is hellish grinding. Even by Monster Hunter standards, the grind here is excessive. I spent the last 50 hours solely on the Level 99 trophy and that was with a guide. The endgame difficulty feels slightly higher than Dark Souls, but with less fairness and more randomness. Also, the main character is about as useful in the endgame as he is talkative. Unless you’re full-time unemployed and willing to burn money, don’t bother. For casual gamers, it’s a pure nightmare. Even with guides, best gear, and perfect Monsties, you’ll still get two - three-shot by almost every endgame boss. Tldr: A beautiful game with a mediocre story, completely ruined by nightmare balancing. A real shame.
这几十个小时游戏时间感觉像重新回到了20年前在PSP上玩MHP的时候,很纯粹的快乐。剧情依旧是JRPG式的流水线套路化剧情,不过怪物养成真的很有意思,而且艾露猫和噗吱猪真的萌啊,亚尤利娅和莉莉娅也是超级可爱,有这些要素在倒是让平庸的剧情也至于觉得太无聊。 不过可能是因为系列第一作,不少机制和功能其实做的不够细化,有些地方玩起来感觉还有点繁琐,期待第二部了(话说怎么又有你啊 杉田智和)
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
| $29.99 |
| 2Kratings |
| 88% |
| — |
| not modelled |
| $9.89−67% | 218ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 163 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
豐富的地圖探索 人物互動 不難的回合戰鬥
Let me start off by saying that I was raising an eyebrow at some of the complaints in other reviews. If you're complaining about the grind...well you're likely not familiar with Monster Hunter. The game-locked starter... you're likely not familiar with Pokemon, particularly Pokemon Yellow. The difficulty spikes, especially end/postgame... you've at least played an RPG before, right? Anyways, Capcom certainly got ahead of the wave of Pokemon-likes that have been coming out a lot lately. For those who were uninitiated to the franchise like myself, this is a great way to ease yourself into it. I tried some of the older MH games and found them boring and stodgy. I just couldn't get into it until this one. Doesn't mean there aren't some complaints of my own, though. +Visuals are really nice, and the monsties look like they fit right in with the chibi-fied human character models. +Controls are intuitive and easy to get into with mouse and keyboard. You honestly only need to former to rotate the camera for the most part. +Training up monsties, creating and upgrading gear, taking on challenging subquests and exploring the world are genuinely enjoyable, although less so for the latter if you're on foot or slower-moving monsties. +Character customization is pretty good, even letting you use parts from certain NPC models. -Feels rough around the edges mechanics-wise. I've heard they fine-tuned some things for the sequels, so I'll be looking forward to getting into MHST2 later on. -Story is less than inspired in a few places. If there's anything JRPGs don't need more of, it's whiny edgelords who talk about pain, sadness and loss as if they're the first to discover it before taking their angst out on the world. -A little unstable - I've had a few hard crashes already. Save diligently! -The rock-paper-scissors of combat is an interesting idea, but some of it is still up to RNG. A monster will randomly use an attack it doesn't normally so you basically have to eat damage. -Speaking of RNG, good luck getting the eggs you want a good chunk of the time. Oh, and if you exhaust the nest, you're stuck with the last egg you pulled. Can't even decide to drop it so it doesn't clog up your stables. Nitpicks aside, though, a really fun game that always makes me want to go back for more. See y'all in the sequels!
