
Idly gather and manage resources to repair what's left of a decaying world. Scavenge forgotten ruins, meet scattered survivors, and push back against the inevitable collapse. IDLE_DIRECTIVE is a grid-based inventory and resource management idle game.
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About
IDLE_DIRECTIVE is a grid-based inventory and resource management idle game. Idly gather and manage resources to repair what's left of a decaying world. Scavenge forgotten ruins, meet scattered survivors, and push back against the inevitable collapse.
Balance limited inventory space by being strategic with your items and equipment! Available items include:
Utility items that aid you in your mission
Automation items that automate gameplay
Storage containers to expand your limited inventory
Resource producers
Manually, or idly gather various resource types to upgrade and improve yourself!
Explore a dying world filled with hidden points of interest (POIs). While many locations offer loot and resources, critical infrastructure that require repair is your prime directive and should be sought out.
The world is not lifeless, pockets of life still exist. Trade resources or aid survivors to build up your reputation, unlocking unique and powerful items or equipment in return.
RESET SYSTEM and gain powerful augment points that you can use to unlock powerful permanent upgrades to aid you in your directive. IDLE_DIRECTIVE features crafting, trade, and NPC tasks that are unlocked later on through Augmentation!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 481 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
About 30 hours of gameplay, this game will degrade your mouse- as clicking is major part of the game. Several small bug or feature scenarios. A 'take all' button from map points of interest would eliminate a lot of... waiting... this game will use timers to waste your time. Found a reactor? Let me remove 15 minutes from your human life
Decently fun. Little surprised at how much I enjoyed it considering it's a bit repetitive. Get a good auto-clicker and it isn't so much of an idle game, aside from the repair times on the spires, reactors and terminals. Those repair times were a bit annoying, especially the terminal's 6 hour one.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $120.5K | 291 | 82% | $11.99 | |
| $120.5K | 457 | 55% | $9.99 | |
| $120.6K | 574 | 86% | $12.99 | |
| $120.6K | 442 | 92% | $6.99 | |
| $120.6K | 254 | 64% | $14.99 | |
| $120.6K | 392 | 84% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $216.2K | 582 | 91% | $8.99 | |
| $21.3K | 237 | 89% | $2.99 | |
| $207 | 2 | 0% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Languages: English
Hours played at review time, across 481 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun idle-ish game, totally worth the price
D'habitude, j'accroche pas aux jeux idle mais là c'est assez malin et complexe pour donner envie de jouer des heures
A fun moderately-active idle game, including inventory tetris. Has those just one more turn vibes. While completing the game, I ran into a myriad bugs of which only one (auto-explore breaking sometimes) was serious, plus a few crashes. In the days after launch, the dev has been busy fixing many of the bugs I and others have reported. There are balance issues, certain mechanics get obsoleted as you progress and as you learn the meta. Even once you know the meta and have all the augments, it feels like it takes longer than it should to get back up to speed after a reset - maybe a few QoL augments would help? The forced waits for the terminal repair and some of the upgrades is a bit annoying. There are various places it could do with a little QoL. Keep in mind though that this is the work of a single developer, for a game that costs a fiver. I am happy that I tried the demo months back, and that I bought and 100%ed the full game.
集增量、探索、背包管理拼图、自动化等等很难搭上关系的要素于一体的,游戏体验很特别的一个游戏。 通过组装搜集到的部件,实现产能、自动收集、资源转化等等功能,然后驾驶着这一台自己亲手组装出来的拾荒车在偌大的地图中探索。会收集到越来越多新的部件,有的提供了新的能力,有的增加了机器的产能,拿到这些新部件的时候,本能的想要将他们拼到车里,然而各种部件有着千奇百怪的形状和不同的接电位置,绞尽脑汁将他们拼成一台崭新的车,再次踏上旅程,而又找到新的部件。 游戏的体验基本上就是如此循环而上升,非常的有趣。 可惜没有中文,We need Chinese!!!
I would like to give a thumbs up but there is a few couple of big glaring issues that were not from the demo to full release: 1) The perm stat upgrade system....It's not punchy enough!!make each point worth it's cost...and show how much it increases... 2) The Cost for one single level is a big ask from lv. 1, 50 points to start out? No problem grind that out in 2-3 matches to get that, but from lv. 1 to 2...200 points? that's a big big ask which rolls into point 3...and some stats boosts are way out of asking price range... 1700 for a level 1 for a +1 projectile boost? that should be more for a revive or an increase in perm stat tokens needed than a +1 stat boost of that nature... 3) The cost to how much each stat gives is not enough!! Each stats should make a difference...at level one ok it should make the mobs from 3 hits to 2 hits. not keeping the mobs at 3 hits. Why have stat increases if they are not making a change? and show how much it changes good example lv.3 exp. boost should make early leveling easier....nope still need the same amount of crystals to go from level 1 to 2 in- match....that is not "your not grinding hard enough" it's you didn't adjust a thing from the demo issue and thinking people wouldn't notice.... 4) The mobs are damage sponges!!! No matter how much damage you do it still needs the same amount to kill mobs minus mini bosses and bosses....that is not a grind issue that is a dev not pay attention or purposely adjust Mob HP relative to to your damage output... In conclusion till they adjust how perm stat boosts functions I cannot give this game a thumbs up til the issue with the perm stats are fixed...
Pretty addictive game that can get repetitive the farther you go. I enjoyed the early game of inventory Tetris and figuring out the machinery a lot more than the later game. That said, once you do understand the machinery and start optimizing the long game could be appealing. There's a lot here to digest once you hit the colonies. I didn't get into trading, questing or too terribly far into the passive tree so I'm probably ignoring a bunch of gameplay but loved what I played so far and will probably revisit this some day.
Плюсы: - Интересная механика блочного инвентаря, заставляет продумывать и просчитывать наилучший билд для различных ситуаций - Не напряжный геймплей Минусы: - Игра рассчитывает себя как инкрементальная, но по итогу сбросы не дают ощутимого роста скорости развития, сбросы чистая формальность заствляющая вновь и вновь перепроходить одно и тоже ради мнимой мета прокачки - Никакого разнообразия, почти весь контент можно увидеть в первые три сброса, все дальнейшие сбросы нужны только ради починки терминалов или ради очков, а игра становится рутинной и неинтересной По итогу я считаю это плохим игросодежащим продуктов, так как по сути игры тут нет, это мобилка в которой бОльшая часть геймплея это простое ожидание, возможно было бы лучше если дерево прокачки действительно давало ощутимую мета прокачку/геймпейл был более динамичным/было бы разнообразие билдов. В демке есть 90% всех игровых механик и снаряжения, так что отдавать деньги для перепрохождения игры 46 раз я смысла не вижу. А еще разраб не доучил си шарп, игра если не запущена на 12 дикерке вылетает каждые 40 минут, а даже если и запустить на 12 директе то спустя те же 40 минут пропадает половина текстур Вывод 3/10
Good game. Looking forward to future updates.
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