
Immortals of Aveum is a single-player first person magic shooter that tells the story of Jak as he joins an elite order of battlemages to save a world on the edge of abyss.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 2.8Kreviews | 71% | — | $653.2K |
| $69.99 | 13Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
DEI girlboss and low fps finalboss. Maybe buy it in 10 years, fps sometimes drops to single digits and that with 4090 mobile graphic card... seems like the issue here isnt just hardware. And DEI cause every bossfigure is a woman, some of them have a peak male physique, makes sense why they closed the developer. Buy it when its below 5 bucks, i had decent amount of fun, but the low fps rly ruined the experience for me.
Das Spiel ist großartig, keine Ahnung warum es bei den Leuten nicht so gut ankommt
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $69.99 |
| 3.9Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Серьезно? Два года игры и баги на первых же видеороликах? Не рекомендую. Оптимизацию видимо забыли. P.S. Железо тянет
It's hardly as bad as some peopel make it out to be, overall i'd say about 6.5/10. Let's start with the weakpoints, since that i sprolly what will determine for most if they want to spend cash on this or not. 1. The script. The story and world building is pretty good for the most part, but the moment to moment interaction between the characters teeters between obnoxius and straight up bad. Unfortunately this bleeds over into the overarching story as well, and moments where the game seems to want us to think "hell yeah!" often fall flat due to it. 2. The grapple hook. This tool that you unlock pretty early on in the game seems to have a really wonky targeting, and you will oftentimes miss the enemy you are aiming for, and it gets even worse when used for puzzles, where sure it does reset your double jump when using it, but donm't think you can go chaining manuevers as yuo for some reason lose almost all momentum at the end of each swing. Let's put it like this, if you died from fall damage, the grapple hook platforming would be what kille dme the most. 3. Colour cooded combat. I don't mind the idea of using different colours to deal with different enemy strengths, but the fact that you have unlimited ammo means that you will find a favourite weapon that you'll mostly rely on, and then swap to the other colours contextually as needed to deal with the enemy defenses. i'm not sure ammo is the perfect solution, but it would force you to more naturally use more of the tools in your toolbox. The skill tree seem to incentivice jack of all trade builds though, since not upgrading a certain magic colour will leave you feeling that missing damage when you are forced to use it. For context i mostle played the blue "pistol" weapon utilising a crit build. played with a mouse and the crit zones on heads seem extremely generous so some 50% of all blue shots where crits. 4. Semi open world. This game is essentially a bunch of levels stiched together with loading screens, but it still plays at being semi open world in that it wants you to go back to previous levels to find new treasues and use new tools to unlock paths, oftentimes these rewards are nothing more than gold though, and overall i don't think this approch benefited the game, as i think it would have been better as a more focused linear experience. 5. the shield. this is a minor inconvinience, but the shield graphics can lead to a bit of visual clutter in an already cluttered game, i personally would have liked it if it was less intrusive to let me see what i'm actually shooting at..... also it dosen't help that you need to edit config files to get more than 90° FOV. 6. Upgrade system. All uppgrades are so incremental that it hardly feels worth upgrading anything untill you start getting legendary gear. and there never realy felt like there was a point where i would try to safe up for a specifik weapon, armor or ring etcetera, i just plopped on whatever i found and upgraded some of them as i went along. The system isn't bad, it's perfectly functional, but i don't think it added anything of value. Now onto the good. 1. Graphics. Theres no denying this game does look pretty good. Most of the areas look visually distinct, and the actuall design of stuff in the world is pretty awesome, i think it's a shame that this great world is trapped with this bad of a story, as it made me less interested in enganging with the world (reading logs etcetera). 2. Voice acting and music. While the script as mentioned is pretty ♥♥♥♥, the voice actors do the best with what theyre given, and they do a good job at that. While i found most of the characters grating, i din't mind how they sounded. To pair with this is the music, that is overall pretty good, thers not really any amazing bangers but all of the tracks add to the feeling of the world. I never digged along to the music, but i also never thought it was bad. 3. Combat. Appart from the above mentioned problem with there being no ammo, i think combat is enjoyable, all the weapons feel good to use and theres a wide enough variety that anyone can find a favourite. Most of the talent picks are also pretty interesting and some of them will let you slightly change your playstyle. For someone going the completionist route i think the combat will get stale, but if you just want to burst through the story it should hold all the way through. I'm slightly dissapointed that you don't get different ults to pick from, but it's also not to big of a problem. I think if they had released this as a AA game for 30-40 euro it would have had a much better reputation, for 60 euro i simply can't recomend it for anyone. I got it at 90% discount for 6 euro and would say it's well worth it at that price. Only had one crash as well so it seems to be decently stable. Anywho, as stated at the start, i'd give it 6.5/10 NOTE THAT IT REQUIRES LOGGING IN TO AN EA ACCOUNT.
