
Immortals Fenyx Rising brings grand mythological adventure to life. Play as Fenyx on a quest to save the Greek gods.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 4.5Kreviews | 73% | — | $296.5K |
| $59.99 | 11.9Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Купил игру по скидке в 80% со всеми дополнениями, и вот что могу сказать про игру: -1) основная игра проходится вполне легко до зимнего биома (там духота с зонами которые быстро сжигают выносливость) первое время загадки разгадывать было интересно но потом уже начало надоедать, прохождение тартара впринципе норм если учитывать что можно намахивать некоторые моменты и проходитьс помощью способностей решая не все загадки. -2) дополнение Myths of the Eastern Realm полностью слизаная с основной игры механика немного отличающайся между собой, но чистить было даже интересней чем основной мир -3) дополнения A New God категорически НЕ РЕКОМЕНДУЮ, забирают полностью весь лут с основной игры и возвращается задания тартара которые душные насколько что после 3 данжа я уже хотел выйти через окно. -4) дополнение The Lost Gods КАТЕГОРИЧЕСКИ НЕ РЕКОМЕНДУЮ К ПОКУПКЕ, это еще хуже чем прошлое дополнение играете с камерой как в диабло, обзор крайне сильно ограничен, плюс ко всему навыки открываются по мере сюжета, за более чем 5 часов игры в этом дополнении я так и не получил возможность летать, так как крылья мне и не выдали, обозначения в квестах то что нужно сделать максимально кривое, телепортачия только возле алтаря, так за это еще и требую ресурсы. P.s. игру покупал так как когдато давно уже пробывал играть в пиратку и она мне вроде как зашла за пару часов, хотел выбить все достижения. Но в связи с двумя дополнениями изза которых хочется выкинуть свою нервную систему буду отлаживать те пару достижений что осталось в очень и очень длинный ящик, так как нервов уже не хватает.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese*, Traditional Chinese, Korean, Japanese*, Dutch, Polish +3 more
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
渡神纪 芬尼斯崛起 ⚠️食之无肉,弃之可惜 🏆 综合评分:❤️❤️🖤🖤🖤 【🧭游戏类型】开放世界 / 战斗 / 解密 【💰购买建议】反正育碧打折勤 💖 游戏维度 【🎯玩法特色】低仿野炊 【🎨画面表现】低仿野炊 【🎵音乐音效】平平无奇 【🕹️游玩体验】昏昏欲睡 / 糟糕的视角 / 低劣的关卡设计水平 / 剧情表现张力差 【🎮耐玩程度】忍者完结束 【👥多人体验】无 【🌐语言障碍】无 🎯 适合人群 👤 育碧热爱玩家 👤 对解密模式的开放大世界热爱的玩家 💬 其他总结 ⠀⠀前期还挺好的,地图范围小,互动较多,穿插着神庙和现实世界解密,但是你不能一直这样吧,等到了中后期的一小时的任务,25分钟跑图,25分钟解密,5分钟战斗,五分钟对话,有必要吗?
In meinen Augen ein absolut geniales Spiel. Die Ausgewogenheit zwischen Kampf und Raetsel loesen machen das Spiel einzigartig. Manchmal muss man wirklich lange nach einer Loesung suchen, da sie einem nicht einfach so praesentiert wird. Die Story ist ausserdem witzig.
