
Mine, forge, sell, and upgrade. Run an underground smithy, unlock nine resources and 43 craftable items, recruit assistants, and turn short mining runs into a working production line.
Modeled estimate, not a reported figure. How we estimate →
About
VEINFORGE is an incremental management game built around mining, smithing, and automation.
Enter timed mining expeditions, move your mining area across ore deposits, and recruit assistants to keep gathering materials. Back at the workshop, choose a recipe, add every required material to the furnace, then smelt, hammer, and quench the workpiece before placing the finished equipment on a stand for sale.
Reinvest the gold you earn into mining and smithing upgrades to make every new cycle faster and more productive.
Features:
• Nine resources: coal, copper, tin, iron, silver, gold, mithril, adamantine, and diamond
• 43 forgeable recipes
• Mining and smithing assistants
• Automation and production upgrades
• The complete mine–forge–sell–upgrade loop
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Reviews
Way too short, very basic and not much upgrades overall, you end up bottlenecked by the furnace no matter your upgrades. there is two end game resources you can't do anything with. there is no upgrade to increase the amount of coal you can get, so your crafts are limited due to coal, but you got plenty of other resources. Overall, the game should have more too it, maybe craft gear, deck out various adventurers to send em on missions that can come back with exotic drops if they succeed etc. So as it is now, I wouldn't recommend it.
我给过很多游戏好评 也给过很多差评 但我很少会用垃圾来形容一个游戏 这个游戏给我的感觉就像是一个会编程、做游戏但失业在找工作,临时缺钱看就随手做了个游戏,忽悠点生活费的程序员的随手之作 我断言 作者做完游戏以后甚至都没有玩一次自己的游戏 说说缺点: 1、操作繁琐 游戏流程大概是采矿→打造装备→售卖获得金币→解锁技能树/更多可打造装备→更快的采矿 这本身其实是个很好的创意 很有趣的设定 但是你敢相信 每次采矿回来以后 我都需要 【先投入材料、等待成型、锻打、淬火、售卖】 而且是每个流程都是手动的 而且 而且 每个过程都有读条时间需要等待 而且 而且 而且 每次只能打造一件装备 也就是说我每次采矿回来 都需要花好几分钟打造售卖装备 如果是挂机 自动化也就罢了 但这一切都是手动的 2、矿车 每次进入矿洞都需要坐矿车 矿车饶屏幕四分之三圈 本身就因为流程繁琐很烦 看到这个动画更烦了 3、质量 非常廉价 --------- 整体来说 这是一个创意不错 本来可以做的很有意思 但全程反人类的游戏 你是增量小游戏 你不是3a 你为什么要那么繁琐 你值得我坐在屏幕前等你锻打成型吗? 对比增量 你不爽 不轻松 不够快 对比打铁游戏 你没画质 没质感 没打造牛逼装备的反馈 对比经营游戏 又毫无经营策略 没有交互 整一个垃圾集合体 ---------- 我建议: 这游戏前5-10分钟就按游戏现在这样做 10分钟以后开始解锁批量锻造 20分钟以后开始自动锻造 上架 玩家挖矿的时候 铁匠铺在挣钱 回来解锁新蓝图和技能树 整体才是流畅的
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $423.7K | 1.6K | 87% | $5.59 | |
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| $591 | 4 | 0% | $3.99 | |
| $384 | 1 | 0% | $8.99 |
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| $325 | 50 | 68% | $0.49 | |
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| $387 | 61 | 87% | $0.99 | |
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