
ICEY is a 2D side-scrolling action game and a META game in disguise. As you follow the narrator's omnipresent voice, you will see through ICEY's eyes and learn the truth about her world. The narrator will constantly urge you in one direction, but you must ask, "Why? Why am I following his directions?“ Obey? Rebel?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 27.9Kreviews | 90% | — | $6.8M |
| $14.99 | 2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 937 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Клево. Что-то вроде The Stanley Parable+Pony Island, только ещё более навороченного и с обилием отсылок. Искать концовки и бесить рассказчика было ОЧЕНЬ весело, почти все катсцены с ним так или иначе улыбнули) Именно как слэшер игра вообще не удивила, в этом плане всё было пресновато. Разнообразия врагов нет, навыки так себе, боссы тоже meh, а здешние лазеры - пипец.
最好的国产2d
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French, Japanese*, Spanish - Spain*languages with full audio support
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 938 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不被剧透的首次体验回非常有意思,但是动作游戏不分,极限闪避判定太拉了,建议无脑复读涡流,配合处决逃课
什么叫各这两个身位吸附,什么叫连起手都没看到直接中,什么叫更改按键结果提示不改误人子弟,如果你是想玩动作游戏,比如像死亡细胞那样体验闪避反击这类的,别买。打击感也没什么,而且闪避后还要再按另一个键才能反击(不是平A键),手柄还没办法改键位。
在手机上买了,然后看见降价顺便也入手一个。玩旁白的可以入手,但我真的忍不了这个战斗,真的抽象。那个拳头怪,双腿怪以及他们合体韧性条高得离谱。轻攻击会被防御,重攻击就抓你,给我恶心坏了。还有这个闪避反击,判定非常严格,基本只能随缘。可能是以前滤镜太重,今天再玩碎了一地。
You can ragebait the narrator until he cries
我去啊,这么好玩你不玩,那你亏了!
不容错过的国产 横板动作act 旁白比游戏更有意思
豪丸
Despite being several years old, ICEY still feels surprisingly relevant. Playing it in 2026, I can confidently say it's a really good experience. The most original aspect of the game is, without a doubt, its fourth-wall breaking. The narrator constantly comments on what you're doing, and some of the best moments come from deliberately disobeying his instructions and getting scolded for it. That's easily the game's strongest feature. The combat mechanics are solid without exactly blowing anyone's mind. Enemy design is decent, but the real highlights are the adrenaline-pumping combat, the music, and the art style. Those are easily the best aspects of the game. The difficulty is moderate, and the game even lets you choose your preferred experience through a few questions at the beginning, making it quite accessible. The story, on the other hand, is pretty standard. Don't expect anything groundbreaking here, as the narrative isn't really what makes ICEY stand out. It's also a relatively short game, which works in its favor. There are a ton of bizarre achievements that give you plenty of reasons to replay it, although achievements aren't really something I personally care about. Overall, ICEY is a fun, stylish and surprisingly energetic experience that still holds up in 2026. It's short, accessible, and does a few things genuinely well. Definitely recommended. --------------------------------------------- Si bien ya es un juego que tiene varios años, se siente vigente. Jugándolo actualmente en 2026, Icey es una buena experiencia. Lo más original es, claramente, la rotura de la 4ta pared con los comentarios del creador y los regaños que este te da cuando desobedecés los comandos que te indica en la historia. Eso es su punto más fuerte. Las mecánicas de combate están bien, sin deslumbrar a nadie. El diseño de enemigos es correcto, pero LO MEJOR QUE TIENE ESTE JUEGO ES LA ADRENALINA DEL COMBATE, LA MÚSICA Y EL ESTILO ARTÍSTICO. Son los mejores apartados del juego sin duda. La dificultad es moderada y al principio te deja elegirla con algunas preguntas, así que lo convierte en una experiencia bastante accesible. La historia es común. No esperes nada de otro mundo, ya que no es la característica principal por la que este juego destaca. Buena experiencia sin duda. Es cortito, así que es más que recomendable. iene un montón de achievements 'bizarros' lo que lo convierte en bastante rejugable. Los achievements no son algo que me interese mucho, así que no es un apartado de interés para mí. Aún así, Icey es más que recomendable.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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| $6.8M | 10.7K | 88% | $23.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $900.1K | 2.3K | 84% | $14.99 | |
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| — | 0 | — | — | |
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