
Greetings Enforcer, and thank you for enlisting in the Hypnospace Patrol Department! As the world falls into its slumber, Hypnospace becomes a bustling global village. These virtual streets aren't going to police themselves!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Greetings Enforcer, and thank you for enlisting in the Hypnospace Patrol Department! As the corporatocracy sleeps, outlaws are out there committing terrible transgressions all across our beloved Hypnospace, and these virtual streets aren't going to police themselves!
Hypnospace Outlaw is a '90s internet simulator in which you scour Hypnospace's wide variety of weird and wonderful websites to hunt down wrongdoers, while also keeping an eye on your inbox, avoiding viruses and adware, and downloading a plethora of apps that may or may not be useful.
As part of your job as a Hypnospace Enforcer, you'll be watching out for copyright infringement, internet bullying and more, with reports and rewards coming direct from the Hypnospace Patrol Department to your inbox. In your spare time, you can customize your HypnOS desktop however you see fit, with a variety of downloads, wallpapers, screen savers and helper bots to keep you company.
So slip on your Hypnospace Headband™, and keep these key directives in mind:
Crawl through Cyberspace: Scour the darkest corners of the Web for scumbag users who violate Hypnospace law!
Dangers and delights: Download groovy GIFS and MIDI files, but watch out for adware, toolbars and hackers!
Treasure hunting: Do your job to earn Hypnocoins, or ignore your inbox and go hunting for hidden pages, downloads and secrets!
Relive your childhood: Equip obnoxious screensavers and skins for your desktop, and wiggle your mouse pointer around to make pages load faster!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.6Kreviews | 97% | — | $3.2M |
| $19.99 | 152ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩儿,又没有那么好玩儿。 好玩儿在设定和游戏本身。游戏总体是浓郁的y2k风格但复古近未来主义,使人既觉得亲切又有一丝割裂感。对于00后来说,新千年前的网络图景充其量是一种复古趣味而非切身经历(至少winXP已经不是像素界面了),所以游戏呈现出来的早期互联网文化仍然非常新鲜。尤其是拟操作系统的游戏界面所带来的沉浸感和充满创意的网页带来的真实感,让你觉得好像真的回到了90年代,那时候「上网」还属新兴事物不像如今那样普及,但网络环境包容、真实,氛围活跃而生猛,同学对线和地下结社并行不悖,邪典猎奇和淳朴岁静比翼齐飞……在里面[strike]冲浪[/strike]浏览真是很有意思。结果高度运用的脑机交互技术又在提醒你,醒醒,这是架空世界。[spoiler]不过我还是不太理解这个设定,合着大家睡着用意识操控电脑就只是敲html代码或是用blog制作工具搞自己的个性主页……?[/spoiler] 如果你是喜欢窥屏视奸的赛博侦探,那你应该会觉得玩法有意思。现实里你仅能通过他人愿意在网上展示的碎片信息去拼凑他线下生活的连续性,但在游戏里,你是开了上帝视角的网管,你能知晓每个马甲下面的真实使用者,能化为无形大手对内容进行审查封锁,能浏览未被收录的私密网站,能调查蛛丝马迹获取密码,甚至还原事件真相……这是游戏的核心玩法。更妙的是,用户们对你并非不可感,他们知道「你」的存在,会向你求助或是挑衅你,审查行为结束后你再去翻他们的网页说不定还能发现他们对此的反应,细节众多,仿佛一个个网页后面确有真人在经营。 没有那么好玩儿在,前期审查任务串连起来的故事总体是日常小品,试图引导你探索这个精心构建的网络空间,但串连的力度似乎不太够。审查任务更像是在提醒你,某某用户可以作为切入点,至于围绕他们的关系网和小故事,你要感兴趣就自己去探索。刚开始我抱着看乐子的心态还是去主动挖掘[spoiler]如发现某自称大帅哥的恋爱脑女友是他自个儿虚构的[/spoiler],新鲜感一过后面就有点索然无味了。给我的感觉就像,我以为我是赛博侦探,实际上我确实只是一个网络审查员。后期主线倒稍微有点那味儿(虽然真相的揭露方式还是直白地不能再直白了而且前后期剧情也不太搭噶……)。不过很明显制作组非常以他们构建的这个精致的网络世界为豪,所以最后一个HAP任务丧心病狂地要求你浏览几乎所有可能的网页。还有一点我要吐槽的是,第一阶段的任务结束后面几乎完全没有指引也不发任务,我不查攻略都不知道自己要干啥…… 不怎么贴切的比喻,本作就像是一本装帧精美但故事略显乏味的书,支撑你翻开它的动力仅仅是捧在手上端详每一页精心绘制的插画这件事本身的精巧感罢了。尽管游戏在互联网时代的隐私权、监管与被监管以及脑机交互技术的隐患等方面能引发一定的思考,创意和制作也十分有趣,复古怀旧的美术以及风格迥异的音乐(不过恕我直言大多数音乐在我看来仅仅是做到了恰如其分的有趣)更让本作特点鲜明,但我还是觉得这是一部概念或是游戏呈现形式大于游戏性的作品。它本身非常有意思、好看、好玩儿、值得体验,但唯独玩起来没有那么好玩儿。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $19.99 |
| 145ratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $4.99−75% | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Obrigado Gemaplys
(como alguns outros daqui tbm vim do vídeo do Gemaplys; posso voltar pra ver o resto do vídeo dele agr xD) Não esperava que o jogo fosse tomar o rumo que tomou e fui extremamente surpreendido por isso! A história principal é interessantíssima e quando vc se aprofunda nos detalhes (e tem mt detalhe nesse jogo) ela fica melhor ainda. E as outras várias histórias q o jogo conta, tanto explícita quando implicitamente, são igualmente fascinantes; foi mt divertido ver as páginas evoluindo e os personagens interagindo entre si. A parte visual do jogo é impecável, me fez sentir nostálgico por uma era q eu nunca vivi. As músicas também são excelentes e fique impressionado com a variedade de estilos (Coolpunk n está morto!). É o tipo de jogo que vc gostaria de apagar da mente pra poder experienciar tudo mais uma vez.
