
The latest entry in the character collection and football simulation RPG series, "Inazuma Eleven!" With an original story featuring new main characters, over 5,400 players from across the series' history to collect and train, as well as exciting online tournaments, you can play the game your way!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
O smoldering clouds, let INAZUMA's lightning split the sky!
The newest title in the hyperdimensional football RPG series "Inazuma Eleven" is finally here!
A new story featuring a new protagonist, over 5,400 characters to collect and train, as well as an intense competitive mode; there is no shortage of activities to enjoy!
■ Story Mode
This new story takes place 25 years after the first Inazuma Eleven.
In search of a world without football, protagonist Destin Billows enrolls at South Cirrus Junior High. Meanwhile, within the prestigious Raimon Junior High - renowned as the top team in the nationals - rises a Football Monster named Harper Evans.
When these two cross paths, a tale begins to unfold...
■ Chronicle Mode
A roster spanning over 5,400 characters from previous entries in the series!
Relive past Inazuma Eleven matches with Victorio, the boy who came from the future.
Take on various teams, collect and train characters, and build your ultimate dream team!
■ Bond Station (Kizuna Station)
Freely arrange nostalgic objects from the Inazuma Eleven series to create your own "Bond Town"!
Customize your avatar, invite friends over and enjoy socializing and playing matches together!
Your custom made avatar can also be used in matches!
■ The Ultimate Anime Experience Brought to Life by MAPPA
In-game anime cutscenes were made in cooperation with animation studio MAPPA!
With the longest anime runtime in the series' history, the story's intensity will reach new heights.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 12.1Kreviews | 89% | — | $22.7M |
| $79.99 | 15.2Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 982 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
la ranked n'est pas viable
Juegazoooo
until they fixes bugs i'd wait or wait for heavy discount so many have bugs and anti cheat that isnt letting them play the game they paid money for , currently trying to trouble shoot a system 32 error , its a fun game but so many headaches, you activley have to fight this game and trying to get it to launch just to play what you paid money for (edit) finally got it to work again but i shouldn thave to constantly install re-install and fight it hope bugs and issues get fixed this is a really fun game so wait till its fixed and sadly i really enjoy this game
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.7M | 59.7K | 90% | $19.99 | |
| $22.7M | 25.6K | 65% | $39.99 | |
| $22.7M | 16.2K | 63% | $59.99 | |
| $22.8M | 47.1K | 90% | $20.99 | |
| $22.7M | 12.3K | 62% | $39.99 | |
| $22.7M | 40.8K | 92% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $968.2K | 473 | 48% | $59.99 | |
| $4.1M | 6.8K | 72% | $39.99 | |
| $2.8M | 1.9K | 83% | $59.99 | |
| $324.8K | 1.6K | 90% | $9.89 | |
| $19.3K | 63 | 48% | $9.99 | |
| $22 | 1 | 100% | $0.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
| $69.99 |
| 312ratings |
| 90% |
| — |
| not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 984 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
es un juego con problemas? si pero eso no quita que me recordo por que amo inazuma eleven
Tras mucho esperar este juego solo puedo pensar en el video del señor que hace kebabs con la música del mortal kombat de fondo, te quiero señor machete El juego esta bien supongo, no se, no lo he jugado mucho, la ventisca eterna me prende
