
Gather food to grow your colony. Evolve and upgrade specialized worker types. Discover and combine interesting synergies. Optimize your production, customize your strategy and feed the Queen ever-increasing amounts of food!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 25 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







FEED THE QUEEN is a strategy incremental game with a focus on synergy-building.
Grow your colony and create a wide variety of specialized workers of unique shapes and sizes.
Produce, gather, transform and combine different types of food with unique attributes, values and effects.
Optimize your workforce: find the right balance between production and delivery.
Consume more and more food to advance the species to the next step of its evolution.
Discover, experiment, and perfect your favorite strategies:
Carefully spend your Brain Matter, a rare and limited resource used to unlock the most advanced of upgrades.
Unlock and spend DNA points in the genetics talent tree to personalize each colony.
Cumulate different types of bonuses through your selection of foods and upgrades.
Features a cute hand-drawn art-style and an original soundtrack. Everything here was made with love by humans. :)

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
*TLDR; DO NOT BUY* This game would normally be a free idle clicker game but i went ahead and spent the money to play it and the game isn't even finished. the second silver spoon upgrade doesn't work making the game impossible to progress past level 16. it is infuriating. DO NOT BUY.
Requires a very specific build to progress every new milestone you reach, and I just don't have the braincapacity for thinking in this heat. If you don't do it perfect you need to keep starting over until you can figure out the optimal way to do it. Doesn't matter if you idle for 20 minutes or 5 days, you will not beat the next milestone if you don't do it correctly. I can't recommend this as an "Idler" nor "Incremental" because neither really apply to it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Hours played at review time, across 98 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a game where you have some production buildings that interact in various ways. There are a number of upgrades that you can choose. What you do in the game is to choose a configuration of the production buildings and your upgrades (which can be respeced), trying to reach a certain production / minute rate which will unlock the next level of upgrades. The problem is that the interaction of the production buildings is so complicated that you cannot possibly predict which configuration is best. So what you do is you try to combine them in various ways until you luck upon that works well enough to get to the next level. Setting things up for an attempt is tedious and time consuming (you have to reset/prestige). This gameplay just isn't fun, so I can't recommend the game.
与糯米团子类似的策略性增量游戏,画风很可爱,整体比糯米团子简单,流程更丝滑玩得更舒适
Severe choke points, not a real incremental. Specific builds per milestone. Love the idea and the art style but I probably spent about an hour or two actively playing the game and the other 20 hours off doing other things only to come back and realise this build isn't working so gotta try again... Not fun or satisfying to have that happen on repeat.
增量游戏的外衣,策略游戏的内核。配方选错就卡死,还不能改策略只能重开。增量游戏要的是无脑爽,不是查攻略做题。不推荐。
if you enjoy sitting there for 6 hours watching little insects run around then yeah buy this.... and i promise you 6 hours is a understatment
The only thing that is growing is the grass they feed us in our brain , what a choke gameplay without feeling any satisfaction , life is tough enough , and this make it even worse
设计的极其糟糕。 每阶段几乎只有单一策略可以通关,并且容错极低,任何尝试或误触都会导致必须重开,大部分操作无法简单撤销。 因为增量框架下必须要等时间,结果玩起来比解谜游戏还恶心人。 甚至无法做到真正的窗口化游戏,每个选项玩起来都tm是全屏。 2026年玩到的最垃圾的游戏,可以认为该游戏根本就没做完,纯出来骗钱的。
这是一个看上去像是放置挂机游戏但其实是解密游戏的游戏,因为有科技树和天赋以及一些关键资源是有限的,游戏前期还像是正儿八经像模像样的放置挂机,但是游玩后你会发现因为关键道具(脑灰质和基因)的解锁条件是每分钟的产能要到达某个数值才能解锁,然后自身又因为没有攀科技而始终无法达到要求,于是游戏就与放置挂机撇清关系了。因为这游戏的数值是需要转生来提升的,游玩过程中得到的所有基因点数只有转生才可以激活,这意味着转生后每一次达到上限(无法达到解锁下一脑灰质和基因点)的时候只能通过转生来提升自身的成产量数值,然后游戏就变味道了。 直接就是进入解密环节,没有攻略与mod加持的话很容易因为解锁了于当下游戏节奏不符合的科技和脑灰质而寸步难行,无法达到下一个等级的数值就只能重开,而且游戏内有许多陷阱脑灰质选项,这些选项只要选了就是失败,当我解锁到16基因等级的时候我大概重开了五六把还是没有找到可以突破的选项,这对于我的游戏体验是很糟糕的,浪费了时间却什么都没得到
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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