
Immortals Fenyx Rising brings grand mythological adventure to life. Play as Fenyx on a quest to save the Greek gods.
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Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.7Kreviews | 73% | — | $4M |
| $59.99 | 11.9Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] This Review will cover the base game only [/h1] I 100% a Ubisoft game, that explains a lot. Ubisoft games are famous for being tedious and filler packed. This review will cover Good, Bad, and Ugly, with hopefully minimum spoilers. Let;s start with the Good: The Story is decent enough, The world is a nice size also, not to big or small. It has collectabiles most of them are puzzles, and I found all of them quite enjoyable and fun to do. For a Ubisoft game it has a surprisingly right amount of stuff to do, nothing to overboard, each puzzle felt fresh, it did not feel like filler or an excuse to keep the game longer. The World is quite nice also with the stylised art. Now for the bad: Controls are clunky at times, I played with a controller, sometimes the input feels off. The Ugly: I find the voice acting to be horrible, one of the worst I have heard in any game. Your player Character grunts a lot also when fighting, found it very annoying to deal with, can't turn it off because it's tied to voice volume. Some parts of the dialogue are just cringe. The game throughout tries to be humorous and funny, while it has it's silly and even memorable moments, most of the humour is a hit and miss. Overall the game, and gameplay loop is soild, it's a Ubisoft game done right (for once) Just enough content, and stuff to do without being to much. I found the game to be more focused on puzzles, than it's RPG content. Which personally to me is fine, the puzzles were engaging till the end.
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese*, Traditional Chinese, Korean, Japanese*, Dutch, Polish +3 more
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Eu estava DOIDA pra jogar esse jogo, como uma boa fissurada em mitologia grega :v E ele é bom. De verdade. Mas a jornada até a platina foi um teste de paciência. Sim, já falaram do excesso de puzzles, e real, o jogo base tem momentos em que você pensa: “thank you, next”. Mas, sinceramente, isso nem foi o que mais me incomodou. Foram os bugs. E não estou falando de bug engraçado. Estou falando de bug em conquista. Bug em gatilho de missão. Bug em coisa que simplesmente não pode dar errado quando você está tentando platinar. Eu quase desisti por causa de duas conquistas: A de coletar todas as asas — faltando UMA. Uma ligada à missão do Hélio que simplesmente não ativava (que se ajudar, precisa comprar a missão) E a do transporte rápido — liberei todas as estátuas, todos os locais, todas as masmorras… e a conquista não veio. “Ai, é só salvar com frequência.” Mas o problema não é perder progresso. É quando o próprio gatilho da missão quebra. Não tem save que resolva isso. Isso cansa. Muito. E ainda colocaram conquistas de DLC misturadas na lista principal. EDIT PÓS PLATINA: Sendo justa: DLC A New God foi um ponto positivo. Os puzzles são melhores, mais criativos, menos repetitivos. Deu uma renovada boa na experiência, mas atenção, é uma DLC que só tem puzzel, okay? Já Myths of the Eastern Realm eu joguei muito pela história. A estética é linda e a ambientação é bem diferente do jogo base. Mas tive dois bugs sérios. Na primeira vez, perdi sete horas de gameplay. SETE. HORAS. Na segunda, perdi uma. Depois disso rodou normal, mas ficou a insegurança. O maior problema aqui é que, apesar de ser mundo aberto, o jogo não lida bem com exploração fora da ordem esperada. Você pode entrar numa dungeon antes do