Avaliação: Muito Bom. Por ser um jogo lançado originalmente para o Nintendo 3DS, Monster Hunter Stories apresenta algumas limitações técnicas. Mas a Capcom deu um tapa caprichado nesse port, principalmente nas cutscenes e na modelagem de personagens e monstros que ficaram muito bonitos. Com uma história simples, partimos do nosso vilarejo para salvar o mundo contra o mal. O elenco de personagens é agradável, com destaque para o gato falante muito carismático que nos acompanha. A ambientação apresenta um contraste gráfico de texturas comparada aos personagens, mas com pouco tempo dá pra acostumar. O grande destaque do jogo são as batalhas por turno, onde lutamos com nosso personagem + 1 monstro companheiro (chamados de Monstie) a nossa escolha. A variedade de monstros impressiona, onde devemos roubar ovos de ninhos dentro de pequenas dungeons para chocar e criar cada um deles. Eles possuem elementos diferentes e habilidades de exploração, o que torna interessante ficar trocando a todo momento o nosso grupo de até 6 monstros. Ainda é possível trabalhar em um sistema de herança de genes que abre um grande leque de possibilidades de monstros diferentes. Em batalhas temos um sistema de pedra-papel-tesoura interessante, onde os monstros possuem habilidades vermelhas (Força) que tem vantagem sobre habilidades verdes (Técnica), as verdes que possuem vantagem sobre habilidades azuis (Velocidade) e as azuis que possuem vantagem sobre as vermelhas. Em cada turno ocorre um Confronto Direto entre as habilidades e o vencedor dá mais dano e ganha pontos de Afinidade, que servem tanto para usar habilidades mais fortes quanto para montar no nosso monstro e ficar mais forte em combate. Além dos Monsties, podemos melhorar também o protagonista com armas e armaduras que podem ser compradas ou craftadas com partes derrubadas de monstros. Essa parte lembra muito os jogos originais de caçadas da franquia. O jogo conta com uma grande variedade de batalhas de chefes e apresenta vários picos de dificuldade, o que exige fazer grind a todo momento. No conteúdo pós-game isso piora muito mais, sendo obrigatório fazer uma grande quantidade de grind para subir muitos níveis. Também temos diversas missões secundárias e um quadro de missões adicionais que podem variar bastante no objetivo para cumpri-las. No saldo geral Monster Hunter Stories me agradou bastante, foram mais de 30 horas bem divertidas. Impressiona a qualidade que esse jogo apresentava para o portátil da Nintendo. O conteúdo pós-game é frustrante e acabei desanimando de tentar concluir pela alta demanda de grind exigido. Curioso para conhecer os próximos jogos.
La otra cara de la franquicia Monster Hunter, PORQUE SI, NO todo es matar y desguazar Monstros, acá nos hacemos sus amiguis y los entrenas como si fuera Pokemon. ⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜ ⬜⬜⬜⬜⬜⬜⬜⬛⬛⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜ ⬜⬜⬜⬜⬜⬜🟧⬛⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜ ⬜⬜⬜⬜⬜⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬜⬜⬜⬛⬜⬜⬜ ⬜⬜⬜⬜⬛🟧⬛🟦🟦⬜⬜🟦🟦⬜⬜⬜⬛⬜⬛🟦⬜⬜⬜ ⬜⬜⬜⬛🟧🟧🟧⬜⬜🟦🟦⬜⬜🟦🟦⬜⬜⬛⬛⬛⬛⬛⬜ ⬜⬜⬛🟧🟧🟧🟧⬜⬜🟦🟦⬜⬜🟦🟦⬜⬛🟪🟪⬛🟪🟪⬛ ⬛⬛🟧🟧🟧⬛🟧⬜⬜🟦🟦⬜⬜🟦🟦⬜⬛🟪⬛🟪⬛🟪⬛ ⬛🟧🟧🟧🟧⬛🟧⬜⬜🟦🟦⬜⬜🟦🟦⬜⬛🟪🟪⬛🟪🟪⬛ ⬛🟧🟧🟧🟧🟧🟧⬜⬜🟦🟦⬜⬜🟦🟦⬜⬜⬛⬛⬜⬛⬛⬜ ⬛⬛🟧🟧🟧🟧🟧⬜⬜🟦🟦⬜⬜🟦🟦⬜⬜🟦⬛⬜⬜⬜⬜ ⬜⬜⬛⬛🟧🟧⬜⬜🟦🟦⬜⬜🟦🟦⬜⬜🟦⬛⬜⬜⬜⬜⬜ ⬜⬜⬜⬜⬛⬛⬛🟧⬛⬛⬛⬛⬛⬛⬛🟧⬛⬜⬜⬜⬜⬜⬜ ⬜⬜⬜⬜⬜⬜⬛⬛⬜⬜⬜⬜⬜⬜⬛⬛⬜⬜⬜⬜⬜⬜⬜ ⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜
