
Your fight for survival begins on the frozen shores of Tarvhas, where bitter cold and vicious creatures conspire to defeat the unprepared. Uncover the land’s dark history as you and fellow explorers traverse an unforgiving and hostile world to tame the Savage Lands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It seems all previous update posts relating to the developer dispute and subsequent abandonment of the game have been removed from this page. This is not under active development, even if elements of it do work, and has been abandoned for 4 years now.
i wish there was a fast button to report abandonware like this so noone else buys it.
Abandonware - just another reason why I'll never support a game in early acess ever again.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is abandonware. It's unfinished and not worth picking up.
Abandonware
This game probably shouldn't have left alpha. It's a nice little survival crafter, but as soon as you get off the first island, there's not much direction and next to no balance or direction. Even if you manage to upgrade from tin to copper to steel, the combat system is so flawed that you're going to end up dying to bad hitboxes and damage sponge enemies for no reason. Skip this one.
Savage Lands ma bardzo dobry fundament pod survival fantasy. Mroźna, nieprzyjazna kraina, walka o przetrwanie, zbieranie surowców, crafting, budowanie schronienia, eksplorowanie lochów i walka z fantastycznymi stworzeniami brzmią jak przepis na naprawdę wciągającą produkcję. Niestety w praktyce gra nigdy w pełni nie wykorzystała swojego potencjału. Świat potrafi sprawiać wrażenie pustego, walka jest dość toporna, a zbieranie zasobów i wykonywanie kolejnych czynności z czasem stają się monotonne. Brakuje również odpowiedniej głębi, która zachęcałaby do pozostania w tym świecie na dziesiątki godzin. Szkoda przede wszystkim klimatu, bo mroźne fantasy stanowiło ciekawą alternatywę dla ogromnej liczby podobnych survivalów opartych na bardziej typowych realiach. Dobry pomysł i kilka ciekawych mechanik, ale jako całość Savage Lands pozostaje dla mnie niewykorzystaną szansą. Nie polecam.
I picked up Savage Lands on sale and found myself with genuinely mixed feelings — the open-world exploration has a certain charm, wandering between islands and slowly gearing up without anyone holding your hand, but the clunky combat, dated graphics, and painful inventory management drag the experience down constantly. The game has been in Early Access for nearly a decade, passed between developers like a hot potato, and while Last Bastion Studios deserves credit for still patching it, the core issues — stiff enemy animations, frustrating resource grinding, and a UI that feels like it was never finished — remain largely unchanged. There are flashes of something interesting here, like the boss encounters dropping unique loot and the surprisingly seamless co-op, but these bright spots are buried under layers of janky design that newer survival games solved years ago. At full price it's hard to justify, but if you grab it for a couple dollars in a bundle and bring a friend to laugh at the absurdity with you, you might squeeze a few entertaining hours out of it.
As broken and abandoned now as it was ten years ago.
Savange Lands is Skyrim in survival mode; it is underrated honestly doesn't deserve a mixed review rating.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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