
Immortals Fenyx Rising brings grand mythological adventure to life. Play as Fenyx on a quest to save the Greek gods.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 4.7Kreviews | 73% | — | $306.2K |
| $59.99 | 11.9Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Недооценённый бриллиант в коллекции игр Ubisoft! Эта игра понравилась мне даже больше, чем Зельда. Временами хотелось просто стоять и смотреть на мир, разглядывать детали, поделать скриншоты :) Из плюсов: - большой открытый мир - красочный визуальный стиль - большой выбор кастомизации персонажа, фосфора и маунта - очень проработанные детали архитектуры и мира в целом - сочная боевая система, где всё ощущается как надо - наличие русской озвучки и обилие юмора - разнообразие головоломок самого разного плана (их я обожаю) Минусы: - может показаться, что головоломок слишком много, но это вкусовщина, мне понравилось Прохождение на 100% (все достижения основной игры + 3 DLC) заняло у меня 97 очень неспешных часов. Игру строго рекомендую к прохождению, особенно по скидке. Получено эмоций в разы больше, чем она стоит)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese*, Traditional Chinese, Korean, Japanese*, Dutch, Polish +3 more
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had lots of fun playing this game. Ignore steams warning about not working with a controller it works fine.
⚠️ Aviso Nota de transparência: utilizei IA como apoio de escrita (corrigir umas vírgulas e dar mais clareza / humor e zoeira 🤖🎮) Mas a experiência e opinião vêm direto da minha jogatina. Pela Steam você vê minhas horas jogadas, farm, conquistas e saves prova que a jogatina é real. 🎯 (tá tudo aí na Steam 👀) ---------------////--------------------////------------------- 🌟 Immortals Fenyx Rising — Quando a mitologia grega encontra o sarcasmo e um mundo aberto cheio de caixas pra empurrar. Ou: Zelda com piadas, asas e deuses em crise existencial. 🎭 História: Você é Fenyx, um(a) guerreiro(a) que acorda numa ilha dominada pelo titã Tifão. Os deuses perderam seus poderes e cabe a você restaurar a ordem — com ajuda de Zeus e Prometeu narrando tudo como se fosse um podcast mitológico cheio de zoeira. 🎮 Jogabilidade: - Mundo aberto com exploração vertical (asas de Ícaro, baby!) - Combate com três armas principais: espada, machado e arco — cada uma com estilo e combos únicos - Sistema de habilidades e upgrades baseado em coletáveis e desafios 🧩 Puzzles, puzzles e mais puzzles: - 50% do jogo é resolver quebra-cabeças com pedras, caixas e botões - Os desafios variam de simples lógica até plataformas complexas - Se você curte raciocínio e física, vai se sentir em casa 🎨 Visual e estilo: - Estética cartunesca, colorida e leve — lembra Breath of the Wild, mas com mais personalidade própria - Dublagem em português brasileiro é excelente, com humor bem encaixado ⚔️ Combate: - Rápido, fluido e com foco em esquiva e contra-ataque - Habilidades divinas como ataques especiais e invocações - Chefes inspirados em criaturas mitológicas como Medusa, Minotauro e Cérbero 📉 Pontos fracos: - Narrativa previsível em alguns momentos - Puzzles podem parecer repetitivos se você não curte esse estilo - Sistema de loot e progressão é simples demais para quem busca profundidade 🎯 Resumo final: Immortals Fenyx Rising é uma aventura leve, divertida e cheia de charme. Ideal pra quem quer mitologia com humor, desafios cerebrais e um mundo aberto sem a densidade de um Assassin’s Creed. Se você curte voar, lutar e rir com Zeus fazendo piada de si mesmo — esse jogo é pra você. 💖 Curtiu a resenha? Deixa aquele 👍 ou ponto de resenhista e me ajuda a manter a Steam mais mitológica que Zeus narrando tretas com Prometeu. Bora planar com as asas de Ícaro, enfrentar ciclopes e salvar o Olimpo — porque até os deuses merecem uma boa análise. ⚡🏹🗿
I went into the game with not much expectations to be honest. Ubisoft, Open world hmm ... u never know This is a fantastic and fun game to me. Lots of humor, greek mythology, fights, mechanics, puzzles, challenges, vaults are fun. The world is nice to look at, pleasant graphics and interesting to explore. Yep, you guessed it - quite a lot of collectable items but not too insane. All in all a fun and good game Edit: Store page doesn't show "controller support" but I had no problems at all with controller. It works pretty well
