
Immortals of Aveum is a single-player first person magic shooter that tells the story of Jak as he joins an elite order of battlemages to save a world on the edge of abyss.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 1.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 3.3Kreviews | 70% | — | $762.8K |
| $69.99 | 13Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An overall fine enough game but a fairly uninteresting world, repetitive gameplay, and horrible performance make this more of a chore than it should have been. Story is meh but some of the voice actors have their moments. It's very Marvelesque dialogue so be aware of that. The mocap really helps the scenes feel like actual people talking but I can't say most of the world lore was all that appealing. Its fine enough but you probably won't remember this in 2 days. Gameplay is smooth but overly repetitive. 3 colors of magic - shoot enemy that is that color - repeat. Exploration is very GOW with semi open zones, limited fast travel, and collectables/puzzles. I was so over this formula by the end and I can't imagine how annoying it would be to get all 120 gold chests. Most low tier enemies look distinct but are functionally the same in how you approach them. Bosses range from completely stupid to god tier aim bot making some of the fights require some cheese on the harder difficulties. They also tend to have HP/DMG bloat instead of any unique moves/tactics to make them harder, a true sign of lazy difficulty balancing. It started out fine but as more enemy spam was present it started feeling too stiff because you constantly feel like you are being cornered in hallway but your blink dodge kinda sucks compared to what you would expect. I finished it on Immortal and regret not just B-lining it on apprentice. Visually it looks good on the surface but the art direction is a bit of a mess. It feels more like a collection of assets crammed together rather than a cohesive believable place. Game has some horrendous chromatic aberration enabled by default and you can't turn it off without putting post-processing to low but that removes some other effects and makes the game look a bit weird, so you'll have to add some lines to engine.ini to fix it. Game runs like absolute ♥♥♥♥. It stats off smooth enough but you'll quickly find your game stuttering like crazy after a bit of play. Maybe it's some kind of memory leak or just usual unreal engine trash optimization. This was on a high end pc and even on the lowest settings it was hitching. A fine enough game and if you can get it on sale for the $5 or whatever it was then sure, give it a try but if I had paid the launch price, I'd feel like I wasted my money.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $69.99 |
| 3.9Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Recomendo, mas só se vc conseguir uma ótima promoção. A jogabilidade é muito boa e divertida. A temática de ser um FPS de magia é um acerto muito divertido e impressionante. O que deixa a desejar é a baixa otimização, pois o jogo já é muito lindo nas configurações mínimas, estourando o "orçamento gráfico" de algumas configurações de computadores intermediários. Eu mesmo tentei jogar em meu PC antigo (notebook) com uma RTX 3060, i7 11ª geração e 32DDR4; mas ainda assim travava direto com tudo no mínimo. Só depois de ter migrado para um PC de mesa com uma configuração decente em DDR5 que consegui rodar o jogo tranquilo e com alguns poucos travamentos com tudo no ULTRA em FHD. Os personagens, assim como a narrativa, são muito bem construídos. Apesar de eu ter desgostado de um ponto da narrativa que, infelizmente, é o que "justifica" a continuidade da trama a partir de um determinado evento que poderia ser o final "feliz" do jogo. Fora os "pormenores" citados, acredito ser um bom jogo de ação com uma narrativa interessante.
Story is not perfect, but the world they built is great. Art direction is top notch. If the trailers are doing it for you, it's worth it. I almost never want to 100% games, but I found myself wanting to explore the world after the main story which is usuallg a good sign.
Great game, solid 7.5 out of 10. I enjoyed it more than I thought based on the reviews. Fun, challenging action, decent puzzles, linear rewarding exploration, and the world building was well done. It's a unique setting with interesting lore and characters. The story would have been better if the pace was -- things seem to happen so quickly. It's too bad there probably won't be a sequel because the foundation is solid and they built a good world. There's plenty of room for improvement that a 2nd game could tackle.
Gostei bastante do jogo. Contudo, percebi que, mais uma vez, ele está disponível apenas com legendas em português, quando na verdade seria ideal que todo o conteúdo estivesse integralmente localizado para o nosso idioma. Além disso, notei que não há legendas nas cutscenes, o que dificulta a compreensão plena da narrativa. Apesar disso, trata-se de um jogo cuja proposta é relativamente simples: avançar pela história sem grandes complicações. Os poderes apresentados são interessantes, especialmente pela possibilidade de alternar entre diferentes estilos de feitiços. Considerando a experiência geral, em uma escala de 1 a 5 estrelas, atribuo uma avaliação de 3,6.
mediocre design,tedious playthrough,you don't reallly need this chore to be part of your life
[h2]Steam Deckに関して[/h2] Steam Deckでの動作は設定次第では快適動作、戦闘は平均50~60FPS可能。 ムービーシーンは、平均30以上といったところでしょうか。 重い場所では、一時的にFPS切ることはありますが影響度は低い状況です。 クリアまでやっておりますので問題ないかと思います。 一部、画面転換でフリーズしたりすることがありました。 ゲーム仕様なのか、Steam Deckでの設定の影響か不明ですが、動作的影響もセーブされていたりするので少ない状況とはなっています。 こちらで行った設定詳細などは、最下部リンクのブログにて。 [h2]ゲーム部分[/h2] 魔法FPSという点では、操作感と見た目が素晴らしく良いものと思われます。 魔法での戦闘感がよくできているところ、シールドの感じも良く楽しいですね。 ルートとしては一本道に近くストーリーを追いすぎると離れた場所のアイテムが取れなかったりするのでストーリー的な圧力で探索がしずらいところは、ちょっとマイナス点かな?とも思います。 宝箱の配置と、ストーリーを見せたいという部分に関連性がなく、宝箱が寄り道しないと見えなかったり、裏側に配置してあったりと優しくない仕様と、ストーリーいいよって感じの相反するところですね。 全般としては、言葉が不明なところや、背景がわからないところもあったりすると思いますが、楽しめると思います。 [h2]リンク[/h2] Steamキュレーターページ [url=https://store.steampowered.com/curator/45181470] https://store.steampowered.com/curator/45181470 [/url] 詳細設定・注意下記他、下記ブログにて [url=https://greenpanda.blog.jp/archives/13058752.html]https://greenpanda.blog.jp/archives/13058752.html[/url] アヴェウムの騎士団の設定関連ページとなります。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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