I never tried to like something like this game: TL;DR: Good gameplay absolutly annihilated by the unnecessary Obnoxious grind, buy this game only if you only want to play the original story (Which is ok, nothing spectacular) or you dont have a job and you can play this game allday long, for everyone saying its the perfect inazuma game, just stop daydreaming, its not the game you say it is 1) HOW TEDIOUS IS FARMING PLAYERS, oh my days bro like, in this game players have rarities, that goes from common to legendary, then there are the 2 highest rarities, which are mythical and hero. To get a player u basically have 2 options, option A, you pull for them, option B, you find them playing against the team where that player is from. That would be fine, until you find out that you have to find the player at least at legendary rarity for him to be at his max stats, that is annoying but acceptable. Here comes the crazy part, WHO THE ♥♥♥♥ THOUGHT IT WAS A GOOD IDEA PUTTING A HERO RARITY PLAYER 0,007% DROP RATE????? ARE YALL INSANE? A match in this game is 10 to 15 minutes, now to put in some numbers (I know probability dont work like this, but just to have an idea) if we had a pity on the 0,007% you would need to do 14.286 Matches to find *1* SINGLE hero character, which means you would need to play 99 days STRAIGHT TO FIND THE PLAYER YOU WANT AT HERO RARITY. If that doesnt sound insane you are probably jobless, and dont start with, "Its not that bad, I play this other game where rates are worst" Bro aint nobody giving no ♥♥♥♥, its a bitchass soccer game i just want to see axel doing the blaze, not me dying to find him at the right rarity. 2) HOW TEDIOUS IS FARMING MOVES, ok so for really good moves, you need to find legendary copies of a character that uses that move like 2 or 3 times, as i said earlier finding even one of these players is tedious asf, this translates to Farming moves being even slower and tedious 3) CHRONICLES MODE IS JUST BAD, ok so apart from the main story there is this other gamemode where you can replay the original stories from all the inazuma elevens + some lil tiny bit of a new original story. This gamemode is ass, A) You cannot start from whatever inazuma you like, you have to build up little by little to the story you would like to play, which i get, but still kinda stupid, if i like go why should i bother playing the original story. B) Again who thought it was a good idea to choose that to progress the story you have to play two times the same match, the first time with longass ingame cutscenes that reminds me the ones from the 3ds, which is fine, that is story mode, it always has been like that in inazuma, now the dumb part, after you finish the story match, you have to replay it with your own team, which, to add salt to the wound, if you have already finished one of the og stories, it probably means your team is already maxed out, so what happens is long 10 minutes game, w you that just completly obliterates whatever the opponent team is. C) The Thing is hate the most, difficulties, in one of the latest updates they just added 2 difficulties to make it easier to farm hero and mythical players, it would be good, if they werent impossible, a fully maxed out, full equipped, max rarity team can reach 4000 to 5000 in offense, and can maybe reach with combined shoots 10k (If you are using meta), in what world does it make sense to do the highest difficulty with all opposing team players having 6k to 7k of both defense and offense, and having the goalkeeper 20k? Are you good? The matches in these difficulties are not difficult they are just annoying af, because the match is just you hoping to score a goal, and then just trying to avoid any opposing player else you will lose the ball, and if you do, there is no way to get it back, since they also dodge the slide tackle. 3) Not a super problem for me, but still, in the new original story, for the first 5 to 6 hours you dont even see a soccer ball, which made a lot of people mad, understandable as this is a soccer game 4) Online, bro dont play online, jobless mfkers are real and they will hunt you down Ok now for the good part: The only 2 things really good about this game are the gameplay itself when you actually play soccer and not some secondary minigame, AND the Variety of characters and moves, i think we only miss maybe a couple of dumb secondary squads, apart from that it is really complete
A really grindy game but enjoyable. Would recommend if you love to grind games!!!
Gracias por la espera
the gameplay actually feels great when you remember this all started as a Nintendo DS game, so adapting it to something like this can’t have been easy. There’s loads of potential here and it’s just awesome seeing everything in modern graphics, it genuinely feels like the series is coming back. Hopefully they keep updating and improving things because this could turn into something really special for the community.
