
Immortals of Aveum is a single-player first person magic shooter that tells the story of Jak as he joins an elite order of battlemages to save a world on the edge of abyss.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 1.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 3.3Kreviews | 70% | — | $762.8K |
| $69.99 | 13Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Weird but cool game.
It was OK, gameplay is cool, story is meh... quite predictable. And the characters are pretty bad as well, some are pretty annoying. Except Rook. He's the coolest
Great gameplay and story. Some performance issues in late game but nothing during combat areas. I strongly recommend binding the weapons to tab, ctrl, and shift. Meelee on middle mouse, shield, dodge and run on mouse also.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $762.6K | 758 | 74% | $24.99 | |
| $762.4K | 2.6K | 87% | $9.99 | |
| $762.2K | 706 | 87% | $29.99 | |
| $761.9K | 4.8K | 92% | $5.99 | |
| $764.3K | 613 | 46% | $34.99 | |
| $764.5K | 736 | 76% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.7M | 88.4K | 98% | $9.99 | |
| $11M | 13.9K | 85% | $29.99 | |
| $10.7M | 15.9K | 78% | $16.49 | |
| $1.4M | 2.3K | 88% | $16.49 | |
| $1.1M | 4K | 91% | $9.99 | |
| $622.4K | 6.7K | 54% | $3.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $69.99 |
| 3.9Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Соу, тут багато чого поганого, але виділю пару моментів. [h3] Технічний стан: [/h3] 1. Гра періодично крашиться з помилкою анріал енджина. Щось я думав, що корпорації, по типу ЕА, можуть себе дозволити тестувати ігри. 2. Оптимізація жахлива, при тому, що зображення не дивує чимось унікальним. [h3] Геймплей: [/h3] 1. Просто не цікавий, від інвентаря, до самої стрільби. 2. Загадки пари типів: на дурачка і "знайди десь в лісі зелений камінець, щоб відкрити двері" 3. Загадки повторюються і дуже однотипні. 4. Дуже довге навчання. 5. Останні святині (?), які відкриваються після кінця гри, не цікаві, а нагороди за них, не вартують, навіть часу, витраченого на телепортацію до них. [h3] Сюжет: [/h3] 1. Типовий, він нікого не здивує. 2. [spoiler] Вбити персонажа, а потім воскресити? Яка сюжетна цінність жертви? Ви могли собі дозволити його вбити назавжди, без втрат в сюжеті. [/spoiler] Максимально не рекомендую витрачати на це гроші, а якщо буде дуже велика знижка, то не рекомендую витрачати на це час <____<
Enjoyed the game so much, just wish there was side quests for the important npcs
Immortals of Aveum est un FPS/RPG, ou vous incarnez Jack. Graphiquement, c'est très beau même si j'ai cru comprendre que le jeu est plutôt mal optimisé et gourmand. Pas de soucis de mon coté au vu de ma config. L'histoire est prenante et la VF de bonne qualité. Le jeu récompense l'exploration, vous trouverez bon nombres d'énigmes et de coffre tous au long de votre aventure ainsi que les Six, des boss optionnels. Coté gameplay, l'arbre de talents est très fournit et n'espérez pas tous débloqué en 1 run, coté équipement, idem, c'est très fournit avec énormément de choix et donc de possibilité quant à vos améliorations. Petit bémol quand au bestiaire, certes le jeu propose des ennemies varié mais j'ai trop eu la sensation de tombé sur des "sac a pv". C'est, cependant, le seul point négatif. Pour conclure, Immortals of Aveum est un très bon jeu, original qui plus est. Comptez une 15e d'heure pour le finir mais il propose une bonne rejouabilité.
Immortals of Aveum, dışı çok iyi gözüken içi boş bir hayal kırıklığı. Oyun çok oyunculu bir co-op olarak tasarlanıp sonradan hikayeli tek kişilik oyuna evrilmiş hissi veriyor. Grafikler ve atmosfer ne kadar göze hitap etse de, oyunun dünyası bomboş ve ruhsuz hissettiriyor. Oyunun yapısı aslında bildiğimiz klasik FPS; sadece silahlar yerine taramalı, pompalı ve tüfek mantığına oturtulmuş üç tane büyü rengi var. Mekaniklerin sığlığı ve tasarımın özensizliği ve hikayenin kötü olması bir noktadan sonra çekilmez hale geldiği için oyunu bitirmek mümkün olmuyor.
Game is fun
Guess I'm one of the few who actually enjoyed the game. I think it's fun, fast paced, keeps my attention and I think the story was actually pretty good all things considered. The gameplay loop can get a tiny bit repetitive because after the first couple of chapters you have kinda seen every enemy type at that point. But if you keep trying out new "builds", using the abilities in different kinds of combos, using new gear with different perks, etc it can still feel fresh. My only 2 "big" complaints are 1. that the story can feel kind of rushed and 2. the voice acting could abosolutely be better. Overall for a game that is the studios first (and I have definitely seen plenty of people stating that this game would be "good" in their eyes if it was a new studios first game. People just see EA and forget EA is a publisher, not a developer. This is a new studio and this was their first game for those who didn't know) this is IMHO a good, fun game that is worth it. Maybe not full price worth it, then again the majority of games these days aren't worth full price of $60-$70. Just give it a shot.
游戏性不错,优化真的拉完了
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.