I think the game deserves a neutral rating, and since we can't leave a neutral rating, I am making mine negative to balance out the mostly positive. Immortals follows the 3D Zelda formula of Exploration, Puzzles, Platforming and Combat. Older gamers like myself don't need to have played BOTW to understand the formula, because the formula has not changed much since OOT. You explore a large world, can access new areas as your equipment and abilities improve, and follow a loose story progression with multiple parallel quest threads converging on a single climax. It would be unfair to call it a knock-off, it is an original game with an original theme, a great colorful art style and appropriately-themed, well-composed music. What's not to like, right? Unfortunately it tends to fumble each element of the formula—not so egregiously as to make the game unplayable, and overall it was definitely fun to play—but enough to become annoying and frustrating at times, and exclude it from my Replayable list, because the more one plays it, the more acutely one feels its flaws. Exploration is the game's high point. For a game to satisfy the exploration urge, it needs to have good level and/or terrain design, distinctive environments, and a motivation to explore, i.e. secrets and lore to uncover, along with QoL features like fast travel. The lore here is Greek mythology, so although it won't offer many surprise twists to anyone with a high-school education, there is still lots of material to work with. The world design is, with a few exceptions (*cough* King's Peak *cough*), very good, usually offering multiple options when terrain is currently traversable and gently steering you away when it isn't. Far Sight, which allows you to identify (and place on your map) points of interest from a distance, [i]seems[/i] like a great QoL feature, and often is, but over time it becomes a crutch, and exposes the stark reality of just how much of a grind there is for mostly uninteresting loot, like minor color variations for your existing weapons and armor and 5% of the resources you need for the next upgrade. You visit a new area, climb to the top, reveal the map, do the far sight thing, uncover literally dozens of POIs, and instantly the magic and excitement of exploration is lost to the hunt-and-peck nature of collecting all the collectibles. You could, of course, intentionally play "blind", and maybe I would have enjoyed that more, but it is not the style of gameplay that the game actively encourages. The Puzzle element is very heavy in Fenyx Rising. To be fair to Ubisoft here, it is really Nintendo that started this ugly trend with OOT by misunderstanding what players found compelling about earlier entries, but what's done is done, and apparently Ubisoft looked at that and went "hold my beer". Here is my take: puzzles don't enhance open-world games nearly as much as game developers think they do, but if you are going to insist on putting them in anyway, then in order for those puzzles to be compelling—in fact, in order for them to genuinely be [i]puzzles[/i] at all—the goal you need to accomplish, and the tools you have available, all need to be clear at the outset. Far too many Fenyx puzzles involve wandering around aimlessly looking for a plausible activation mechanism for a door; or wandering around aimlessly looking for a block or a rock or something to drop on a pressure plate; or trying to figure out the exact speed and angle with which to perform some maneuver with the game's wonky controls and unforgiving physics, and wondering if it is even possible or whether you've overlooked the actually intended solution; or simply repeating the same puzzle-solving mechanics you've done a hundred times already. The one saving grace is that as you upgrade your skills, you gain the ability to partially cheese your way through the more tedious puzzles. Even then, it is just [i]too much[/i]. Everything, everywhere has to be a freakin' puzzle. The volume of puzzles actually make the exploration a lot less fun, because you just know that instead of finding something possibly cool as a result of your exploration, you are going to find another tedious puzzle that might, if you're lucky, but probably not, lead to something cool. Sometimes the game even makes you solve puzzles [i]in order to solve another puzzle[/i], for example all the Frescos with red pieces. It all creates an impression of designers patting themselves on the back for their own cleverness instead of trying to create compelling experiences for the player. Combat mechanics aren't super original, though they are pretty streamlined and mostly enjoyable. Where the game flubs combat is in its "encounter design". When in combat, you are literally almost always fighting what in most games would be considered minibosses, and after you've killed the 86th Cyclops or Griffin or whatever, it really starts to lose its mystique. You get well-executed