
Immortals of Aveum is a single-player first person magic shooter that tells the story of Jak as he joins an elite order of battlemages to save a world on the edge of abyss.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 2.8Kreviews | 71% | — | $653.2K |
| $69.99 | 13Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
7/10 - solid looter shooter with fun mechanics. Its like Destiny, except your hands are the guns. Story is pretty forgettable & cliche but does not distract from the gameplay loop. At $7 on sale, I am happy with my purchase, but I would not buy at full price
I didn't think it was possible to be bored while playing CoD: Magic edition
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $653.4K | 1.2K | 93% | $14.99 | |
| $654.1K | 2.8K | 81% | $9.99 | |
| $652.2K | 1.9K | 74% | $12.99 | |
| $651.6K | 2.5K | 97% | $8.99 | |
| $651.5K | 2K | 87% | $16.99 | |
| $651.5K | 977 | 71% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 15.2K | 98% | $9.99 | |
| $11M | 13.9K | 85% | $29.99 | |
| $10.7M | 15.9K | 78% | $16.49 | |
| $1.4M | 1.8K | 88% | $16.49 | |
| $1.3M | 5K | 91% | $9.99 | |
| $622.4K | 6.7K | 54% | $3.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $69.99 |
| 3.9Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It plays like DOOM but with magic. All around pretty fun.
it is mortal
DEI girlboss and low fps finalboss. Maybe buy it in 10 years, fps sometimes drops to single digits and that with 4090 mobile graphic card... seems like the issue here isnt just hardware. And DEI cause every bossfigure is a woman, some of them have a peak male physique, makes sense why they closed the developer. Buy it when its below 5 bucks, i had decent amount of fun, but the low fps rly ruined the experience for me.
Das Spiel ist großartig, keine Ahnung warum es bei den Leuten nicht so gut ankommt
História incrível e sem dúvidas cativante, não vale no preço cheio, mas uma promoção com certeza. Todas as magias, arvore de habilidades, masmorras secundárias compensam a exploração, não tem missões secundárias, o que pra mim não é um problema. Unico ponto negativo é a otimização, o jogo sofre pra rodar mesmo em placas de ultima geração, mas vale o investimento se tiver em promoção.
Muito bom o jogo, só chegar abrir fazer o que o jogo indicar e ir curtindo a história. Deu uma animada para jogos de história novamente!
Very good and interesting game that unfortunately have some big issues, and you can find out what just below this text: Good: Gameplay, world design, lore, graphics are all awesome. At the start of the game i thought that combat and gameplay are too complicated with many quirks and abilities, but after 1-2 hours i got the hang of it and it was a blast. World design and lore are top notch. I was really invested with finding our lore texts in the game and listening NPC's talking about history. They really put the effort in that. Graphics are beautiful, despite few small issues with chromed textures. Meh: Despite world being great and interesting, story and characters aren't. Story is classic fantasy, so you can expect everything already seen in countless other games/books/movies. It's cliche story, to put it short. Characters are ok, nothing special. There is one character that reminded me of Luke Skywalker and that's it, other's are forgettable. Story works as backdrop, but it's ultimately "who cares". Bad: Some enemies are bullet sponges, no matter how strong your character is, they will be annoyance. Also there are lot of stutters and performance issues, more below. System and optimization: Ryzen 7 7800X3D, 32GB DDR5 6000MT/s, RX 9070 XT, 1440p resolution, Ultra settings, AFMF2 on, game capped to 120FPS (240 with AFMF) to match display refresh rate and limit power draw, Optiscaler set to FSR 4. Game worked at 240 (with AFMF) frames while drawing 330W of power and having GPU usage around 80-99% depends on the scene. But being Unreal Engine 5 game stutters are running rampart. It took 5-6 hours for game to compile them all, and still there are transversal stutters that never went away. I even tested when those stutters occur and only when you lock the game at 30FPS (60 with AFMF) that stutters are gone. Clearly bad console port. Score: 7.5/10, very interesting and fun game. Score would be better if not for performance issues, but still highly recommended to get on sale.
Leider zu Unrecht untergegangen. Das Spiel kennen die wenigsten, meiner Meinung nach hätte es viel mehr Aufmerksamkeit verdient, ich hatte einen Riesenspaß damit. Somit zu den Stärken und Schwächen: Story: zweckmäßig, aber immer wieder mit Wendungen und Höhepunkten gespickt. Kann bei weitem nicht mit einem Bioshock mithalten, aber immer noch ok. Grafik und Sound: Beeindruckend, flüssige Animationen, extrem detaillierte Umgebungen, brachiale Audio-Effekte, perfekt choreographierte Zwischensequenzen, die Unreal Engine 5 lässt hier eindrucksvoll ihre Muskeln spielen, womit wir bei der Technik wären: Technik: Größtenteils gute PC-Umsetzung, nur gelegentlich hakt es, vor allem im "Open World"-Bereich Lucium, wo es doch einige Nachladeruckler (Traversal-Stutter) beim Durchqueren der einzelnen Gebiete gibt (UE5-typisch). Beim Neuladen friert es manchmal ein, da hilft nur ein Windows-Logoff :-( Bei Ultra-Widescreen Auflösung (ini bearbeiten) und FOV (Unreal Universal Engine Unlocker) muss man selber Hand anlegen, das muss im Jahre 2026 einfach besser gehen. Gameplay: Sehr abwechslungsreicher Shooter, es gibt blaue Sigillen (Gewehr), grüne Sigillen (Sturmgewehr/Maschinenpistole), rote Sigillen (Schrotflinte). Jedem Gegner kann man auf Grund dieses Schere/Stein/Papier-Prinzips gut beikommen, im späteren Spielverlauf bzw. im Fall von Bosskämpfen ändern die Gegner laufend ihre Strategie, worauf man als Spieler entsprechend reagieren muss, um seine eigene Taktik anzupassen, sehr schön! Jeder (Boss-)kampf ist eine Herausforderung für sich, das Spiel bleibt immer extrem fordernd, aber nie unfair, so muss das! Bin gerade auf "Unsterblicher" durch, es war knackig aber immer machbar. Ausweichen, Schild einsetzen, die richtige (Spezial-)attacke zum richtigen Zeitpunkt einsetzen, dann klappt es und man kommt problemlos durch. Ein paar Rätsel- und Hüpfeinlagen lockern das Gameplay zwischendurch schön auf, unter Zeitdruck die richtigen Schalter drücken bzw. die richtigen Zauber anwenden etc., wirklich nett gemacht. Fazit: Im Sale unbedingt zugreifen, im schlimmsten Falle erwartet euch lediglich ein opulenter Unreal Engine 5 Showcase.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.