( full review with screenshots: https://www.gaming-parrot.com/post/inazuma-eleven-victory-road-review-carded-for-time-wasting ) tl;dr: A good game with zero respect for your time. Inazuma Eleven: Victory Road is a long-delayed entry in Level-5's long-running Inazuma Eleven series, and it is once again about a bunch of middle schoolers who are really into soccer and use absurd special moves. Victory Road's unique story pitch is that you're playing as a kid who can't actually play soccer because of a heart condition, so he acts as the manager and inspires his team from the sidelines. The unique point of VR that most people have heard about is its genuinely ridiculous amount of content: it features three distinct campaign modes, one of which takes you through the series' entire story to this point, and over 5,000 recruitable players. It's a game you'd need to play for hundreds and hundreds of hours to fully complete, but it probably shouldn't have been. But first, a quick overview of how soccer works in this game. As always for IE, this is the sport reimagined as a JRPG, so every character has skills, levels, and elements that play into their strengths. When two characters collide on the field, it triggers a focus battle that is resolved either by maneuvering in real time or by triggering a special skill, which gives the other player a chance to counter before playing a fancy animation for whoever won. Shooting works similarly: the shooting player can either just kick the ball normally or trigger a skill, and then the keeper either catches normally or uses a skill to boost their defenses. Keepers have a certain amount of stamina that drains with each shot blocked and further receive a permanent penalty to their stats after each block, so repeated shots should eventually result in scoring. Notably, it's all but impossible to avoid this system: Even if you shoot at an empty net, the keeper will just turn into The Flash and get into position to trigger the RPG battle. The right way to play VR for all but the most hardcore players will be to ignore all the fancy modes on the menu and just go right into the RPG story mode. This has all the charm you'd expect if you've played any other Level-5 game, and while the plot isn't going to win any awards for originality or depth, it's decently entertaining. It'll probably take 20-30 hours to get through depending on how much side content you do, and it just about completely avoids the grind issues that plague the rest of the game until the very end. If you've enjoyed any other games in the series or just want a sports anime as a game, this is a very polished version of that. That said, the story really should have ended at about the 75% mark. The last quarter of the game is the same as every other sports game and the last chapter in particular is very weak. I ended up skipping most of the cutscenes at the end because I just couldn't care anymore. Of course, what really drove me to that point was the rest of the game. If you're like me and have only played a couple of the early games, then the logical starting point would seem to be Chronicle, which promises to take you through the story of each previous game by playing the marquee matches from the series. This would be a mistake for many reasons. The biggest is that Chronicle takes forever no matter how you play it. You need to play every single match twice at a minimum, once in the "history" mode to see abbreviated cutscenes of the original story and to act out the match according to a script, and then again with your custom team against low level opposition. The story matches, like the original games, are extremely reliant on the same trope where the enemy is unbeatable until a deus ex machina moment happens, but it's infinitely worse here because all the other content of the original stories has been stripped out. So you're made to play a bunch of matches that are all scripted to go basically the same way, and then you have to play the same match again with a custom team that is almost certainly wildly overleveled. If you want rarer player rewards, you're going to need to play the same match a third time after that, and finally a fourth time if you want the very best rewards. Playing all four in sequence is mandatory for some cursed reason - even if you have a level 99 custom team, you have to waste your time playing the two lower difficulty modes before you can take on the highest one, which probably won't be a challenge either. The only small mercy is that the second half takes half as long if you are up 3-0 after the first half and the game will end entirely if you are up 4-0, but you have to turn this setting on. Without it, my record was something around 20-0. Those pointlessly lopsided scores are a result of my team being massively overleveled, but also owe as much to the AI being terrible at this game. The higher difficulty teams have better stats and more moves, but still fail to make good use of passing and never develop an answer for just doing long passes to your forwards. Because of that, and as if it wasn't enough that you have to play every team multiple times, it hardly makes any difference what team you're playing. The same simple strategy will destroy every AI team in the game in every situation. So I definitely don't recommend playing Chronicle, but VR definitely wants you to. Once you reach Chapter 7 of the story, you'll unlock the ability to recruit hundreds of new players to your story team. The good news is that this is completely pointless, because all the players you can recruit are statistically basically identical and the story barely gives you the opportunity or reason to use any of them, but most people are going to want to catch them all when given the opportunity. And yet, only 6.4% of people recruiter even 10 players in story mode even though 61% of players made it that far. Why? Because recruiting a player means you have to find them on the map, give them the random item they want, find them again in a different place, then find them again in the first place and have completed some arbitrary achievement that wasn't visible until just then. That takes a while in the best case, but in most cases you won't have the item they want, so you need to guy buy it and find them again. Then you won't have completed the achievement they want, which could just be a side activity in story mode, but is most likely a requirement that you've done something a large number of times. If you're not fortunate enough to have already done that by playing Chronicle or by blind luck, now you need to go grind out that achievement. But if you're really unlucky, the requirement is something like using an ability that is only on rare players, so you'll need to go do a tremendous amount of chronicle grinding to get one. Once you've done all that, you have finally earned access to a character with one of like four distinct personalities and the same stats as all the others. So that's why almost no one bothered.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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