
Monster Hunter Stories is an RPG that takes the world of Monster Hunter and expands upon it in new and exciting ways! No longer are you hunting monsters, but raising them! In this deep story featuring heroes known as Monster Riders, you will live alongside monsters and form lifelong bonds with them.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 7 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam + Google Play only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.89−67% | 2.1Kreviews | 91% | — | $972K |
| $19.99 | 16.4Kratings | 82% | — | $8.8M | |
Engagement
Reviews
Themes across 165 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] El Pokemon de CAPCOM: [/h1] [b] Es una obra maestra, es sin ninguna duda de los mejores juegos por turno de monstruos, es un juego que no tiene nada que envidiar a Pokemon, una buena historia, un post game excepcional de lo mejor, un protagonista carismatico, un vicio tremendo, lo recomiendo totalmente. [/b] Tengo demasiadas cosas por jugar, y lamento no invertirle mas horas de juego, pero el post game es inmenso, un torre de batalla, misiones especiales de nivel 7 que se habilitan, deberas completarlos para forjar y mejorar nuevas armaduras y armas que te permitan afrontar la torre y un laberindo, un mundo abierto que tiene mucho que ofrecerte, es una cantidad inmensa de contenido, pero lo he probado TODO, y para mi es un juego TOP, el estilo cartoon creo que aleja a muchos jugadores, pero vamos que eso no deberia quitarle nada. Para mi es un GOTY, un digno juego de la saga Monster Hunter.
[h1]Como um Monster Hunter®, o Stories é um ótimo jogo! Já como um JRPG? Bom... Basta olhar a porcentagem de pessoas que pegaram a conquista de "terminar o jogo" e tire sua própria conclusão.[/h1] [b]Resumidamente:[/b] Para crianças, novatos em JRPG ou pessoas que jogaram na época do lançamento e buscam nostalgia, o jogo pode até ser divertido... Mas se você, assim como eu, já é calejado de J/RPG, as 10 primeiras horas do jogo são até que promissoras, mas com o passar das horas, se torna um jogo muito maçante e limitador... Segue meus maiores problemas com o jogo: [list] [*][b]História medíocre e com plotholes:[/b] seu personagem nem é o protagonista! Sem contar que alguns personagens são introduzidos na história como se fossem importantes, só pra desaparecerem e retornarem nas últimas 3 horas do jogo e se juntarem ao verdadeiro protagonista (Navirou). [*][b]Desnecessariamente longo:[/b] se tivessem tirado todo o "filler' desse jogo, ele teria no máximo 20 horas e teria sido muito mais divertido, até incentivando um NG+ pra focar em caçar os monsties e fazer um min-max com os "genes" deles e ir pra batalha online. [*][b]Combate repetitivo:[/b] começa divertido, mas rapidamente se torna maçante demaaaaais! Sem contar que o sistema de “Pedra, Papel e Tesoura” é abandonado (principalmente nos confrontos mais difíceis), tornando algumas lutas "artificialmente" difíceis! O que nos leva ao: [*][b]Combate inconsistente:[/b] monstros ignoram seus próprios "tipos", criando uma dificuldade artificial! Por exemplo: Digamos que o monstro é do tipo "Pedra", logicamente você vai colocar um monstro do tipo "Papel" e também usar ataques desse tipo com o seu personagem pra dar mais dano... SOQUENÃO! Tinha uma "Tesoura", minto, tinham TRÊS tesouras escondidas atrás da pedra! Morre aí porque adivinhou errado 3 vezes, otário. [*][b]Restrição na formação de equipe:[/b] Você é meio que "forçado" a SEMPRE ter certos Monsties que são necessários para superar alguns obstáculos, limitando um pouco sua liberdade na hora de criar uma sinergia no time ou deixar aquele monstie que você gostou no time, mas não pode porque ele não tem "utilidade". [*][b]Conteúdo pós-créditos:[/b] muitas mecânicas essenciais só aparecem após 20–30 horas de jogo (terminei o jogo em menos de 40hrs). O foco exagerado em batalhas online (que já não existem mais) comprometeu muito a progressão do jogo... [*][b]Sistema de captura limitado:[/b] Alguns monstros só ficam disponíveis depois que você literalmente termina o jogo! Mas isso nem é o pior... O pior é que lembro de ter pego um Rathalos na sorte com menos de 10 horas de jogo... Mas 10 horas depois disso e eu AINDA não podia utilizá-lo! O jogo exige que você continue a história pra desbloquear monstros mais raros entrarem no seu time, e mesmo você rushando a história, isso pode demorar! A mesma coisa aconteceu depois quando peguei um Tigrex, e ficou estacionado no estábulo por mais de 5 horas porque eu não tinha o nível de afinidade necessário, aí no arco final da história você começa ganhar afinidade adoidado... ¬.¬" [/list] Bom, agora eu vou pro MH: Stories 2... Me desejem sorte.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
| $29.99 |
| 2Kratings |
| 88% |
| — |
| not modelled |
| $9.89−67% | 218ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 166 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
纯粹的折磨,宛如上个世纪的机制,完全没有的引导,无用的地图,无聊的战斗,过于拖沓的节奏,跑图又绕又慢,磨磨唧唧,而且毫无探索要素。要做怪猎宝可梦,所以把宝可梦所有的缺点都学过来了,卡表真有你的
好玩是好玩,就是里面的东西还是太绕了,攻略也少,想找个攻略提前养点毕业怪兽都看不明白到底咋养,不过我觉得不看攻略也是可以打过主线的,毕竟我现在还在用初始的蓝速龙王
Really charming and a game (and if it's anything like this one, the sequels as well) I'm truly glad exists. As much as I like the Monster Hunter formula, I always bounce off it midway because of the lack of effort put into its plot and characters. I need a better anchor than just getting good at the game, and when you have this rich world to play around in, I lament the fact that devs (and also the players) aren't more ambitious. MHST isn't Shakespeare, but I cared enough to see it through to the end and then some. Holy hell I could have done with less Navirou, though. I don't HATE him, but every time he speaks, I wish it was our own character speaking instead.