7/10 I'm currently grinding out the endgame to finish up some final achievements. Is this fun? 50 hours ago, yes. Now? It's something I want to complete and never come back to. The game lays out a solid foundation that the future games in the series have used to build something beautiful, but a foundation alone is not enough. The biggest issue for me is the AI being mostly random. When you only have a few options in combat and each feels like a coin flip, any pleasure from being strategic is lost. The positives for me still have me willing to finish this grind. The monster roster is huge. They all look really great too, accounting for the age of the game. The unique gene mechanic allowing you to pick and choose your monster's passives and active skills is a brilliant idea, held back, again, by the flip of coin due to gene slots being rigid once the monster is hatched. (Future games thankfully address this particular problem) The maps are large and gathering materials feels rewarding enough to actually do it. There are dozens of weapons and armor pieces to craft and level. I promise you there is a build out there you will enjoy. And lastly while I made negative comments before on the combat and its RNG, it still can deliver really satisfying battles when it's rarely done right. It's more than challenging enough. This is not a game where you'll come away having hoarded those mega potions for that "what if?" scenario. The biggest, most frustrating con for me was the story. It's not even that terrible on its own. There's some really interesting lore around the origins of riders and what separates them from hunters, and overall is pretty enjoyable. The issue with the story is that it's basically experienced through one of the most annoying characters I've experienced in gaming. Navirou has one redeeming quality, and its that he doesn't have very much end game dialogue. Every single moment of the game has him try to lighten the mood with his comedic relief. Nothing is ever too serious thanks to his incredible dedication to being the center of attention. There was a moment where I thought things were going to change about midway through the storyline, but I was a fool. He quickly shrugs off that responsibility and continues on with you, making sure the player never knows the concept of silence. I'm seeing red now. And hearing Navirou prepare to make a joke about it, so let's wrap this up... Overall, if you can manage to mostly ignore the little furballs mostly pointless, and squeaky, interruptions, the game tells a pretty decent story and offers dozens of hours of gameplay, including a pretty well established endgame for those who truly love grinding out some hard content for trophy completion. I look forward to the second one!
good and fun and nostalgic cus i used to play on the 3ds when i was a kid, but i wish there were more tp locals in the volcano :/
5/10 this is a ported game from Nintendo DS and it shows would get on sale never at any point can you control 2 beats at once, LAME!!! kept waiting to unlock this - combat is rock paper scissors + quick time event when you match + animation - story, they watered down and babyafied soo much. lets call them monties...WHY??? + lots voice acting + towns are populated - rest of the game is mostly dead empty space
[h1] El Pokemon de CAPCOM: [/h1] [b] Es una obra maestra, es sin ninguna duda de los mejores juegos por turno de monstruos, es un juego que no tiene nada que envidiar a Pokemon, una buena historia, un post game excepcional de lo mejor, un protagonista carismatico, un vicio tremendo, lo recomiendo totalmente. [/b] Tengo demasiadas cosas por jugar, y lamento no invertirle mas horas de juego, pero el post game es inmenso, un torre de batalla, misiones especiales de nivel 7 que se habilitan, deberas completarlos para forjar y mejorar nuevas armaduras y armas que te permitan afrontar la torre y un laberindo, un mundo abierto que tiene mucho que ofrecerte, es una cantidad inmensa de contenido, pero lo he probado TODO, y para mi es un juego TOP, el estilo cartoon creo que aleja a muchos jugadores, pero vamos que eso no deberia quitarle nada. Para mi es un GOTY, un digno juego de la saga Monster Hunter.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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