momento certo e acabar quebrando um gatilho de missão sem perceber. Isso é frustrante. Por fim, The Lost Gods. Foi a que eu menos gostei. A mudança de formato é grande demais e parece outro jogo. Gostei da ideia de trazer novos deuses, mas no geral não me conectei tanto. E sim, também encontrei bugs. ____________________________ CONSIDERAÇÕES FINAIS O jogo base é bom. Tem charme, tem personalidade e funciona bem na maior parte do tempo. Mas as DLCs são instáveis, principalmente pra quem joga focando em conquista. Preço cheio? Não acho que vale, considerando os problemas técnicos. Em promoção? Aí sim. No fim, foi uma experiência intensa. Teve momentos ótimos e momentos bem frustrantes. Mas a platina veio. E isso já diz bastante. Dito isso nunca mais abrirei essa merda pra jogar de novo KKKKKKKKKKKKKKK #trauma
Immortals Fenyx Rising - це чудова пригодницька гра з відкритим світом яка черпає натхнення з величезної кількості грецьких міфів. Тож хто любить грецьку міфологію, вам сюди. За час гри Зевс і Прометей в легкій і невимушеній формі проведуть тебе по всім давнім історіям, які ти колись чув в школі або читав в книжках з подвигами Геракла чи Ясона. Щось я вже знав, щось стерлося з пам'яті, а про деякі міфи я взагалі не чув. Тож дізнаєтесь хто кого народив, хто кого зрадив, а хто навіть дітей своїх з'їсти хотів, але зрештою отримав камінь. Справжня Санта Барбара. Ми граємо за Фенікс, яка (який) повинна врятувати грецьких богів від Тифона, могутнього титана. Гра має яскравий, барвистий відкритий світ. Всі дії відбуваються на Олімпі, і хоча він не надто великий але дуже насичений різноманітними локаціями, наповненими головоломками, чудирнацькими ворогами та скарбами. Бойова система множиться різноманітними скілами і прийомами. За одне проходження всі я не викачав, та насправді користувався чотирма основними. Окрім цього у ворогів можна жбурляти каміння, колони та зрубані дерева. Це дуже допомагало проти деяких сильних босів. Фізика в грі дуже прикольна, вона зав'язана на взаємодію з навколишніми предметами і на цьому будуються більшість головоломок. Предмети треба тягти, перекидати, пускати за вітром і таке інше. Не дуже складно, але інколи треба побігати, щоб скласти одне з одним. Саме завдяки схожій фізиці і візуалу цю гру порівнюють із Zelda, і недарма. Взаємодія з предметами тут дуже схожа, а яскраві пейзажі однаково насичені і яскраві. Але в Zelda сюжет глибше, історія зворушливіше, а фізика гри пішла значно далі включно з зношуванням зброї і попаданням блискавки в сталеві предмети і таке інше. Мабуть саме тому Zelda стала легендою, а ця гра ні. Судячи зі статистики, мало хто проходить її до кінця. А дарма, гра вартує вашої уваги.
I’m never touching this again I wanted to like Immortals Fenyx Rising. I really did. The world is pretty, the humor’s fine, and the puzzles could have been fun… but nope, the game decided to ruin everything with the absolute worst flying mechanics I’ve ever experienced. Gliding? More like slowly losing the will to live. Every time I try to land somewhere, I either faceplant ten feet short or overshoot into the next zip code. Half the puzzles require this garbage too, so it’s not like I can just ignore it. Oh no, the game forces you to wrestle the controls over and over like some kind of sadistic test of patience. It’s not even “fun frustrating,” it’s just pure WHY WOULD YOU MAKE IT LIKE THIS? frustrating. Miss a platform? Enjoy starting all over. Need to adjust mid-air? Ha. Good luck steering that drunken paper plane you call a hero. Honestly, the gods in this game could’ve just skipped the whole “evil monsters” thing and locked me in a never-ending flying challenge. I would’ve begged for sweet release in five minutes flat.
