
The incremental idle MMO where your heroes keep fighting while you're gone! Spend their loot on upgrades, unlock classes from Elemental-Wizard to Cannon-Pirate, and level 20 unique skills like Farming, Sailing, and Construction!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Make progress actively by buying upgrades, optimizing skill-tree builds, min-maxing your stats, and defeating bosses! Load up IdleOn the next day, spend your AFK gains earned while you were away, and buy MORE upgrades!
IdleOn lets you create 11 characters, so you'll have one of each class - each one plays a unique role in your account! Just don't forget about the secret class-line, including a secret Subclass, secret Elite-class, and secret Mastercl... I've already said too much...
You'll do more than just fight - in your quest toward the endgame, you'll need to attain full mastery over skills like Cooking, Woodcutting, Alchemy, Construction, and MUCH more!

Developer posts, giveaways, and game discussions await you in IdleOn's Discord server!

IdleOn is free to play, and all classes, maps, skills, bosses, and activities are available without purchase. There is no paid DLC or exclusive gameplay content locked behind a paywall.
Optional in-game purchases are available, including helpful boosts and collectible pets, but they are not required to explore the world, unlock classes, or play through IdleOn’s core systems.
IdleOn is a long-term idler game, made for those seeking out a multi-year long experience!
Looking for a short, premium idler game instead? My new game Fortune Mill is what you want :D
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 29.9Kreviews | 77% | #98 | $0 |
| Free | 163.5Kratings | 87% | — | $15.2M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 743 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun
idle on this game
yeah
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 1K | 79% | Free | |
| $0 | 2.4K | 49% | Free | |
| $0 | 0 | 66% | Free | |
| $0 | 18.7K | 92% | Free | |
| $0 | 2.4K | 70% | Free | |
| $0 | 1 | 0% | Free |
Latest in each market: best UK #21, worst US #98 · 12 markets collected
US · last 30 days
Genres
Stats
Languages: English*, French*, German*, Japanese*, Korean*, Simplified Chinese**languages with full audio support
Hours played at review time, across 744 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it is funses
I think this might be the best idle RPG on the market. My only regret is that I didn't hear about it and start playing earlier, when there was much less content. I actually tried playing it about 2 years ago, but there was already so much content that I got overwhelmed and eventually quit. This time, during my first 50 hours, I was still getting overwhelmed by the massive amount of content being thrown at me. If you are trying to maximize your progression and learn everything all at once, you will most likely get overwhelmed and might quit. That is exactly what happened to me the first time I tried the game. This time, I approached it with more patience. I decided to take my time, learn things slowly, and not worry about understanding everything immediately. That made the experience much more enjoyable. My only problem at the moment is that I’m struggling to earn gems and keep up with the cost of the gem upgrades. There are a huge number of upgrades that require gems, and the costs can add up quickly. I did buy a few bundles, but if I can’t find a good way to earn gems in-game, I feel like I might have to spend much more money, which is concerning. So, my first impression regarding the gem system and upgrades is that it doesn’t feel very F2P-friendly. However, the game itself is extremely fun so far, and I’m enjoying the progression. I’ll update this review once I learn more and get further into the game.
메이플 서양 버전 ㅇㅇ
1. Vi reseñas. 2. Vi el trailer. 3. Pensé "ey, parece bueno". 4. Lo instalé, jugué y seguí pensando "ey, parece bueno". 5. El juego consta de estar AFK. Volví a pensar "ey, parece bueno". 6. Noté que venden a 5 dolares el "auto loot". Pensé "ey, parecía bueno..." 7. Lo desinstalé a la m**rda. PD: Y no está en español, pero sí en alemán o francés. Risorio.
LavaFlame2 my goat The game is hella grindy and theres so many ways to get different things, but most/all of those things yoy can do completely offline The game does a good job at benefitting both the idle and active side of things, if your up for the grind it has my biggest recommendation
Einfach nur angefangen aus Langeweile, jetzt ist es mein Mainspiel O.o so viele Mechaniken, dass man Permanent was machen Kann/muss sollte. Selbst wenn man nicht Spielt, geht der Fortschritt weiter. Wer ein Mix aus Idle und etwas leichtem Aktiven Spielen und vielen Aktivitäten mag ist hier Gold richtig.
you'll either think this game is boring, or judging from the other reviews, dump half your life into this game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.