
Immortals Fenyx Rising brings grand mythological adventure to life. Play as Fenyx on a quest to save the Greek gods.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.7Kreviews | 73% | — | $4M |
| $59.99 | 11.9Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Божественна комедія.[/h1] Як не дивно, назва епічного твору Данте Аліг'єрі ідеально підходить для цього коду, проте з поганого боку. (P.S. Пишу вже втретє цю рецензію, бо попередні зникали) [h2]⚡️ Історія ⚡️[/h2] Проста банальність. Ніхто з професійною освітою чи навіть просто автор фанфіків не напише подібний фарс. Насправді все просто, видно, що гра створювалась виключно для того, щоб швидко заробити трішки грошей, бо студія юбі в дупці. Саме тому кожен елемент працює, як повинен, через 5 точку і з однією метою — ґрінд заради ґрінду. Так, гра створена, як комедійна історія від обличчя Прометея та Зевса, які іноді і висміюють цю гру у всіх аспектах. Але висміювання замало, бо це виглядає наступним чином: "Ось вам завдання зібрати 25 скринь та вбити 150 монстрів"- Зевс сміється -"Ось чому ті ігри запихають стільки ґрінду?", а наступне завдання таке: "Зібрати 100 скринь і вбити 250 монстрів". Думаю ви зрозуміли. А зверху просто натягнули сову на глобус "Ось вам сюжетик, щоб ви не просто збирали скрині". Головна героїня для мене є доволі неприємною та взагалі не цікавою. [h2]🏹 Ігролад 🏹[/h2] Ну і продовження. Гра в такому стилі: мільйон скринь, монстрів, кристаликів, головоломок та випробувань. Однакових, однотипних. Все. Проходьте. Боївка ніяка, дуже збідніла. Монстри просто губки для всмоктування шкоди. Навіть потім, при прокачці, вони залишаються такими, ви не прогресуєте, ви не стаєте кращими. Ви б'єте ті ж губки для шкоди. Хотілось би навести в приклад dark souls, де ідеально створені удари ворогів, блок, відбиття, тощо. А тут ні, щит може не спрацювати, вороги атакують дурними атаками від яких можна не ухилитись. І рівні складності у грі максимально неадекватні. Головоломки. Більшість головоломок були просто тупими, не зрозумілими або кривими. І ні, я люблю головоломки, продумані, цікаві, різноманітні. А тут просто їх робили заради кількості і все. Багато з них просто ламають правила світу і тому юбі використовують обмеження. Ну от я вкачую вміння "піднімати важкі блоки". Але ж ні, в деяких головоломках не можна підняти точно такі ж блоки. Або в деяких головоломках я можу підстрибнути з таким блоком, а в деяких не можу, а у деяких взагалі я можу зробити подвійний стрибок. І це ніяк не пояснюють. [h2]🎶 Графіка та музика 🎶[/h2] Впринципі непогано. Хоча мені стилістика персонажів не подобається. І музики мало, переважно одна і та ж тема всю гру. [h2]🏆 Досягнення 🏆[/h2] Просто для задротства, ще й доповнення необхідно купити і у мене їх немає. [h2] Висновок [/h2] Для мене велике розчарування. Одіссея набагато краща, хоча і на неї у мене негативний відгук. Загалом гра створена не для розваги, не для гравців, вона створена виключно для юбісофт, яким необхідні швидкі кошти. Ну тут немає нічого, що б мало зачепити, зігріти гравця. Не варте воно нічого. [h2]🔸 Плюси 🔸[/h2] [list] [*] Можливо музика і частково графіка. [/list] [h2]🔹 Мінуси 🔹[/h2] [list] [*] Історія; [*] Ігролад; [*] Незбалансованість; [*] Якість; [*] Головоломки; [*] Боївка; [*] Відсутність прогресії; [*] Відсутність української. [/list]
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese*, Traditional Chinese, Korean, Japanese*, Dutch, Polish +3 more
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you are a person that wants to 100% every game, DO NOT PLAY FENYX RISING because the "A New God" DLC might be the worst content I've ever played and is easily the most frustrating stuff Ubi ever created, with a clear 10/10 difficulty level. If you can skip that trap, the base game is a blatant copy of Breath of the Wild that actually beats it in every detail. You get permanent progression with a skill tree and meaningful weapons that do not shatter constantly, giving you actual motivation to explore. Instead of samey puzzle rooms, the world is packed with varied mini-challenges like musical memory games and arrow races. The running and horse-riding animations are lightyears beyond Zelda, and having multiple difficulty options is vastly superior to a rigid single-choice philosophy. The biggest flaw is the puzzle design. Puzzles often become frustratingly precise, time-critical platforming sections with sparse checkpoints. These spikes ignore your difficulty settings, meaning you can easily get story-blocked on easy mode. Talk about a real Achilles' heel in game design! Additionally, three of your five major powers must be bought with in-game currency. Because they lack proper introduction, you might spend ages assuming they unlock naturally, completely halting your own progress. Skip the first two DLCs entirely. The first is pure puzzle-based torture that earns a clear 0/100, and the second is a top-down hack-and-slash concept that clashes horribly with the core platforming mechanics. The third DLC, however, is a solid, traditional story chapter and the only extra content worth your money.