Honestly, i was having fun at first 5-10 hours, then it quickly turned into when does this end.. - Exploration is meaningless, when all you find is just crafting material which you find anywhere else. I was excited to catch a monster with new exploration ability but it ended up being really disappointing. - Combat is just rock, papers and scissors. There isnt any meaningful choices to which skill to use or items. You can do "combos" with weapons but again its just picking the correct button. And you have very limited control over what your monstie can do in combat, so they can choose wrong moves at wrong time and die. - All new monsters hatching lvl 1 is really annoying that you need to spend some time to catch them up with current levels. And there is monster fusion thing where its completely RNG and extremely grindy, where you have to pray that you get the gene you want and hope the slot for that is open. - Gear is just there for stat, it doesnt matter what u equip as long as its high lvl. Its not interesting, its not exciting to get new gear. - Story and characters are alright i guess, its a pretty generic story with friendships, bonds and save the world. - Also incredibly bad designed UI its so hard to check what weapon are you crafting and what these skills are doing, what skills, genes monstie have etc. And they never tell you statistically what the skills are doing, its just slightly higher, heavy, high etc. - Level designs are not fun, just boring plain corridors. There are some post game stuff but I only did main story and immediately uninstalled right after. As i have no interest in it anymore, and i dont think i will be playing the sequels. Still I respect capcom for trying out new stuff. Just not for me.
Me ha sorprendido gratamente, la historia relativamente predecible, pero para ser un remaster/port de un juego de Nintendo 3DS, demo admitir que me ha gustado bastante, y si lo hubiese probado de niño me hubiese enganchado. El juego te hace sentir bastante poderoso en todo momento, y aunque tiene mecánicas bastante complejas que mejoran en cuanto a calidad de vida en los siguientes juegos, el juego por si solo se sostiene bastante firme como una experiencia solida. Mi única queja es que el contenido post-game, conocido en Monster Hunter por ser de dificultad elevada, es de dificultad infernal. Hay criaturas más jodidas que cuando me quise reventar la cabeza contra la pared por la pelea de Alatreon en Iceborne. El resto de mecánicas complejas las cuales debes grindear no supondrían tan pesadas, si al menos te sintieses recompensado, pero genuinamente hay monstruos que no sé cómo se supone que debo vencer teniendo el equipo casi al nivel máximo. Muy buen juego, tengo ganas de jugar los siguientes.
great game lowkey better then the big mon (pokemon)
看到1代这个简陋画风我就知道肯定很好玩,甚至比正传好玩,剧情设定和玩法设定有点打架,毕竟是老游戏有些设计不太人性 故事:★★★★★ 剧情比较轻松,日式王道样板戏,公式做题就是不容易有什么缺点也没什么亮点 操作:★★★★★ 偷蛋养成,猜拳攻击可玩性都是比较高的,但是第一代毕竟是第一代,养成不方便,猜拳太随机 音画:★★★★ q版风格,1代画质如果是任豚老粉应该是能接受的
想想還是不推薦,主線不長但是每種東西摸一下遊玩時間就超長, 通關後還會解放一些東西才算展現整個遊戲的全貌,可那時已沒了劇情就只剩枯燥的刷東西實在提不起太多興致, 遊戲很多交互都頗浪費時間,貓車送村子一定要看摔人動畫送其他地方就沒有,什麼游泳、跳躍、爬藤之類的交互幾乎都要先停止動作才能交互成功,騎乘一走就開跑一停就滑行,滑行停了才能交互,少數時候可以在跑的時候交互成功也只是杯水車薪,每個不同的交互還要換騎乘的魔物,繁瑣的動作一堆動畫又慢,反覆要做的事情又多,很消耗耐心 戰鬥說是可以看規律猜動作,更多的就是個隨機猜拳,不控魔物就聽天由命不是自刎歸天就是大殺四方,要控魔物得要消耗羈絆值,自身放技能也消耗羈絆值,主角不放技能弱的可以防禦又像紙糊的,有的魔物憤怒還會二次行動,直接一套就能秒人,猜拳贏了都沒用, 喜歡養成的應該比較容易接受,搞孵蛋數值、技能傳承什麼的可以玩很久,其他就一般
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 8.9K | 86% | — | |
| — | 0 | — | — | |
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