História incrível e sem dúvidas cativante, não vale no preço cheio, mas uma promoção com certeza. Todas as magias, arvore de habilidades, masmorras secundárias compensam a exploração, não tem missões secundárias, o que pra mim não é um problema. Unico ponto negativo é a otimização, o jogo sofre pra rodar mesmo em placas de ultima geração, mas vale o investimento se tiver em promoção.
A solid and fun game that has a interesting premise and lore, likeable characters and tight gameplay. The only sour points would be the enemy balancing make some enemies too spongey, frustrating puzzles and areas where you can see that the potenial of the game shinning through but not quite reaching what could have. Would recommend this as for a studio's first game this isn't bad.
This game represents everything that is wrong with modern gaming. Story written by a 14-years old, with cringe dialogue, shallow characters, uninteresting world building, and the exact amount of wokeness a board of investors comprised mostly of old white men think a modern game should contain Gameplay-wise, it does everything every other game already does, It does not innovate or improve on anything. As for the graphics, it's unreal 5 ; so demanding but pretty. If you're bored, have a decent computer, and can find this game for less than 10 bucks : yeah sure why not. But you'll never think of this game again after you played it
great game incredible graphics 10/10
好玩,但NPC太丑,优化不算太离谱,我这边2K不开fsr也有80帧
Very good and interesting game that unfortunately have some big issues, and you can find out what just below this text: Good: Gameplay, world design, lore, graphics are all awesome. At the start of the game i thought that combat and gameplay are too complicated with many quirks and abilities, but after 1-2 hours i got the hang of it and it was a blast. World design and lore are top notch. I was really invested with finding our lore texts in the game and listening NPC's talking about history. They really put the effort in that. Graphics are beautiful, despite few small issues with chromed textures. Meh: Despite world being great and interesting, story and characters aren't. Story is classic fantasy, so you can expect everything already seen in countless other games/books/movies. It's cliche story, to put it short. Characters are ok, nothing special. There is one character that reminded me of Luke Skywalker and that's it, other's are forgettable. Story works as backdrop, but it's ultimately "who cares". Bad: Some enemies are bullet sponges, no matter how strong your character is, they will be annoyance. Also there are lot of stutters and performance issues, more below. System and optimization: Ryzen 7 7800X3D, 32GB DDR5 6000MT/s, RX 9070 XT, 1440p resolution, Ultra settings, AFMF2 on, game capped to 120FPS (240 with AFMF) to match display refresh rate and limit power draw, Optiscaler set to FSR 4. Game worked at 240 (with AFMF) frames while drawing 330W of power and having GPU usage around 80-99% depends on the scene. But being Unreal Engine 5 game stutters are running rampart. It took 5-6 hours for game to compile them all, and still there are transversal stutters that never went away. I even tested when those stutters occur and only when you lock the game at 30FPS (60 with AFMF) that stutters are gone. Clearly bad console port. Score: 7.5/10, very interesting and fun game. Score would be better if not for performance issues, but still highly recommended to get on sale.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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