Too many reviews saying this is like breath of the wild. ...It is not. Its cartoony Assassins creed odyssey without the animus and ship. Half of the animations and combat is from that game. Kassandras voice actress Melissanthi Mahut. Plays a prominent character The bad -Some enemies take way too many hits to kill -Lack of enemy variety. - A new God dlc was boring because it mostly toke place in one setting. The good + No weapon deterioration +The good voice acting and characters like Zeus keep the story engaging. +The High replay-ability thanks to new game plus, and ok character customization is fun too. Unlike Breath of the wild were you are stuck as mute link. You can decide male or female with voice. +fast input. You push Q to block at the last half second and your character blocks. No sluggish movement like RDR2, and AC Unity. +Memorable. Its been 5 months since I originally completed the main story and I can still quote a lot of the dialogue. +Played with a rtx 3080 maxed out settings 4k. It's like Control. You gonna have some high frames but then some dips down to 50fps. The meh ......The puzzles aren't as annoying as people say. I believe I counted 20 mandatory puzzles. The rest is optional for loot and upgrades. A good example would be how everyone complaining about the Oblivion gates from Elder Scrolls IV. There is only a 3 you have to complete but people moan about 57 optional ones. Some will make you think but my silly self completed the game without using a guide. I don't believe "smart" people would have to.... ...... I also found it odd that some top reviews complained about micro transactions but then go joyfully play Farcry 5 and other games that...has micro transactions????? Weird. Worse.... you see them in other forums defending denuvo. Something that actually hurts game play. Ubisoft games have had micro transactions for almost 10 years now. I could understand if this game didn't have difficulty modes. Find something legit to complain about like their trash launcher. This was the last game that Ubisoft put heart into. Valhalla, and Mirage had glaring issues. (I haven't played assassins creed shadows) Anyway Saying this game is like Breath of the wild is like comparing sekiro to dark souls or Saints row 4 to GTAV. No wonder why the sequel was cancelled. Bad sells, and marketing because a lot of people fell for the nonsense that I almost did. No one wants to play a walmart version of something. This review came from a person that has played every mainline zelda and assassins creed game up to 2018, and didn't like Breath of the wild. I bought the Gold edition in December for 14.99 usd. It's worth the money. Summer steam sale is in 20 days.
[h3] Immortals Fenyx Rising — C'est compliqué... [/h3] Ubisoft signe ici un open world inspiré de Zelda : Breath of the Wild, transposé dans la mythologie grecque. Sur le papier, l’idée est séduisante. Dans les faits, c’est beaucoup plus difficile à recommander. L’histoire est banale, les dialogues insipides. Et que dire de l’humour ? Omniprésent, lourd, rarement drôle. Au mieux, il arrache un sourire ; souvent, il donne envie de lever les yeux au ciel et fait rater une esquive. Ce sont des blagues de tonton bourré, répétées sans relâche dans un jeu à l’esthétique proche de Pixar. Le décalage est total. On pourrait croire à un titre pensé pour les enfants, mais je déconseille vivement aux parents : les vannes graveleuses risquent d’être reprises à la maison… accompagnées de quelques hurlements. [h3] De Charybde en Scylla [/h3] Les contrôles à la manette sont peu ergonomiques : attaques réparties sur les gâchettes, esquive sur un bouton à part, manque de précision… Après plus de 12 heures, je n’ai jamais réussi à m’y habituer. Si vous avez l’occasion et l'habitude, jouez clavier/souris. Côté exploration, Ubisoft retombe dans ses travers. Le monde ouvert multiplie les points d’intérêt à révéler depuis des statues, au lieu de stimuler naturellement la curiosité du joueur comme dans Zelda. Là où on explorait par envie dans le titre de Nintendo, ici, on coche des cases. Votre personnage démarre faible et lentement améliorable… à condition d’enchaîner une myriade de quêtes secondaires pour collecter les nombreuses ressources nécessaires. Trop de monnaies différentes, trop de grind artificiel. Les combats ne sont pas désagréables, mais limités. Deux ou trois patterns par ennemi, beaucoup de points de vie, et l’obligation d’user de potions pour compenser. Les énigmes sont simples, parfois astucieuses, mais souvent rallongées inutilement pour donner l’illusion de durée. Et comme souvent, Ubisoft pousse sa boutique : skins d’armes, d’ailes, de montures… le tout à prix fort. Les cosmétiques n’impactent pas le gameplay, mais les packs