parry and dodge mechanics with fairly generous timing, except that fully half the attacks in the game are unparryable, many more seem to track player movement and are awkward to dodge, and in many encounters you are being constantly bombarded with multiple unparryable/homing attacks from out-of-view enemies. The game does its best to cope, e.g. providing off-screen attack indicators, but the off-screen indicators only tell you [i]that[/i] an attack is incoming, not [i]when[/i] it is incoming, and timing matters. All in all, the combat is extremely satisfying when it works, and extremely frustrating when it doesn't. It is never [i]hard[/i], even on hard mode, because you have all manner of buffs and healing items and abilities, but it makes many battles feel more button-mashing than tactical. The game seems confused over whether it wants to be more like Dark Souls or Dynasty Warriors. Platforming is fine, I guess, but I lost count of the number of times I had some platforming sequence or even combat sequence screwed up by Fenyx deciding to "wall climb" on some random obstacle or boundary, frantically mashing the B button to try to disengage but only managing to thrash between wall-hugging and gliding, etc. It's another mechanic that is wonderful when you want it and it works correctly, such as when you're ascending a mountain, and absolutely infuriating when you don't want it or it doesn't do what you want, such as during combat or fast and tight platforming sequences. Dishonorable mention goes to the game's script-writing, which is really quite awful. It is in many ways a parody of Greek myths, and the difference between good parody and bad parody is comprehension of and respect for the source material. Fenyx is bad parody; it is Wikipedia summaries of Greek myths interpreted through a postmodern Basic College Girl world view, and while there aren't too many openly woke moments (surprisingly, considering when the game was developed) it has a persistent and obnoxious "deconstruction" vibe. Think less [i]Airplane![/i] or [i]Young Frankenstein[/i], and more [I]Epic Movie[/i] or [i]The Starving Games[/i]. It's one thing for a game with original world-building to not take itself too seriously; Portal, Borderlands, Warlock, Cuphead, etc. are all great for that. But if you are trying to do a satirical take on otherwise serious source material, you need writers who know what they're doing. I wouldn't say the writing in I:FR literally ruins the game, but it's cringe enough to nudge an otherwise neutral review down to a negative. It seems to go on sale pretty often, and I'm not sorry I bought it at the sale price. It did give me about a week of entertainment. If you like this genre of game, I recommend wishlisting it first and waiting for the next sale.
If you're a fan of puzzles, this is the game for you. If you are not, then you probably won't enjoy this much. LOTS OF PUZZLES! Also A LOT of quests and smaller tasks to complete in order to level up abilities, gear, etc.. So if you're not a completionist type player, also may not enjoy having so much to do. They put a lot of effort into witty dialogue which I appreciate. The scenery and graphics are very good. It's cartoonish, which if you need a break from dark, violent, sad story lines and a lot of blood and guts, it's a nice change of pace. The combat style is a lot of combos, so if you don't like a lot of buttons to press, may be frustrating (as opposed to Witcher which is simpler imo). Well, it's a lot of buttons for me. All in all, I recommend, just be prepared for PUZZLES PUZZLES PUZZLES!
ugh, i've tried to play and enjoy this game but it truly feels like a mobile game in the worst ways
This is just a great game. For long, i was looking a game to be just "fun". This is it, the music, the sights, the greek story and jokes about it. The game is perfect... you must grind?, yes but, is doable and pleasent. You have puzzles all over the map, just enough challaging to keep trying and not that hard to make "rage quit" :P. Give it a try, this is just a perfect game!!.
love the game, its fun, good mechanics, its not 60 dolars worth, but if you get it for like 30 with all dlc's, is a good option to kill time
渡神纪 芬尼斯崛起 ⚠️食之无肉,弃之可惜 🏆 综合评分:❤️❤️🖤🖤🖤 【🧭游戏类型】开放世界 / 战斗 / 解密 【💰购买建议】反正育碧打折勤 💖 游戏维度 【🎯玩法特色】低仿野炊 【🎨画面表现】低仿野炊 【🎵音乐音效】平平无奇 【🕹️游玩体验】昏昏欲睡 / 糟糕的视角 / 低劣的关卡设计水平 / 剧情表现张力差 【🎮耐玩程度】忍者完结束 【👥多人体验】无 【🌐语言障碍】无 🎯 适合人群 👤 育碧热爱玩家 👤 对解密模式的开放大世界热爱的玩家 💬 其他总结 ⠀⠀前期还挺好的,地图范围小,互动较多,穿插着神庙和现实世界解密,但是你不能一直这样吧,等到了中后期的一小时的任务,25分钟跑图,25分钟解密,5分钟战斗,五分钟对话,有必要吗?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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