
Grapple, clamber and fall thousands of meters down into a dark and ancient place in this first-person horror climbing game. You are being hunted.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Aug 7 → 13.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Descend thousands of meters into a dark and ancient place.
You are being hunted.
First-person physics-based climbing system with a grappling hook
Hunted by a huge monster in an ancient mega-structure
Unlockable difficulty modes including additional content
Atmospheric visuals and audio
Approximately 20-40 minutes to complete on Normal
Genres
Engagement
Reviews
Themes across 566 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I tell myself that I'm not afraid of insects and then every time I play a game like this I get notably nervous. I feel blessed to be able to find another great little horror game like this so quickly. They're rarely going for or achieving anything worth writing home about, but managing to pack this much to appreciate into a 40 minute experience is still highly respectable. I even did a replay of it days later and I think I like it even more afterwards. The core grappling mechanic is simple and imperfect but it's still as enjoyable as it needs to be. I like how much momentum you can build by swinging, and I think that once you get used to it there's a nice rhythm to the traversal. You don't have all the time in the world to go down, as you're being chased to the bottom by a giant centipede. I know I joked about a fear of bugs earlier but it is honestly super creepy how you can hear its excited breathing as it closes in on you, as well as the sounds of its clattering legs in the distance. By far the most fun part of the gameplay is the clutches you can do after failing a jump or an initial grapple attempt. Making "educated guesses" and getting lucky is a completely viable way to progress through this game due to its short length and it's kind of hype. I really appreciate that it doesn't put any limits on how far you can fall before catching yourself. There's a certain comedic value present in a game where the mechanics involve falling and the clutches only elevate that. Idols takes place in a giant hole in the middle of the desert, with a descent that feels like it's never going to end and the ruins of an ancient civilisation taking up most of the scenery. Regardless of if it can look a little messy, it's a grand and mysterious setting with a good sense of atmosphere. The glowing green holograms are also a very pretty visual touch in an environment that is otherwise dusty and drab. The only other common light source is from the embers of health, and they're often surrounded by these human shaped lumps of stone which add to the uneasiness. I'm more than satisfied by what little of a story there was for me to experience. I like the idea of the underground ruins just being this pit of regrets, with hallucinations of the people you left behind haunting you as you descend. There's no hope of getting back up once you reach the bottom, and you're surrounded by so many more of those who took the same plunge and got consumed by the ashes. You yourself become another faceless victim to the allure of the pit as the person you carry the most shame for, whether it's still an illusion or it's really her in some form, holds the empty husk of you in her arms. There's maybe 4 minutes maximum of actual narrative content and I still found it extremely effective. This whole game was a huge surprise in the most complimentary way possible. It really could just benefit from tightening up the feel of the hook, especially the struggle of throwing it upwards. There are some bonus modes that might be worth trying out but I don't even think it needs them to be a great game.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 567 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is decent; it really messed with my head on the "Normal" difficulty. I hope life never forces me to play it on a higher setting.
Después de un chingo de intentos y de tenerme hasta la madre, por fin me pasé este juego de mierda. La neta me tenía frito de estarme cayendo a cada rato o de que me matara el puto ciempiés, pero no me dejé y saqué hasta el último logro de mierda. Es un juego estresante a más no poder; ocupas paciencia de santo para andar calculando los aterrizajes si no quieres que el ciempiés te cague la partida. Obviamente no lo recomiendo ni de chiste para gente que se estresa fácil. Y al creador de esta joyita: que vaya y chingue a su madre, que a mí su juego me peló la verga jajaja. ¡Completado
Experiencia y mecánica impecable, es perfecto, sería cool que esto se convirtiera en algo como en straftat, idols of ash que fuera un juego standalone y que a partir de estas mecánicas, atmosfera, música, mundo se creara algo estilo co-op, porque la experiencia de idols of ash es muy sencilla pero interesante, por eso meterle cosas arcades a esto mancharía esta obra. A menos que esta historia es una excusa o tipo de demo técnica para demostrar la genialidad para desarrollar esta mecánica de grappling, no he visto nada más de este juego pero confio que harán lo correcto.
Very fun and scary. Challenging and panic inducing in the best way. I highly recommend it. It even has bonus modes for extra challenge and replayability.
Просто апупенная игра. Геймплейный цикл, мое почтение, разработчика руки целовал. Не успокоился пока не прошел все карты. Насчет хоррора сомнительно, но по началу сыкотно, или когда на тебя резко сколопендра вылетает (точнее ты на нее). Больше игра пугает тем что зацепился твой крюк или нет. Особенно классные моменты когда ты не цепляешься, летишь несколько секунд, но не отпускаешь лкм в надежде поймать хоть один уступ. И вот уже почти прямо перед тем как разбиться в лепешку, крюк за что-то цепляется и у гг (как и у тебя) бешено начинает биться сердце. Такие моменты похлеше всяких скримеров будут по эмоциям.
was ragin trying to get the last achievement but overall great short game
Cool concept but its still buggy asf. claw often doesnt grab onto things and glitches through solid objects, and there is a lot of damage bugs that have ruined my runs
Requires you to be as creative as you are brave. Games as art.
Very well-put together. The platforming is easy to pick up with plenty of space to master through the 6-ish levels and the horror from *the monster* is so much better implemented than most horror games these days.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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