the many times i tried and got stuck over the years, it was worth returning to see it through. fascinating project, exceptionally well executed, and learning more about the game's development - as well as hearing about the timeline with dreamsettler - is incredibly humanizing, relatable, and it feels like some extension of this game's story panning out in real life. hypnospace is beautiful. to learn the direction dreamsettler was going, it sounds like it was for the best to leave it behind. it's a hard thing to watch your vision be changed - among the plethora of other issues life threw at y'all during the project. it is plain to see how that damages the passion and the heart of your work. you've made something one-of-a-kind and it is a joy to experience. wishing everyone the best with their future projects.
Thanks to my friend for providing me with this game, currently available in the bundle [url=https://www.humblebundle.com/games/no-more-robots-unhinged-indie-anthology]No More Robots: The Unhinged Indie Anthology[/url] on Humble Bundle. Glad I went in blind and haven't seen anything about the game since the Kickstarter, and recommend you do so too. [h2] Just play it [/h2] Man, what a trip this game was. Made me sit for 4 hours straight up, butt clenched, just to see what will be next. I am a sucker for old petty online drama, and this [b]did have[/b] a good amount of [b]drama[/b]. I would say that pacing was like a rollercoaster, the start had a very good amount of speed, only near the end of the middle it halted to a crawl, but last part was straight up fire and scratched an itch of someone who's sleuthing on [url=archive.org] Archive.org [/url] from time to time, so you'll see the resemblance. Like no joke, please [url=archive.org/donate] donate to Archive.org [/url], since I think what they do is irreplaceable in the era of walled information gardens of Discord servers. I would say they've recreated the experience of early commercial internet pretty good, well done. Sad that Dreamsettler was canceled, but scope of that game would be massive considering early 90s internet was pretty small (Hypnospace) compared to early 2000s.
An unbelievable time capsule of what it felt like to be a netizen of the internet in the 90's and 00s, and an amazing, deeply moving story told through that medium. If the idea of being an "Enforcer" turns you off, just know that the "Enforcer" aspect is just a framing device and barely factors in to how this game feels to play. RIP Dreamsettler.
This game is really cool and does a great job of simulating pre-2000s internet/PC culture. For this reason alone, it's very impressive. Unfortunately, it's also a video game, and the video game part is kind of.... Well, it didn't work for me. I won't spoil anything, but due to the way the puzzles are set up, I skipped from roughly 30% of the way through the game to about 70%. I didn't do it on purpose, nor did I know it would happen. In the game's defense, there were some subtle hints that maybe the thread I was pulling at is one I should save for later, but...it's a game about investigating stuff. I was hooked on something and I didn't want to put it down to pick it back up hours later when I had forgotten everything already. I don't really feel like that was my fault, and it's conceptually cool that the game just lets you do this, but...I didn't want to. The content I missed seems to at least partially still be there, but most of it is out of place with the stuff I'm supposed to be looking at now. I don't want to replay the stuff I've already done just to see what I missed, at least not right now. If you buy this game, go into it knowing it's possible to play it wrong and suffer the consequences. To some people, that will be cool! To me it wasn't.
a genuine work of art full of the sincerity and real humanity the world needs right now. i genuinely feel that this game changed me for the better and may do the same for anyone else who grew up in the age of the internet this is imitating. my only complaint is that i can never play it for the first time again. absolutely gut-wrenching that dreamsettler was cancelled. i can only wish jay and everyone else involved the best.
It's good. The story is a little cheesy, but this game has truly unique vibes. seeing all of the characters live their lives asymmetrically captures some of that old-school internet magic, like stumbling across a long-dead forum site that chronicles a small but close-knit community. if you're the type of person who likes playing internet detective, I can't recommend this game more.
do you want to play a game thinking itll be a funny little game and come out of it devastated? Now you can!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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