
Dominate the classical Mediterranean in Imperator: Rome, a grand strategy game from Paradox Interactive. Navigate the dangerous waters of politics and diplomacy as you build up your provinces and conquer foreign lands. Now available with special content and the digital artbook.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 19 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 26.9Kreviews | 66% | — | $29.2M |
| $39.99 | 5ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Underrated as heck, with the Invictus Mod (basically what if Paradox didn't abandon this game) this game is absolutely amazing.
Gameplay Mechanics: 7/10 Narrative: 4/10 Graphics: 7/10 Sound and Music: 7/10 Replayability: 7/10 Innovation: 6/10 Imperator: Rome had a rocky start, but after several major updates, it’s turned into a decent grand strategy title—though still one of the less exciting ones in Paradox’s lineup. If you're a fan of the studio's other titles like EU4 or CK3, there's something familiar here… but also something missing. Gameplay mechanics are layered and ambitious. You manage cities, armies, trade routes, cultures, and political systems, all across a massive ancient world. But even with all the complexity, the game sometimes feels mechanical rather than dynamic. It plays fine but rarely hits that "just one more turn" high. Score: 7/10. Narrative is where the game stumbles hardest. There's little flavor or emergent storytelling compared to Paradox’s other strategy games. Characters exist, but don’t feel particularly memorable. Events are generic and don’t drive much attachment to your leaders or empire. Score: 4/10. Graphics are clean and polished. The map looks great, especially with its dynamic terrain and colorful provinces. Units and cities are decently modeled, and the UI is functional after some patching. Score: 7/10. Sound and music are solid. The soundtrack fits the Roman setting nicely, and effects during battles, construction, and diplomacy all do their job well. Nothing too iconic, but it gets the atmosphere right. Score: 7/10. Replayability is good, especially after updates added more flavor and balance. There are tons of starting nations to pick from, and each has different challenges, but gameplay loops can feel a bit samey over time. Score: 7/10. Innovation is modest. While Imperator pulls ideas from various Paradox games, it doesn't bring much new to the table. It feels more like a mash-up than a bold step forward. Score: 6/10. Bottom line: Imperator: Rome isn’t a must-play, but with updates, it’s grown into a competent (if slightly bland) entry in the grand strategy genre. If you love ancient history and want a detailed, sprawling map to conquer, there’s fun to be had—but don’t expect the character or spark of Paradox’s best.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Simplified Chinese, Spanish - Spain
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sad that the launch was bad and developement stopped. It's still a good game that would have needed a little more time to bake. If you plan on getting this game please get the Invictus or Terra indomita mod.
На самом деле игра играется достаточно бодро и явно не заслужила всего того хейта что в ее сторону идет
As a player of all Paradox games, I was quite disappointed. At first, the game seemed rewarding, with a few good concepts. But after a while, you realize that most mechanics, such as politics, don't really do anything (you can just bribe everyone). Trade is shallow, and so is war with AI´s stupidity and weakness. The scenario goes like this: you get a claim, you win a war with no effort—just clash with the enemy, and then you take a province from them, repeating the same thing over and over. Worst game from Paradox, which is a real shame.
This game is a PIECE OF CRAP! For a game studio that prides itself on depth and realism, Paradox does a poor job of simulating anything even closely resembling reality. I am playing as Rome and in a war with Carthage. I have taken over all their territories in Sicily, Corsica and Sardinia, and beaten almost all their armies. But you know what? ♥♥♥♥ that! Instead of bulding a cohesive army and trying to hold/reconquer Sicily, the AI keeps sending tiny little stacks of armies deep into my territory, taking over provinces. They are practically beaten, but the whole war has degenerated into a game of whack-a-mole, where these tiny little stacks of 1000 soldiers keep evading my armies and they ♥♥♥♥♥♥♥ keep occupying my territories! How on Earth is that a strategy game???? Deep and immersive gameplay? Go ♥♥♥♥ yourself, Paradox!!!! A tiny little stack of 1000 men deep in enemy territory would soon find itself surrounded, isolated, lacking in supplies and probably harassed by the civilian population. But not in this game, no sir! The entire strategy of the AI hinges on this kind of behaviour. It is atrocious. Really the worst kind of unrealistic ♥♥♥♥♥♥♥♥ I have encountered in any grand strategy game. I hate it with my whole heart!
This game could have been really great, if they had kept working on it, which they didnt, so think carefully before buying. its not terrible, but its not a finished game, as simple as that.
Imperator Rome is an incredible game—personally, I consider it the best title Paradox has ever released. It’s ambitious, rich in detail, and offers a depth you won’t find in any other strategy game. I truly hope Paradox continues supporting it, because its potential is enormous. Pairing it with the Invictus mod elevates the experience even further. The expanded missions, added flavor, improved mechanics, and overall polish make the game feel even more ambitious and alive. Yes, Imperator can feel overwhelming at first, but don’t let that discourage you. Be patient with it. Take your time to learn its systems. There are countless helpful guides on YouTube, and once everything clicks, the gameplay becomes incredibly rewarding. I highly, highly recommend it to anyone who loves grand strategy or ancient history. It’s a gem worth discovering.
It's a really neat game. It's just too bad that it was released too early and fixed too late otherwise this game would have a big cult following.
The latest negative reviews leave me buffled!! You are seriously complaining that Paradox took some great mods and incorporated mechanics from them into the main game? Making a mod on a game doesn't give you artistic licence over the game. Also the other guy complaining about Roman genocide! I mean has the world gone completely coo-coo? This is one of the best Paradox Grand-strategy games out there, that with mods may be their best. For me personally it's much easier to spend 6-hours continuously on IR than EU4.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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