
RAIDBORN is a first-person fantasy action RPG built for replayability. Explore an endless stream of dungeons and quests, dive into satisfying combat, and loot legendary treasures. Craft powerful gear, upgrade your outpost, and tailor your experience from relaxed adventure to hardcore roguelike.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 20 → 0.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Enough of wasting precious time? Want to get to the fun part quickly? RAIDBORN cures your open-world fatigue, cuts out the filler, and delivers a pure dungeon crawling experience.
RAIDBORN is a first-person fantasy action RPG built for replayability. Explore an endless stream of dungeons and quests, dive into satisfying combat, and loot legendary treasures. Craft powerful gear, upgrade your outpost, and tailor your experience from relaxed adventure to hardcore roguelike.


Build your outpost and hire a crew to support your adventures. Choose from a wide range of skills and become a swordmaster, barbarian, rogue, craftsman, or anything in between.


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 472reviews | 68% | — | $296.5K |
| $16.99−32% | 28ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played the game I enjoy the game I've been waiting for a magic update so I can play as a mage I checked game after some time I saw the magic update relased as dlc I want cast a time travel spell to tell myself in past. Don't waste money on this greedy game
Quite disappointing. Project Lux(Now know as the spell dlc) was supposed to be like the final major update for the 1.0 release then it became a dlc. The game itself was OK/Good but this scummy kind of turned me away from this game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Portuguese - Brazil, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game was okay like 5/10 but had great potential. Was looking forward to what was missing from the game. Things such as magic which is locked behind a DLC. The game isn't worth $40 and the base game feels incomplete for a $24 game. Hopefully the dev realizes and remedies this. The game could be such a good one.
Paying money for a barebones early access version of the game, just for it to release with two DLCs that contain the rest of the game puts a bad taste in my mouth as a customer.
I’ve been following Raidborn for a long time. I bought it back when it was ROUGH, played through its early version, and thought: “Yeah, this is simple and needs work, but for a one-man project? This is genuinely impressive. I’m excited to see what it becomes.” Over time, the game did improve. It stayed small and janky, sure, but it had charm. It had the spirit of a passion project, and I was happy to support that. Then full release arrived - with a day-one DLC for the magic system we’d been waiting on. And honestly, Phodex, that feels bad. It isn’t about the price. It’s about the fact that your own game page said “No microtransactions,” while a promised core system was held back and sold separately at launch. That doesn’t feel like bonus content. It feels like early supporters helped fund the game, waited patiently, and then got charged again for something we reasonably expected to be part of the finished product. If the magic system had launched with the base game and you’d released a purely cosmetic Supporter Pack, like weapon glows, decorations, a goofy fountain at the base, whatever, I’d probably have bought it just to support you. But locking a major gameplay system behind paid DLC on day one crosses a line. I wanted to celebrate the full release. Instead, I feel burned.
Honestly, I reaaaally wanted to like this game. I'd give it a 6/10, the story line is ok, the quest sequence is a little weak, its a lot of the same thing. I guess I really didnt really play a lot of class combinations but I found one that worked and in the end was pretty invincible. The weapons didnt get very indepth, the runes were ok but they were all basically random drop items or random merch buys. Money was really slow in the beginning but the economy was really meh anyway. The base really didnt feel like it offered much besides a way to passively make money. The combat was very vanilla and straight forward. Will continue to watch to see if improvements
Good game. I give it a solid 7/10. Ignore the people complaining about the magic DLC. Dev asked early on if we wanted a higher price tag or magic as DLC, and the community voted for DLC. I did a complete run before magic was even released, you really don't need it to have a good time in this game.
Magic behind a DLC for a game that is still buggy? No thanks
The game will force you to fight an undead enemy called the undead priest. These enemies are difficult on their own but can be surmounted on their own. The issue is when the boss at the end of the dungeon summons them ad infinitum. You *very quickly* become unable to out dps or trade effectively and get swarmed by summons that are very tanky, hit hard, and insta heal the boss to 100%. You're basically softlocked. I played this game in EA and this was not an enemy type at the time. If I had known that this was the direction that the game ehaded into, I never would have bought this game. Spare yourself the frustration and just pass.
Day 1 DLC is never an okay option. It means work that should have gone into the main game during EA went to a product we, who supported the game from the start, won't get. Should have finished it first before making an DLC.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 4.5K | 81% | Free | |
| $0 | 0 | — | Free | |
| $462.3K | 1.1K | 95% | $14.99 | |
| $97.7K | 127 | 63% | $24.99 | |
| $20K | 99 | 41% | $7.99 | |
| $14.6K | 37 | 65% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $296.4K | 1.9K | 91% | $4.99 | |
| $296.4K | 899 | 89% | $19.99 | |
| $296.4K | 1K | 91% | $14.99 | |
| $296.7K | 3K | 61% | $4.99 | |
| $296.2K | 1.6K | 78% | $11.99 | |
| $296.9K | 1.4K | 92% | $8.88 |