Such an extremely underrated game. It's a modernized perfect mixture between collectathons like the old days mixed with Breath of the Wild, and expertly written, all wrapped up in a Greek mythos setting. The game is gorgeous, the combat is fun, and it's just an overall great time and great game. I will always recommend it.
game started out great got boring and cumbersome worst 4$ SPENT game came out 2022 its 2025 every time you launch it checks for new content, the game is not getting any new content! stop doing this! on windows the game requires ubi connect that part is on me as i bought it on steam deck before i played on windows..
Sinceramente? Que jogo divertido. Comecei sem muita expectativa e me surpreendi demais. A inspiração em Zelda: Breath of the Wild é óbvia, mas o jogo tem alma própria. A exploração é muito gostosa, e o jogo brilha de verdade conforme você vai liberando os upgrades da Fenyx. Depois que você melhora a movimentação e o combate, tudo fica muito mais dinâmico e flui que é uma beleza. A Ubisoft acertou a mão aqui. Não é um jogo perfeito, falta um polimento visual em alguns cantos e uma lapidação técnica aqui e ali, mas nada que estrague a experiência. A real é que o jogo foi vítima de um marketing fraco, porque ele merecia ser muito mais famoso. Se você quer um jogo que cumpre o papel principal de divertir sem enrolação, pode ir sem medo. Recomendo muito!
amazing game for steamdeck. if you like zelda BOTW and mythology,
Underrated gem. Plays better than most 3rd person action adventure games. Great for kids and fun for adults too.
⭐️⭐️⭐️⭐️⭐️ "A Hidden Gem That Deserves Way More Love" I went into Immortals Fenyx Rising not expecting much—just something to pass the time between bigger games. But wow, was I wrong. This game is a total surprise and absolutely one of the most underrated open-world titles I’ve played in recent years. The game blends a beautiful, stylized art direction with a massive world inspired by Greek mythology. It's vibrant, colorful, and full of personality. From lush forests to towering mountains and crumbling temples, every region feels distinct and alive. It doesn’t try to be hyper-realistic—thankfully—and instead embraces a more timeless, animated look that works beautifully. Gameplay-wise, it’s a mix of fast, fluid combat and environmental puzzle-solving. Think Assassin’s Creed Odyssey meets Breath of the Wild with a dash of Saturday morning cartoon vibes. You can climb anything, glide through the skies, tame mounts, fight mythical beasts, and explore Vaults of Tartaros (which are basically the game's answer to Zelda’s shrines—puzzle-filled dungeons that test your brain and reflexes). Combat is actually a blast once you get into it. You unlock godly abilities like Ares’ spear or Hephaistos’ hammer, and combining those with light/heavy attacks, dodges, parries, and bows gives a lot of variety. It's not overly complex, but it has enough depth to stay interesting. The real surprise is the writing. The narration by Zeus and Prometheus is genuinely funny and full of snarky commentary. It pokes fun at mythology, modern life, and even gaming tropes in a way that’s self-aware without being annoying. I found myself laughing more than I expected in an action-adventure game. What I loved most, though, is the sense of freedom. You can go almost anywhere right from the start. There’s a satisfying loop of exploration, solving environmental puzzles, completing side challenges, and improving your character through upgrades and gear. It’s the kind of game where you lose track of time chasing down one more chest or solving one more riddle. Pros: Huge, colorful open world with great variety Fun, smooth combat with cool god powers Excellent puzzles and platforming challenges Genuinely funny writing and lighthearted tone Tons of content without feeling bloated Cons: Some quests can get repetitive Enemy variety could be better The Ubisoft-style map icons might turn off some players Overall, Immortals Fenyx Rising is an absolute blast and deserves way more recognition than it got. If you’re even slightly interested in Greek mythology, open-world games, or just want a light, charming alternative to more serious titles, you owe it to yourself to give this a shot. Highly recommended. 9/10 🏛⚡🗡
