
Idly gather and manage resources to repair what's left of a decaying world. Scavenge forgotten ruins, meet scattered survivors, and push back against the inevitable collapse. IDLE_DIRECTIVE is a grid-based inventory and resource management idle game.
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About
IDLE_DIRECTIVE is a grid-based inventory and resource management idle game. Idly gather and manage resources to repair what's left of a decaying world. Scavenge forgotten ruins, meet scattered survivors, and push back against the inevitable collapse.
Balance limited inventory space by being strategic with your items and equipment! Available items include:
Utility items that aid you in your mission
Automation items that automate gameplay
Storage containers to expand your limited inventory
Resource producers
Manually, or idly gather various resource types to upgrade and improve yourself!
Explore a dying world filled with hidden points of interest (POIs). While many locations offer loot and resources, critical infrastructure that require repair is your prime directive and should be sought out.
The world is not lifeless, pockets of life still exist. Trade resources or aid survivors to build up your reputation, unlocking unique and powerful items or equipment in return.
RESET SYSTEM and gain powerful augment points that you can use to unlock powerful permanent upgrades to aid you in your directive. IDLE_DIRECTIVE features crafting, trade, and NPC tasks that are unlocked later on through Augmentation!
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Reviews
Themes across 479 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not idle at all. Finishing an area feels like punishment instead of progression. An upgrade window that is completely useless as you still have to open every single item one at a time to upgrade them, then manually close them as well. There are so many QOL issues similar to this that it makes me curious if this dev made the game as a joke to see how much stupidity people will tolerate. 0/5 - Patching the QOL issues would make this game a lot better, even without it being idle.
Cool Incremental Game
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Languages: English
Hours played at review time, across 479 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's fun. It also has a crazy big memory leak somewhere that kills my CPU. Please fix. Please
There's some fun to be had here, but it falls off quickly. The game slowly transforms into an enormously boring, grind-filled slog, to the point that I was unable to force myself to get to the ending. Even with all of the augmentations, the Terminal repairs (required for progression) are astronomically expensive and every time you think you've done the last one, there's more. Add to this that the story and lore are very light, even for an idle game, so there's almost nothing to break up the monotony. Might be worth it with some serious balancing tweaks, but I'd steer clear for now.
Absolutely fantastic and unique idle / incremental progress game. Great music and a really cool way to interact with the world. The beginning requires a few hours of focus until you can get to a point where you can automate moving and then it has larger gaps in time where it can manage itself. It was a really fun experience learning how to optimize the robot as you get upgrades and new tools. The prestige system is more slow burn than other games in this genre and some upgrades are much more useful early on so read them all. There will be periods of focus and periods of farming that change in length depending on your upgrades. Personally I enjoy that, but I think that's why a number of people don't like this game.
Deserves more attention. Possibly the best in the genre
没有中文也可以玩的很开心 界面简单易懂 很有趣
Not going to lie, I don't find it very idle :p more like a resource/inventory management borrowing the looks of an idle game. But don't get me wrong, it's good. For the people who find the game boring when you unlock movement, do notice that waypoints contain obscene amounts of biomass and metal compared to just scavenging.
balanced, elegant, fun!
Initially, it's great, but it fails to stick the landing. It's also one of the handful of unique idle games trying something different. The game forces you to prestige and do the same thing again. There's not enough item interaction to make this more interesting. No means to manipulate resources. Only a handful of adjacency bonuses. There's no spice on the meat. The cardinal sin that left me leaving a negative review is the repair timers. You'll have to wait, with no other recourse, to repair the main objective. There's no way to dump resources to speed the timer up. You can reduce the wait time by spending prestige currency. Idle games are not about waiting. They are about reducing the waiting through puzzle-like mechanics and/or resource management. Tasks are fetch-quest tier. Locations are only different in what items they drop, nothing else. Lore is sparse and locked behind "Visit this type of location 20 times." Why not incorporate the lore into quests or unique item drops? Feels like the game has a few bones, a bit of meat, and no spice. You can eat it for a few hours but you'll be starving.
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Active players
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