The main character named Fenyx wakes up on the shore of a mysterious island, discovers that the rest of his ship's crew has been turned to stone, and soon encounters a strange thief who turns out to be Hermes, the first of the gods of the Greek pantheon that you will have to deal with in the game. They are in a pretty mess, because the giant arch-villain Typhon has stepped on them, and as is often the case, they have to be helped by a mortal who was predicted by an oracle. The truly massive game map is divided into several areas. The good news is that the regions dedicated to individual gods are really very different from each other, have a unique atmosphere, and it is clear that the authors took great care in building them. Aphrodite's grassy plains and hills full of colorful bushes, ponds and grazing animals alternate with a battlefield strewn with the bones of giant monsters where Ares rules, the industrial and robot-inhabited home of the god Hephaestus contrasts with the marble pillars of temples and sanctuaries where Athena rules. The whole game is full of details, colorful birds and butterflies fly everywhere, the effects during the fight are breathtaking and the whole thing is simply very magical. In the case of Immortals more than anywhere else, this game will polarize the audience with its artistic treatment. If I had to compare Immortals to something overall, then it would be a Pixar animation, perhaps not so much in terms of visuals, but above all in terms of the overall atmosphere and presentation. The game is imbued with humor, which is clearly aimed at a younger audience at first glance, but older players will also find something to liken to it. The entire plot is commented on by Dio and Prometheus, whose proverbs usually fall into the category of “fun that won’t offend.” The game also carries various messages about what we should and shouldn’t be like, how even bad qualities shape our character. One of the big surprises. A massive open world packed with content that alternates combat with puzzles and offers impressive visuals along with a story that doesn’t take itself seriously at all. [b] 65% [/b]
Сперва цепляет красивая графика, начальная интрига сюжета, получение артефактов. Но спустя пару часов игра начинает душить одинаковыми данжами со скучными головоломками, слишком их много. Открытый мир нужен только для того, что бы перебегать от данжа в данж. Боека - дефолт слешер. Стамина тратиться на любое действия, это только замедляет темп и бесит. Кароч, дефолт игра от юбиков, брать только по скидке, может кому зайдет. Но графика реально приятная.
This game feels like a household chore. The puzzles range from boring to mildly annoying. The controls are bad — most of the time they’re just frustrating. It crashes randomly, and because of that I’ve grown to hate the menu music since I have to listen to it every time I restart. To add insult to injury, it checks for additional content every single time — and you can’t skip it. You have to wait through the whole login process and everything. Do yourself a favor: just focus on the main quest and grind as little as possible. This game does not respect your time. It has a lot of content, yet somehow it still feels empty. On the bright side, the humor wasn’t that bad.
I am surprised how good this game is. I am only about 3 hours in but it's so much more fun to play than AC Odyssey. Playing this actually made me appreciate Ubisoft as a company quite a bit.
Immortals Fenyx Rising Review: A Bright World Dimmed by Ubisoft Flaws Immortals Fenyx Rising is one of those games that sits comfortably in the middle ground — not bad, not amazing, just… fine. It’s a title that clearly borrows heavily from Breath of the Wild, mixes in Greek mythology, and tries to make it all its own. And to its credit, it mostly works — at least when the game itself is working. Let’s start with the good: the gameplay is semi-decent. The combat system feels responsive enough, and the puzzle-solving is genuinely fun when the controls behave. The world design is colorful, and there’s something oddly satisfying about gliding across the skies or chaining together attacks. It’s got that Ubisoft open-world charm — a big map full of icons, distractions, and collectibles that can keep you busy for hours. Unfortunately, it also has Ubisoft’s other trademark: bugs. And not the good kind. I ran into more glitches than I could count — from enemies freezing mid-attack, to physics deciding to take a vacation, to occasional frame drops and quest progression bugs. It’s frustrating when you’re trying to enjoy a fight or a puzzle only for the game to break immersion completely. The story sits somewhere between “mid” and “decent.” It doesn’t take itself too seriously, which can be fun, but it often feels like it’s trying too hard to be witty. The banter between Zeus and Prometheus is amusing at times, though it can wear thin if you’re not in the mood for constant commentary. Enemy variety could definitely use some work. You’ll see the same types over and over again, and some of them — like the Hekatonchires and Automatrons — are a real pain to deal with. They hit like trucks and are annoyingly tough to block, which turns some fights into tedious slogs rather than rewarding challenges. Overall, Immortals Fenyx Rising is a decent enough time if you can tolerate a few (or a lot) of bugs and some repetitive encounters. It’s a fun playground of Greek myth and open-world exploration, but it never quite hits the highs it’s aiming for. A good game buried under the usual Ubisoft bloat and technical hiccups. Would i buy the DLC's to 100% the achievements ..... No huge waste of $33 just to get 18 achievements Score: 8/10 — Fun in bursts, but far from divine.