⚠️ Aviso Nota de transparência: utilizei IA como apoio de escrita (corrigir umas vírgulas e dar mais clareza / humor e zoeira 🤖🎮) Mas a experiência e opinião vêm direto da minha jogatina. Pela Steam você vê minhas horas jogadas, farm, conquistas e saves prova que a jogatina é real. 🎯 (tá tudo aí na Steam 👀) ---------------////--------------------////------------------- 🌟 Immortals Fenyx Rising — Quando a mitologia grega encontra o sarcasmo e um mundo aberto cheio de caixas pra empurrar. Ou: Zelda com piadas, asas e deuses em crise existencial. 🎭 História: Você é Fenyx, um(a) guerreiro(a) que acorda numa ilha dominada pelo titã Tifão. Os deuses perderam seus poderes e cabe a você restaurar a ordem — com ajuda de Zeus e Prometeu narrando tudo como se fosse um podcast mitológico cheio de zoeira. 🎮 Jogabilidade: - Mundo aberto com exploração vertical (asas de Ícaro, baby!) - Combate com três armas principais: espada, machado e arco — cada uma com estilo e combos únicos - Sistema de habilidades e upgrades baseado em coletáveis e desafios 🧩 Puzzles, puzzles e mais puzzles: - 50% do jogo é resolver quebra-cabeças com pedras, caixas e botões - Os desafios variam de simples lógica até plataformas complexas - Se você curte raciocínio e física, vai se sentir em casa 🎨 Visual e estilo: - Estética cartunesca, colorida e leve — lembra Breath of the Wild, mas com mais personalidade própria - Dublagem em português brasileiro é excelente, com humor bem encaixado ⚔️ Combate: - Rápido, fluido e com foco em esquiva e contra-ataque - Habilidades divinas como ataques especiais e invocações - Chefes inspirados em criaturas mitológicas como Medusa, Minotauro e Cérbero 📉 Pontos fracos: - Narrativa previsível em alguns momentos - Puzzles podem parecer repetitivos se você não curte esse estilo - Sistema de loot e progressão é simples demais para quem busca profundidade 🎯 Resumo final: Immortals Fenyx Rising é uma aventura leve, divertida e cheia de charme. Ideal pra quem quer mitologia com humor, desafios cerebrais e um mundo aberto sem a densidade de um Assassin’s Creed. Se você curte voar, lutar e rir com Zeus fazendo piada de si mesmo — esse jogo é pra você. 💖 Curtiu a resenha? Deixa aquele 👍 ou ponto de resenhista e me ajuda a manter a Steam mais mitológica que Zeus narrando tretas com Prometeu. Bora planar com as asas de Ícaro, enfrentar ciclopes e salvar o Olimpo — porque até os deuses merecem uma boa análise. ⚡🏹🗿
4/10 This is in many ways a "typical" Ubisoft openworld game. Bland world. Bland combat. Bland fetch quests. Bland leveling grind. Annoying puzzles. Bland humor. Overall, it just feels empty and soulless. I wanted to like this one. I wanted to enjoy the lighthearted Greek Mythology theme. I wanted to enjoy the more zelda-like art style. I wanted to give the game a chance. But it just left me feeling like I wasted my time. Combat was boring. Endlessly climbing identical grey rock walls was boring. All the grinding necessary to get cool gear or upgrade my health or stamina felt like repetitive filler. There is always a certain amount of cognitive dissonance when playing an Ubisoft game. Usually it stems from them trying to convince me that their cult of anarchist murderers are the good guys (AC Black Flag is my favorite!). The breaking point for me with this one was the quest around Aphrodite. She's basically had a change of heart and realized how selfish and vain she used to be, and how that caused the world a lot of problems. Problem is, in order to progress our main plot, the protagonist needs Aphrodite to go back to her selfish ways. The game gives the moral justification for this reverse-character arc by saying: "If you're beautiful and a nice person, you're just annoying. So it's better for the world if you're a jerk. Imagine how much fun we'll have with all the discord and war you cause?" Huh? Now to be clear, my problems with this are two-fold: the fact that this narrative justification exists and how poorly it's handled. This is a game. I don't need the game to justify why Aphrodite needs to be returned to her former self instead of trapped in a tree. I know this game is about restoring Greek gods so we can take on Typhon. I don't need a poorly constructed character arc to justify that. But to make it worse, instead of focusing on the plot reason for restoring Aphrodite (defeating Typhon), the game's narrative goes out of its way to convince us that caring for others is dumb and it's way more "fun" to be selfish, plus [insert lame joke about Hermes' hair]. Literally, the game makes a dumb joke about another character to distract us from the fact that this is terrible writing, terrible plot-justification, and a terrible character arc. If this were a short throw-away quest, maybe it wouldn't be a problem, but I've been working toward restoring Aphrodite for about 4 hours of fetch-quests at this point. I'm out. There are better generic openworld games for me to spend my time in. I would have loved to play a fun lighthearted romp through Greek Mythology where I got to restore Olympic gods and defeat Typhon. Unfortunately, that's not what this game offers.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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