
Idly gather and manage resources to repair what's left of a decaying world. Scavenge forgotten ruins, meet scattered survivors, and push back against the inevitable collapse. IDLE_DIRECTIVE is a grid-based inventory and resource management idle game.
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About
IDLE_DIRECTIVE is a grid-based inventory and resource management idle game. Idly gather and manage resources to repair what's left of a decaying world. Scavenge forgotten ruins, meet scattered survivors, and push back against the inevitable collapse.
Balance limited inventory space by being strategic with your items and equipment! Available items include:
Utility items that aid you in your mission
Automation items that automate gameplay
Storage containers to expand your limited inventory
Resource producers
Manually, or idly gather various resource types to upgrade and improve yourself!
Explore a dying world filled with hidden points of interest (POIs). While many locations offer loot and resources, critical infrastructure that require repair is your prime directive and should be sought out.
The world is not lifeless, pockets of life still exist. Trade resources or aid survivors to build up your reputation, unlocking unique and powerful items or equipment in return.
RESET SYSTEM and gain powerful augment points that you can use to unlock powerful permanent upgrades to aid you in your directive. IDLE_DIRECTIVE features crafting, trade, and NPC tasks that are unlocked later on through Augmentation!
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Engagement
Reviews
Themes across 481 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A great game, which reminds me of classics of the genre, such as Crank by faedine.
Too many clicks for an idle (sometimes too many clicks is nice but not here)
Decent little game but doesn't expand much from the demo. There isn't really much content or any incentive to restart. Way too many times is it gated behind arbitrary time sinks, sit doing nothing for 15m to start a reactor, start the terminal then just go do something else for a whole hour. Its really silly and frankly makes the game a not-recommend for me. If this gets addressed I might change the review.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $120.5K | 457 | 61% | $9.99 | |
| $120.6K | 574 | 86% | $12.99 | |
| $120.6K | 442 | 92% | $6.99 | |
| $120.5K | 364 | 78% | $11.99 | |
| $120.6K | 254 | 64% | $14.99 | |
| $120.6K | 392 | 84% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $216.2K | 582 | 91% | $8.99 | |
| $21.3K | 237 | 89% | $2.99 | |
| $207 | 2 | 0% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Languages: English
Hours played at review time, across 481 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My biggest problem with the game is that you can't take a stake of items when you look at the loot pool at a location, being able to ctrl click stuff to fill a creat or box would make the game feel a lot better mid and late game. Still though the game is a lot of fun, it's perfect if you're looking for an incremental game with a really cool world and story around it.
Really well made Idle/incremental game. I really like the grid based robot builder. Also the vibe of this post apocalyptic setting vibes with me. The developer also listens to feedback and has some good patches out improving the game after release. Can recommend
Very fun game! Managed to get all achievements after ~40h of playtime
I didn't realise I'd left the game in the background of my steamdeck, hense the playtime. Realistically it should be around 5 or so hours. The game needs serious QoL changes. There is a system where you salvage stuff, but if you are at a PoI you can then put that stuff in the salvage list. To do so you have to click on the prestige tree to back out to the menu, to then click back into the salvage to put in the few things one by one, rinse and repeat. You could easily do this 20 times in some places, talking 300+ clicks just to move some items into scrap menus a few times. No fill all or anything like that. Insane. The shops I went to once, saw it was selling everything I had or had scrapped bar a couple of items and realised that was pointless... The difference between a battleground, crater, crash site or near enough any other poi bar 3 is irrelevant. They all have the same function, 2 resources are gathered then a list of objects you found at the same time appear, its the same stuff everywhere that I could see. (pray you have it set up to auto collect, cause its auto clicker time if not, why games just don't do a decent speed hold left click or better yet toggle, so people won't auto click thereby making the whole process irrelevant is weird to me) Rinse and repeat, that's the game. The prestige is just odd, nothing actually stood out as anything I thought made me want to prestige and do it again, I did so twice so 18 points worth I think, then I just though what's the point, close the game, uninstalled and wrote this review. Disappointed because I thought there would be more too it, I like idles/incrementals/clickers so I expected to like this, just felt something was missing. Maybe the fact Spinners made all other energy generation pointless, 4 or 6 slot batteries make all the rest pointless, infact that was kinda the feeling with alot of stuff. I dunno. I will keep an eye out in hope some update fixes stuff. The games close to being ok if not decent, just needs more time to cook. So for now no I don't recommend, but maybe it can be fixed.
Extremely compelling and entertaining "idler". You don't actually spend a whole lot of time idle (at least so far). There's a lot of optimizing and reconfiguring of systems to be done while your scavenging for resources. Very addictive.
Fun little idle game
有点意思,背包管理/增量/探索+一点点NPC任务元素……不过好像没剧情;而且玩过1~2次重置后就比较累和没新鲜度了,没太多明确“目标”了 但确实时间大杀器
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