Невзирая на отзывы решил опробовать игру, поскольку мне нравится все связанное с античным миром и древнегреческой мифологией. К сожалению, игра мой интерес не оправдала. У проекта есть свои плюсы. Это и очень крутая озвучка с харизматичными закадровыми голосами (Зевс так вообще отбитый и местами смешно шутит), и красивая мультяшная стилистика с яркими красками, радующими глаз, и вполне неплохая оптимизация. Минусов же гораздо больше: 1. Имитация открытого мира. Опен сделан только для того, чтобы перемещаться от подземелья к подземелью, изредка лутая бустерки и сражаясь с однотипными мобами, на которых уже спустя час игры совершенно не хочется тратить время. Редкие малоинтересные головоломки и "легендарные боссы", которые просто заспамливаются через ПКМ. Сомнительное мероприятие... К тому же, мир абсолютно пустой. Нет бы НПЦ интересных добавили. 2. Подземелья. Если вы уставали от обилия пещер в каком-нибудь Скайриме, то количество здешних данжей покажется вам адом. Головоломки хороши в меру, но когда вся игра состоит из них, да еще и повторяющих друг друга, это утрачивает всяческий смысл. 3. Баланс. На высоком уровне сложности у врагов просто выкручивается ХП и защитные показатели, не давая за их убийство никаких бонусов в сравнении с более легкими уровнями сложности. Можно, конечно, создать себе дополнительный челендж, но ради чего? Игра не дает приятного послевкусия преодоления и абсолютно ничем за него не награждает. Ну и мелкие сомнительные решения, вроде полоски энергии, которая расходуется на любые действия (зачем она вообще здесь?), затянутость сюжета и пр. превращаются в большую головную боль, отбивая желание здесь находиться. Многие комментаторы жаловались, что это "типичная гриндилка". Я не имею ничего против гринда, когда он приносит удовольствие и ощутимый профит от занятия им. Здесь же неинтересно заниматься ничем. Даже переставив уровень сложности на минимум, чтобы быстро вырезать мобов и идти по сюжету, мне очень быстро это надоело. От силы 5/10
9/10 - Escapist Magazine 90/100 -Gaming Trend 9/10 - Game Informer 4/5 - Gamesbeat MOSTLY positive according to steam community reviews This is why it is so important to do your own research on a game. As much as you can while avoiding spoilers as much as humanly possible, because I put this game down in 2023 picked it back up a few weeks ago, played for a few more hours and immediately remembered why I put it down. This is a puzzle game. This is a puzzlegame with an open world where you can go and find more puzzle to do. It is a puzzlegame with a solid combat system even if it has terrible buttom mapping. It is a puzzle game set in mythology hellbent on telling you swing and hit or miss dad jokes. This. Is. A. Puzzle Game. After combat you will often solve a puzzle, before combat, you will solve a puzzle, to progress the story, you will solve a puzzle. To unlock Gear, you will solve a puzzle. Mind you, (most of) the puzzles are VERY easy. However, the game also based a 'lot of them around the physics engine. This led me to completing half of them wondering if that was the intended solution. So, this is either bad puzzle design or really funny, bad puzzle design. Had I known this. I would not have bought this game. The puzzles became exhausting and predictable, some of their designs were so bad some of the solutions have 100k views frustrating people that had to concede and look up the answer. I don't like puzzles. I don't find them relaxing. however, I don't hate puzzles a few of them are not going to make or break a game for me outside of being a minor annoyance. But this isn't a "few" puzzles. The entirety of this game is based around puzzles. THIS IS A PUZZLE GAME with good gameplay. A game like God of War is a game with puzzles in it. Final Fantasy Rebirth is a game with puzzles in it. ZELDA botw and totk are games with puzzles in them. The latter is a windy arguement i don't want to get into, but yea. On sale I would say grab this, because it's a puzzle game, a very good-looking puzzle game for 4$. That also has a story and solid combat and weapon combinations. However, if you DON'T want to buy a game where you mostly just wander around looking for puzzles to solve. Get into combat in order to solve puzzles and Solve puzzles in order to enter combat. Run.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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