sont conçus pour frustrer et inciter à dépenser davantage. Très désagréable dans une expérience solo et plus encore lorsque les différents produits sont visibles directement depuis les menus du jeu. [h3] Dans le labyrinthe de Dédale [/h3] Le vrai problème, c’est la boucle de jeu. On vous indique où aller, mais rapidement, vous réalisez que votre héros est trop faible pour continuer. Il faut alors enchaîner quêtes secondaires et corvées de farm. Peu de variété, beaucoup de temps perdu. En douze heures, j’ai libéré une seule déesse sur quatre. Théoriquement, il me reste une trentaine d’heures de jeu. En pratique, j’ai déjà l’impression d’avoir tout vu : les pouvoirs à débloquer et l’optimisation du personnage ne changent pas le cœur de l’expérience. La question devient : pourquoi continuer ? [h3] Pétrifié par la médiocrité [/h3] Immortals Fenyx Rising n’est pas un mauvais jeu, mais il est terriblement quelconque. Rien n’y est maîtrisé, tout sonne comme une imitation maladroite. C'est un pur produit commercial, livré sans passion. La direction artistique est plaisante mais trompeuse : elle évoque un jeu familial, alors que l’humour graveleux casse cette illusion. L’open world n’est qu’un prétexte à du remplissage, et la politique commerciale est agressive et intrusive au point de brouiller la frontière entre contenus gratuits et payants. Devant un backlog rempli de jeux plus aboutis et avec une véritable identité, difficile de justifier d’y investir des dizaines d’heures. Peut-être le finirai-je un jour, par pur entêtement, mais probablement en l’accompagnant d’une série pour rendre l’expérience supportable. [code]Vous avez aimé cette analyse ? Découvrez en d'autres en suivant notre groupe de curation : [url=https://steamcommunity.com/groups/le-pixel-legiste/curation][u]Le Pixel Legiste[/u][/url] Découpages de pixels, éviscérations de logiciels, on plonge les mains dans les entrailles du game design et on vous raconte tout. [i]Pour ceux qui joueront après ![/i] [/code]
Before anything else, I have to state that I have zero love for Ubisoft. None. Still, even a broken clock can be right twice a day! This is one of those times. Immortals: Fenyx Rising is a quality game with decent humor, beautiful & colorful visuals and enjoyable (if not particularly deep or original) combat mechanics and a array puzzles ranging from good to mediocre. It's a game where you'll stop every so often to just look around and appreciate how lush and pretty everything is. I cannot rightly compare it to Breath of the Wild, as I have not played that game. It's obviously "inspired" by BotW. Unlikely that it's better on any level ... but It's NOT a cheap knock-off. It's a COMPETENT knock-off with personality of its own. I can respect that! Definitely wait for a good sale. Good as it may be it's not worth $40 for base game plus all the DLC nickel and diming b.s. - and for a game that came out 4 years ago now (an eternity in gaming). If you keep an eye out though, the whole package goes on discount every so often. I grabbed the whole set for about $20, and that feels like the right pricing for this game in 2026.
One of the most fun and refreshing Ubisoft games of the last few years. Bought it initially in the Ubisoft store when it first came out, bought it again on Steam a while later with all the DLCs. Still has the Assassin's creed formula embedded deeply within, but wrapped around in a colorful, child-friendly art style. Depending on your play style, completing the game may take multiple dozen hours and during a big discount, this is one of the hidden gems Ubisoft has to offer.
Tbh this is the type of game I wish was made more often. It's a pretty chill open world popcorn game. The stakes are low, the game doesn't take itself that serious, and it's not the most polished experience. It expects no emotional buy in from the player. You just jump in, run around an open world, follow a few quest markers, and have a good time. It's a very solid 3/5 type of title. The bones of exploration are definitely familiar to anyone who has played Assassin's Creed games, and there's definitely "inspiration" taken from the systems in Breath of the Wild. Overall, it's a good game on deep sale, and for me it's exactly the type of game I enjoy playing to unwind.
Typical enforced Ubi Connect garbage that breaks and requires you jumping through so many hurdles to get working. Game might look and be very good, but warning, high chance you will spend hours troubleshooting just to get it running. Refunded, when I buy and install, I'd like to play it, not spend half a day stressed getting it to work. Ubicrap; they will never learn
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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